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  1. #1
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Yorumi View Post
    Really though automated describes agro management in ff14 perfectly.
    I'm guessing you didn't tank in WoW (or if you did, you did so prior to mid-Wrath of the Lich King, when the tanks were designed differently). All tank actions have an enmity modifier of some ridiculous number (5000x or something like that, I don't recall the exact figure)--there were no skills that had special enmity modifiers, so as long as you were doing your rotation, you had threat, pretty much full stop. Resources weren't as much of an issue in AoE situations, either, as tanks could AoE to their heart's content in WoW since things regenerated much more quickly than MP and TP do here.

    That's pretty different from FFXIV, where automated doesn't necessarily apply. If you don't use your enmity skills, you won't generally hold hate, and you have to gauge how much you need to use them given your group's damage and healing output at the time. There's nothing automatic about that--you actually have to make decisions regarding aggro control. WoW's system is automated because enmity is automatically applied to everything you do.
    (5)
    Last edited by Alahra; 09-03-2015 at 04:15 AM.

  2. #2
    Player
    Yorumi's Avatar
    Join Date
    Sep 2013
    Posts
    390
    Character
    Yorumi Eienyuki
    World
    Ultros
    Main Class
    Red Mage Lv 77
    Quote Originally Posted by Alahra View Post
    I'm guessing you didn't tank in WoW (or if you did, you did so prior to mid-Wrath of the Lich King, when the tanks were designed differently). All tank actions have an enmity modifier of some ridiculous number (5000x or something like that, I don't recall the exact figure)
    Yeah I'll admit I havn't played current WoW at all. So apparently it is automatic. Much of my more modern tank experience comes from swtor(well did a lot in tera too but that's a radically different game). I don't want to make it sound like it's super hard or anything but dps are actually capable of pulling aggro from a tank. They discuss burst threat rotations how to properly use taunts to get the maximum threat boost, and even some strategies where the tank lets a dps pull with an opening burst and then quickly taunts before going into a max threat rotation. It's not hard or anything but considering they actually have discussions on threat management vs this game where the amount of discussion is based read your skill descriptions it's much more of a consideration there.
    (0)

  3. #3
    Player
    Galgarion's Avatar
    Join Date
    Aug 2014
    Posts
    612
    Character
    Famine Cruor
    World
    Mateus
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Yorumi View Post
    Yeah I'll admit I havn't played current WoW at all. So apparently it is automatic. Much of my more modern tank experience comes from swtor(well did a lot in tera too but that's a radically different game). I don't want to make it sound like it's super hard or anything but dps are actually capable of pulling aggro from a tank. They discuss burst threat rotations how to properly use taunts to get the maximum threat boost, and even some strategies where the tank lets a dps pull with an opening burst and then quickly taunts before going into a max threat rotation. It's not hard or anything but considering they actually have discussions on threat management vs this game where the amount of discussion is based read your skill descriptions it's much more of a consideration there.
    Old Republic's threat generation was pretty easy to game, though. As I recall, the taunts in that game add a multiplier to threat generated, so you're actually encouraged to weave taunts into your tank rotation. Past a certain point, losing threat becomes impossible even if you just stood there auto-attacking.
    (0)

  4. #4
    Player
    Sapphidia's Avatar
    Join Date
    Aug 2013
    Posts
    405
    Character
    Sapphidia Wulfhaven
    World
    Balmung
    Main Class
    Warrior Lv 90
    My main objection to the OP's point isnt the point itself, it's his totally incorrect reasoning. Strength on tanks doesnt make the healer's job easier. No healer should be running out of mana on 4 man stuff even on huge pulls. The risk to a tank is the total incoming damage. If making a fight a couple of seconds shorter is making it "easier" for the healer then that healer needs to go and learn how to manage mana.

    Vitality is what makes things easier for a healer as it gives them much longer time to react to spike damage, lets them DPS a bit more as they dont have to pop out of cleric stance as frequently, and generally is safer. That said, I advocate Strength as the main focus for 4mans once you're not undergeared, of course I do. But it's simply to make the instance go a little faster for -convenience- not -ease-, or possibly to keep up with some of the threat of the really overgeared DPSers.

    The only time Strength is -needed- in preference to Vit for the binary state of "did we beat this encounter" is on Alex Savage style fights with super high DPS requirements. Yes, strength is better on other encounters too, but it's not a make or break situation. Tanks just run Strength on encounters they overgear to make them faster and less boring, but sometimes you meet healers who are super new, undergeared, laggy, or just plain -bad-, and in those situations 2-3 seconds of not needing a heal due to a higher health pool CAN actually make or break an encounter.

    Strength is good. But -sometimes- Vit is worth it. OPs blanket statement of tanks ALWAYS using full strength is flat out incorrect and a danger to new tanks who might try and take that advice out of context.
    (5)
    Last edited by Sapphidia; 09-03-2015 at 03:36 AM.

  5. #5
    Player
    Phoenicia's Avatar
    Join Date
    Oct 2013
    Location
    Idling in Idle-shire
    Posts
    748
    Character
    Naomi Enami
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Sapphidia View Post
    My main objection to the OP's point isnt the point itself, it's his totally incorrect reasoning. ...
    My main objection to the OP's point isn't the point itself, it's that he is telling us how to play our jobs with an attitude of: "Play the way I want you to play, not the way you want to/should play".
    (3)

  6. #6
    Player
    HoodRat's Avatar
    Join Date
    Nov 2014
    Posts
    487
    Character
    Hood Rat
    World
    Brynhildr
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Phoenicia View Post
    My main objection to the OP's point isn't the point itself, it's that he is telling us how to play our jobs with an attitude of: "Play the way I want you to play, not the way you want to/should play".
    To be fair, there are plenty of people who willingly hold back groups just because they want to play like garbage.
    (0)

  7. #7
    Player
    Seku's Avatar
    Join Date
    May 2015
    Posts
    583
    Character
    Seku Halvone
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by HoodRat View Post
    To be fair, there are plenty of people who willingly hold back groups just because they want to play like garbage.
    To be fair there is the choice of leaving said player behind and getting good players and kicking said player out of the party if you're in DF. I do it all the time.
    (0)

  8. #8
    Player
    JMadFour's Avatar
    Join Date
    Nov 2013
    Posts
    269
    Character
    Malthoran Madyson
    World
    Leviathan
    Main Class
    Summoner Lv 71
    Quote Originally Posted by HoodRat View Post
    You don't have to dps, you could stand there and do absolutely nothing when you don't need to work on gaining enmity or mitigating anything. Just don't get upset when you start getting kicked out of every group.
    Yeah because thats EXACTLY what I do.

    I Unleash twice and then stand there doing nothing for the rest of the fight.

    /eyeroll
    (0)

  9. #9
    Player
    Ageofwar's Avatar
    Join Date
    Apr 2012
    Location
    Ul'dah
    Posts
    1,096
    Character
    Age Ofwar
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    I normal a DPS but I've just started trying to level Dark Knight (which i have at level 41 atm) and I'm just learning the ropes of tanking.

    from what i understand from the OP my right side of my gear should be all STR accessories? which sounds kinda nuts if you ask me
    (1)

  10. #10
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Ageofwar View Post
    I normal a DPS but I've just started trying to level Dark Knight (which i have at level 41 atm) and I'm just learning the ropes of tanking.

    from what i understand from the OP my right side of my gear should be all STR accessories? which sounds kinda nuts if you ask me
    If you're just learning tanking for now and feel like you're squishy, you should take at least some VIT accessories. Then when you'll start to be used to the tanking mechanics and how to properly mitigate damage, you won't need that extra VIT anymore and should try to swap progressively to STR accessories. It's I think the best way to get used to it.
    (0)

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