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  1. #1
    Player
    Nektulos-Tuor's Avatar
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    Apr 2015
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    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Sapphidia View Post
    Nektulos has to be trolling, surely? Surely? We've established he's a scholar who isnt able to find time to do DPS when a tank pulls multiple packs (despite lots of scholars in this thread, myself included, saying it's perfectly easy to at least find enough GCDs to throw out some Baned dots). He runs out of mana on huge trash packs as a -scholar-, a class which has basically infinite mana due to their mechanics, unless a tank does huge damage via strength. He thinks that the 15-20% extra damage you get from wearing strength accessories equates to 50% more damage. He thinks ALL tanks should go strength even when undergeared, and that it makes it -easier- on the healer. He's also missing Stoneskin as a crossclass but that's by the by (double shield before a huge pull is kinda handy for dpsing at the start).

    It's a shame because the general advice of tanks wearing Strength gear WHEN THEY FEEL COMFORTABLE is perfectly valid, but the way OP has been phrasing the reasons is just causing everyone to lose their minds.
    Strength Accessories + 20% from Maim + 50% from Berserk + Unchained is a very huge increase in damage. I would say even about 50% because damage modifiers multiply your damage. I was talking about that if you read my thread.

    I have a much easier time healing dungeons when the tanks go full strength, because things honesty die faster.

    Strength tanks have more self-healing and sustained health and usually know how to use their mitigation tools better.
    (0)
    Last edited by Nektulos-Tuor; 09-03-2015 at 06:10 AM.

  2. #2
    Player
    Sapphidia's Avatar
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    Aug 2013
    Posts
    405
    Character
    Sapphidia Wulfhaven
    World
    Balmung
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Nektulos-Tuor View Post
    Strength Accessories + 20% from Maim + 50% from Berserk + Unchained is a very huge increase in damage. I would say even about 50% because damage modifiers multiply.
    Newsflash: Tanks with Vitality Accessories use Maim, Berserk, Unchained too. They get those bonuses multiplied on top of their base damage, which is about 15-20% max lower than a full strength tank.

    Noone is debating that strength tanks do more damage, they do. But the difference between a Full Strength and Full Vitality tank is about 20% max, no more. Wearing Vitality gear doesnt stop you from having access to DPS skills.
    (5)

  3. #3
    Player
    Nektulos-Tuor's Avatar
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    Apr 2015
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    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Sapphidia View Post
    Newsflash: Tanks with Vitality Accessories use Maim, Berserk, Unchained too. They get those bonuses multiplied on top of their base damage, which is about 15-20% max lower than a full strength tank.

    Noone is debating that strength tanks do more damage, they do. But the difference between a Full Strength and Full Vitality tank is about 20% max, no more. Wearing Vitality gear doesnt stop you from having access to DPS skills.
    News Flash, they are also losing a significant amount of damage by lacking that 200-250 strength. That strength adds up the potency of your attacks damage. All those "buffs" are multiplied by your strength and attack power.

    That 20% is a lot when you add up the multipliers.

    100% base x 4 = 400%.
    120% base x 4 = 480%.

    I also think its more then 20%, 25% I would say.

    Quote Originally Posted by Drtoxicmedica View Post
    Fixed it for you
    http://ffxiv.gamerescape.com/wiki/Storm's_Path
    Scales off attack power.

    http://ffxiv.gamerescape.com/wiki/Clemency
    Scales off attack power.

    http://ffxiv.gamerescape.com/wiki/Souleater
    Scales off attack power.

    http://ffxiv.gamerescape.com/wiki/Bloodbath
    Scales off attack power.

    Strength also makes things die faster, each dead mob = less damage done to the tank. However, vitality not only lowers your damage but does NOT improve your self-healing or mitigation one bit. You will be dying just as fast, it gives you a few more seconds.

    Quote Originally Posted by Senliten View Post
    Soo in short, you're a filthy casual who doesn't want to do their job decently? So you blame the next tank you see with vit gear?Ya know, how bout just admitting you suck and wish to know how to git gud, then maybe we can take ya seriously. As for making it harder on healers? Must be the ones you roll with, seeing the few I go into content with can dps, heal, and make me a sammich, all at the same time when running as a tank.
    I see you don't PUG. If I had a pet tank myself I would probably not be making this thread. This thread is about tanks learning the game, maybe you should "git lerning 2 reed".

    Just posting randomly when you come into a thread doesn't make you look smart, it makes you look silly.

    What i'm doing is telling tanks to take off the training wheels they don't really need.
    (1)
    Last edited by Nektulos-Tuor; 09-03-2015 at 06:04 AM.

  4. #4
    Player
    Metalwrath's Avatar
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    Sep 2013
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    723
    Character
    Rhulk Roegan
    World
    Raiden
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Nektulos-Tuor View Post
    Strength Accessories + 20% from Maim + 50% from Berserk + Unchained is a very huge increase in damage. I would say even about 50% because damage modifiers multiply your damage. I was talking about that if you read my thread.

    I have a much easier time healing dungeons when the tanks go full strength, because things honesty die faster.

    Strength tanks have more self-healing and sustained health and usually know how to use their mitigation tools better.
    I don't consider unchained a damage booster.It's mererly nullifying the damage reduction from defiance and has an annoyingly long cooldown.Also if you gonna use that combo for burst damage it's much better to use those 5 stacks of wrath as abandon instead for a fell cleave which is a free 500 potency hit.Not to mention deliverance gives you more base damage than unchained will.
    (1)

  5. #5
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
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    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Metalwrath View Post
    I don't consider unchained a damage booster.It's mererly nullifying the damage reduction from defiance and has an annoyingly long cooldown.Also if you gonna use that combo for burst damage it's much better to use those 5 stacks of wrath as abandon instead for a fell cleave which is a free 500 potency hit.Not to mention deliverance gives you more base damage than unchained will.
    120s is about as long as most defensive cool-downs. Its not that long.

    It makes you 1/4th more damage.

    Its a huge damage boost because "all" your damage is being cut by 25%.

    Deliverance also cuts your threat and defense down significantly.

    Does Deliverance give you threat? I haven't played Warrior past 50ish yet but I was a 50 warrior for quite a long time.
    (0)
    Last edited by Nektulos-Tuor; 09-03-2015 at 02:09 PM.

  6. #6
    Player
    Erit's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    99
    Character
    Rowan Sternritter
    World
    Cuchulainn
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Nektulos-Tuor View Post
    -snip-
    Considering damage generates threat, yes; Deliverance does give a good WAR threat, especially considering their aggro combo is also their primary damage combo. It's a bit like Sword Oath tanking; requires skill.
    (1)

  7. #7
    Player
    SpookyGhost's Avatar
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    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Erit View Post
    Considering damage generates threat, yes; Deliverance does give a good WAR threat, especially considering their aggro combo is also their primary damage combo. It's a bit like Sword Oath tanking; requires skill.
    Damage generates threat, but the enmity multiplier on Defiance generates more threat than the increased damage from Deliverance. Unchained negates the damage penalty, thus allowing for even higher threat generation. The more threat you generate in your opener, the more time you can spend in Deliverance alternating between SE -> SP (your 2 debuffs you want to keep up as much as possible, especially when not in Defiance). You also want to open with SE combo, which is only possible in Defiance, under Unchained.
    (0)

  8. #8
    Player
    FallenWings's Avatar
    Join Date
    Nov 2013
    Posts
    520
    Character
    Xyasreau Borlaaq
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by SpookyGhost View Post
    ... You also want to open with SE combo, which is only possible in Defiance, under Unchained.
    Possible in Deliverance with a NIN support, Smokescreen on the DRG/MNK(?), and Quelling Strikes on the BRD/MCH/BLM. Granted you will be rotating more BB's because they're still gonna tail you pretty hard.
    (1)

  9. #9
    Player
    Erit's Avatar
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    Jul 2015
    Location
    Ul'dah
    Posts
    99
    Character
    Rowan Sternritter
    World
    Cuchulainn
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by SpookyGhost View Post
    -snip-
    I never denied that Defiance generates more threat than Deliverance. I simply equated it to Sword Oath tanking; you deal more damage but require more coordination and competence to maintain aggro. WARs reach the peak of their power when stance-dancing anyway, so the most capable WARs can Deliverance tank with minimal issues unless some other part of the group is cripplingly inept.

    Even the best tanks need their tank stance for certain portions of a fight, but the best tanks can also get away with switching to DPS stance or dropping Grit and going nuts for other portions of the fight. Hell, even I can find windows to drop Grit and go ham, and I'm one of the most inept tanks that I know.
    (1)

  10. #10
    Player
    Metalwrath's Avatar
    Join Date
    Sep 2013
    Posts
    723
    Character
    Rhulk Roegan
    World
    Raiden
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Erit View Post
    I never denied that Defiance generates more threat than Deliverance. I simply equated it to Sword Oath tanking; you deal more damage but require more coordination and competence to maintain aggro. WARs reach the peak of their power when stance-dancing anyway, so the most capable WARs can Deliverance tank with minimal issues unless some other part of the group is cripplingly inept.

    Even the best tanks need their tank stance for certain portions of a fight, but the best tanks can also get away with switching to DPS stance or dropping Grit and going nuts for other portions of the fight. Hell, even I can find windows to drop Grit and go ham, and I'm one of the most inept tanks that I know.
    Warrior also has the advantage of cross classing flash.So we can spam it inbetween tanking in deliverance seeming as it's the only use we have for mana anyway.
    (1)