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  1. #1
    Player
    Litegrace's Avatar
    Join Date
    Jul 2015
    Posts
    50
    Character
    Lite Avalon
    World
    Excalibur
    Main Class
    Warrior Lv 62
    Quote Originally Posted by Viviza View Post
    Quote
    My problem with this is that you are listing a bunch of points that only affect the healer. Why should a tank have to stack VIT (which doesn't help any of their abilities in any way) in order to make the healer's life easier? VIT literally does nothing but add extra health, which is useless beyond the maximum damage you will take plus some.

    STR benefits most of a tank's abilities in a positive way however, and also leads to higher party DPS. So if you argue that a healer does less DPS with a tank stacking STR, then I will argue that a tank does less DPS when stacking VIT. Either way leads to less DPS, and I would rather not stack a stat that doesn't benefit me. With the gear I have now, I have more than enough health and my defensive cooldowns lessen the damage I take, meaning stacking VIT does nothing for me. Until they change how the stat works, there's no reason to stack it right now. I'm not saying I'm unwilling to make a healer's job easier, but there needs to be some reward for doing so, other than just a safety net (like some sort of damage reduction or mitigation on VIT).
    (0)
    Last edited by Litegrace; 09-02-2015 at 10:50 AM.

  2. #2
    Player
    Ladon's Avatar
    Join Date
    Aug 2012
    Posts
    570
    Character
    Resa Nome
    World
    Hyperion
    Main Class
    Paladin Lv 90
    This is what every tank should be doing. The only really caveat for Paladins is I would look to have all Fending on when doing trash AE pulls. The reason being is that PLDs don't do a significant amount of AE dmg where pulling in STR gear is going to matter. Better off giving the healers more of a buffer to throw out more damage themselves. This doesn't apply to DRK or WAR where both can see a significant different (~300-500DPS) AE pulling in STR gear vs VIT gear.
    (1)

  3. #3
    Player
    Sapphidia's Avatar
    Join Date
    Aug 2013
    Posts
    405
    Character
    Sapphidia Wulfhaven
    World
    Balmung
    Main Class
    Warrior Lv 90
    Viviza says it best really, and I wish more tanks would realise this.

    FF is a game where wipes are rarely caused by healers running out of MP (certanly not in 4mans at least). Whilst you do want to manage MP efficiently and not overcast inefficient spells, what kills tanks is a combination of either damage spikes or a burst of rapidly incoming damage that they can't be healed through.

    Whilst I'd never advocate stacking Vit in most situations, there is a point where a tank that's undergeared can simply have too little Vit for a healer to be able to leave them on their own for a few seconds to do other stuff. If every single healer ONLY stood attentively and healed the tank and did nothing else, then every tank should only ever run full Str. But often when trying to speed run 4mans, a tank with really low health can slow a run down.

    yes, the tank will do more damage with low health and strength build, but due to the mechanics of a Healer's Cleric Stance which necessitates wanting to NOT heal for as long as possible, tanks who go pure glass cannon in instances CAN end up making a run slower by preventing the healer from being able to do any meaningful DPS. Note that if Cleric stance didnt exist and healers could simply weave one DPS spell in between every heal, this issue wouldnt exist. It's purely the lengthy on/off toggle that makes it worthwhile for tanks to have a chunky pool of EHP when doing big pulls.

    Of course, it only really happens when the tank is fairly low geared, but Vit is certainly not useless, and you need to evaluate on an instance-by-instance basis whether a glass cannon strength build is really the best way to go.
    (1)

  4. #4
    Player Iagainsti's Avatar
    Join Date
    Apr 2014
    Location
    Ultimecia's Castle
    Posts
    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Sapphidia View Post
    Viviza says it best really, and I wish more tanks would realise this.

    FF is a game where wipes are rarely caused by healers running out of MP (certanly not in 4mans at least). Whilst you do want to manage MP efficiently and not overcast inefficient spells, what kills tanks is a combination of either damage spikes or a burst of rapidly incoming damage that they can't be healed through.
    I'm sorry but current meta disagrees. Speed runs are determined by proper defensive CD rotations as a "Glass Cannon", not how much health the Tank has, wherein You want both your 180 and 190 fending ring in SA1, unitil you get your Gordian fending ring, where now you have enough HP to swap in say your 190 slaying ring for the "Umph" to your "Booyakasha".
    (0)

  5. #5
    Player
    Miggiwoo's Avatar
    Join Date
    Aug 2014
    Posts
    21
    Character
    Vortmos Zethrama
    World
    Tonberry
    Main Class
    Conjurer Lv 50
    They desperately need to add strength to fending accessories.
    (0)

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