Quote Originally Posted by Viviza View Post
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You obviously want more than 1 hp after a tank buster, there's no reason to even argue that point. The fact remains that a large health pool doesn't help anyone. Once you have enough health to survive tank busters without being put in critical health (which actually has more to do with defensive cooldowns than HP anyway), then there is no use in having more than that. No tank abilities scale off of health, whereas a lot of abilities (and enmity generation) naturally scale off of STR.

On top of this, there is no loss in dps on the healer side for having less health, that makes no sense. The tank will be taking the same amount of damage either way, meaning you need to heal them for the same amount. If they have less health, you need to heal them more often. If they have more, you need to heal them for much more but less often. Either way, you are spending the same MP and time on healing them, meaning no dps loss for the healer.