They desperately need to add strength to fending accessories.

They desperately need to add strength to fending accessories.



There is a point at which, when the healer gives up DPS to heal the tank, the group loses more DPS from the healer than you add to the group's DPS by being in full Strength gear. The higher the item level of your left side, the more STR you can afford before you hit this point. The lower the item level of your left side, the less STR you can afford before you hit this point.
From your posts, I imagine you are a tank main and probably hovering around i190--you probably don't need VIT accessories at all in Expert dungeons. However, at lower gear levels, a tank sacrifices healer DPS for their own DPS, which is not always a good trade. It is entirely conceivable that a tank can cost a healer more DPS than his STR accessories are adding to the group.
If the SCH in your group can pull 500 DPS while not having to heal you but only 250 DPS when having to heal you in Slaying accessories, you need to gain 250 DPS going from Fending to Slaying for the group to break even and you need to gain *more* than that for it to actually be a positive DPS gain--and it had better be a positive gain, since you are adding a certain level of risk to the process. (These numbers are not in any way intended to be representative, they are provided only for the purpose of illustration and example and not based on actual hard data).
It's sadly not that simple, as this would likely make Fending accessories highly desired for DRG and MNK in progression environments, and NIN would have no equivalent option for DEX accessories. The better option is probably to change damage formulas for tanks such that both STR and VIT are included in the calculations to some degree, at some ratio that encourages Fending over Slaying accessories.
Last edited by Alahra; 09-02-2015 at 11:28 AM.
I purposely edited that as soon as I posted it, as I realized it could be taken the wrong way. I'm going to assume you started writing your reply before I changed it, so I apologize if it sounded that way. I'm not unwilling to make a healer's life easier. I just don't see a point in stacking a stat that doesn't benefit me in any way. It's also just as much of a detriment to party dps for tanks to stack VIT instead of STR as it is for healers having to drop cleric stance more often to heal.
I would be more than willing to use fending gear if they added some STR or damage mitigation or really anything that would benefit me in some way. Right now, stacking VIT for me would only serve to allow the healer to dps more, and would prevent me from doing as much dps so I don't see it as a fair trade. Essentially I'm trading in dps and enmity generation for a healing safety net right now.
I also want to point out that a healer is just as much as a support job as tank is. As for dps, tanks need to do dps in order to do their job. It's essentially a requirement for enmity generation, so dps helps a tank fulfill their job. A healer's job is to keep the party alive by healing and removing debuffs when possible, which means their job doesn't require dps to be done. Of course, this is nitpicking and ideally both jobs should be doing dps. But to say that tanks should reduce their dps to allow a healer to dps more often is counter-productive.
Again, this could be solved by simply adding STR or some sort of damage mitigation to tank accessories. Right now, tanks are the only job that require multiple stats to be effective (stats that currently do not both exist on the same accessories).

That sounds like a good option, you could also make it so fending accessories can only be used by tank classes, or remove some secondary stats.It's sadly not that simple, as this would likely make Fending accessories highly desired for DRG and MNK in progression environments, and NIN would have no equivalent option for DEX accessories. The better option is probably to change damage formulas for tanks such that both STR and VIT are included in the calculations to some degree, at some ratio that encourages Fending over Slaying accessories.



Adding Strength but removing secondary stats could work, though given the value of primary stats compared to secondary ones, this would probably require a lot of rebalancing, especially with the apparent devaluation of secondaries at level 60 compared to their relative worth at level 50. Even with no secondary stats, a STR+VIT accessory of top item level would dwarf a pentamelded accessory of 30 item levels lower (which appears to be the new standard).
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