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  1. #1
    Player
    Yorumi's Avatar
    Join Date
    Sep 2013
    Posts
    390
    Character
    Yorumi Eienyuki
    World
    Ultros
    Main Class
    Red Mage Lv 77
    Quote Originally Posted by Alahra View Post
    It wasn't Defense, I checked their gear. *shrug* I was pretty amazed by it at the time myself, I'm assuming crits were involved. Both tanks died while I was mid-heal. We got through the runs, but I had to spend the whole time babysitting them. Slaying gear is just harder to manage in leveling dungeons since you can't really "overgear" them because of level sync.
    I'm saying I've healed and tanked these dungeons, even under geared(since you don't have the dungeon drops when starting), and never have I seen that kind of incoming damage. About the only time I've ever seen a tank take that much damage that fast in aery is when they pull multiple groups, and even then I'm not sure I've seen a tank go down in 4 seconds.

    Vit doesn't add mitigation. Even in your example how are you going to keep them alive? You don't 100% heal a take with every cast so they'll survive one more GCD before dying. I mean if he survives with less than 2k hp, then you heal for 1kish, he dies in the next gcd. Accessories don't have defense, so literally the only difference in max hp.

    Again I tanked aery in ilvl 130, I didn't take anywhere near that kind of damage.
    (0)

  2. #2
    Player
    Zaresin's Avatar
    Join Date
    Oct 2013
    Posts
    170
    Character
    Kyle Drew
    World
    Omega
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Yorumi View Post
    I'm saying I've healed and tanked these dungeons, even under geared(since you don't have the dungeon drops when starting), and never have I seen that kind of incoming damage. About the only time I've ever seen a tank take that much damage that fast in aery is when they pull multiple groups, and even then I'm not sure I've seen a tank go down in 4 seconds.

    Vit doesn't add mitigation. Even in your example how are you going to keep them alive? You don't 100% heal a take with every cast so they'll survive one more GCD before dying. I mean if he survives with less than 2k hp, then you heal for 1kish, he dies in the next gcd. Accessories don't have defense, so literally the only difference in max hp.

    Again I tanked aery in ilvl 130, I didn't take anywhere near that kind of damage.
    His OGC may not have been used. But he is right. More health means you can take more hits before you go splat. Less health means your healer has to babysit you.

    From a healer standpoints would rather have a reliable competent tank than someone I have to sit there and spam heals on hoping the DPS don't stand in an aoe cause the tank is losing health faster than than I can heal them.

    From a tank stand point I personally take offense to a healer having to sit there and spam their large heals on me as then they are not dpsing making the fight go faster. It makes me feel like I'm failing as a tank.
    (6)
    Last edited by Zaresin; 09-04-2015 at 02:26 AM.

  3. #3
    Player
    Yorumi's Avatar
    Join Date
    Sep 2013
    Posts
    390
    Character
    Yorumi Eienyuki
    World
    Ultros
    Main Class
    Red Mage Lv 77
    Quote Originally Posted by Zaresin View Post
    From a healer standpoints would rather have a reliable competent tank than someone I have to sit there and spam heals on hoping the DPS don't stand in an aoe cause the tank is losing health faster than than I can heal them.
    But more hp doesn't stop the babysitting. If you're babysitting the tank, the problem isn't that the tank is missing 10% hp. If a tank is taking 5k damage every gcd, more hp isn't going to help him. I'm not saying every tanks needs to immediately drop all vit(i honestly hate that dps is what tanks are stacking) but a few more hp doesn't suddenly make a tank take less damage.
    (0)

  4. #4
    Player
    Zaresin's Avatar
    Join Date
    Oct 2013
    Posts
    170
    Character
    Kyle Drew
    World
    Omega
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Yorumi View Post
    But more hp doesn't stop the babysitting. If you're babysitting the tank, the problem isn't that the tank is missing 10% hp. If a tank is taking 5k damage every gcd, more hp isn't going to help him. I'm not saying every tanks needs to immediately drop all vit(i honestly hate that dps is what tanks are stacking) but a few more hp doesn't suddenly make a tank take less damage.
    Look at percentages. If a tank is taking 15-30% damage with each auto attack with a max of 10k health. You add acc with vit and that percentage of health lost shrinks. That means more time I can be in cleric stance as there is more wiggle room as cleric stance does have a cd before I can get out of it. If they are dying before it goes off cd Houston we have a problem.

    Had a Pld in full 190 gear with 12k health in fractal. Guess what he was stacking and NOT stacking.
    (0)

  5. #5
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Yorumi View Post
    but a few more hp doesn't suddenly make a tank take less damage.
    It doesn't, and that's not the point. VIT provides "padding" that gives healers more GCDs to use for things other than healing the tank, whether those things are adding DPS, healing damage to DPS, avoiding mechanics, using utility (in the case of AST cards) and so on. It also provides padding in the case of high incoming damage, allowing the tank to receive a heal before death that he might not otherwise have received.

    Would you rather survive a tank buster with 500 HP or 2500 HP? The obvious answer is 2500 HP and VIT contributes to allowing you to do so. It is not the *only* thing that contributes, but it *does* contribute.
    (7)

  6. #6
    Player
    Dante_V's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    872
    Character
    Dante Venarra
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    Some very extreme examples here and outliers. The tank should never be at 30% health if the healer is doing their job. All of the damage in this game can be accounted for before it's ever taken. You shouldn't be waiting for the hit and then starting the cast. Unless you are experiencing huge fluctuations in pull sizes, the rate of incoming damage is relatively the same every single time. The biggest incoming damage rate decreases come from cool downs which EVERY tank should be using and rotating thru unless they are being saved for a specific instance. Vit accessories have zero net effect on this what so ever because if you get to the point where you "NEED" the extra hp then you've already made an error. The savage meta is around 16k and out of savage everything can be tanked comfortably with 14k ish hp and with the gear upgrades lately you should be able to hit the latter with 190/200 left side alone.

    That being said good healers, like tanks, are the exception rather than the rule. I personally run with pentamelds but different situations necessitate different setups. There is no situation that necessitates a full vit build. But i will concede that the chances of getting a garbage healer/tank in df is substantially high and during leveling (at level) a 2/3 vit/str or str/vit setup can be beneficial in some cases while leveling especially if you are still learning the class.
    (0)

  7. #7
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Yorumi View Post
    Again I tanked aery in ilvl 130, I didn't take anywhere near that kind of damage.
    I healed and tanked them both at 130 as well (and DPS'd them). This wasn't a constant thing, but it happened and if the tanks were wearing more Fending, they would have lived longer.

    Quote Originally Posted by Yorumi View Post
    Vit doesn't add mitigation. Even in your example how are you going to keep them alive? You don't 100% heal a take with every cast so they'll survive one more GCD before dying.
    Of course, the VIT only matters if the hypothetical 10000 incoming damage isn't constant. Something that high is obviously spike damage--unlucky back to back crits, a stray ground AoE, etc. VIT is just a bit safer, that's all, especially when you can't overgear the content, allowing left side to gear to make up for the VIT loss from going to Slaying.
    (1)