Page 11 of 19 FirstFirst ... 9 10 11 12 13 ... LastLast
Results 101 to 110 of 183
  1. #101
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Honestly what makes RDM "RDM" is the "jack of all trades" which wouldnt stand out in this game, unless it was the ONLY job that could be all 3 roles. (Lets say you're a RDM job, but instead of a "job stone" you get 3 shattered RDM stones, that give either tank, DPS or Healer "stances"/abilities.

    (To be honest, Im rooting for either tank, or melee healer, but id still enjoy it as DPS)

    The only thing left to giev RDM as a unique trait, would be a "Double Cast".
    And again, only way I can think to do it, is a sort of "Stance" that just casts a predetermined spell alongside any other spells.
    (If healer, casts a heal on your target, if tank, casts phalanx or something on yourself, if DPS casts a spell.)
    And maybe you can only "double cast" CNJ like spells, while directly casting THM type spells spells.
    (Somehow needing to alternate between melee and magic, to keep resources up. If a melee ability is required to keep healing, would force them into "melee healer" role slightly. (Maybe shorten the spell distance for melee heals.))
    (0)

  2. #102
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Canadane View Post
    That's just like, your opinion, man.
    which is the truth anyway.
    (0)

  3. #103
    Player
    Yaichiro's Avatar
    Join Date
    Jan 2014
    Posts
    153
    Character
    Yaichiro Shimo
    World
    Odin
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Claire_Pendragon View Post
    (To be honest, Im rooting for either tank, or melee healer, but id still enjoy it as DPS)

    The only thing left to giev RDM as a unique trait, would be a "Double Cast".
    And again, only way I can think to do it, is a sort of "Stance" that just casts a predetermined spell alongside any other spells.
    (If healer, casts a heal on your target, if tank, casts phalanx or something on yourself, if DPS casts a spell.)
    And maybe you can only "double cast" CNJ like spells, while directly casting THM type spells spells.
    (Somehow needing to alternate between melee and magic, to keep resources up. If a melee ability is required to keep healing, would force them into "melee healer" role slightly. (Maybe shorten the spell distance for melee heals.))
    I like the idea of double cast especially that some bosses actually use it. However, a melee healer cannot work in this game simply because of how fights are designed in 2.0 to 3.0
    (0)

  4. #104
    Player
    Lorielle's Avatar
    Join Date
    Sep 2013
    Posts
    537
    Character
    Lorielle Kurayami
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Laziness to quote.

    Red Mage can be put in, but I personally can't see it myself as a tank but not going to say it's impossible.

    If you all remember, this gear is typically shared throughout the jobs save your JSE. Red Mage, is light clothing. They CAN turn this around and make them wear bulkier gear, but that would take away from what Red Mage is, right? A small detail at best. I can't say anything on abilities because there are such things as JSA, so this literally can go anywhere. As long as RDM is given a 1-2-3 for Enmity Combos, they can hold hate. Throw in some RDM oGCD stuff for DPS. Boom. Look. RDM can tank. This is how simple the style of the game is though.

    Hybrids CAN work though. But it's not so IN YOUR FACE as most other games would have it. Examples? We have them in the game already, but people don't realize it. AST(Healer/Support), BRD(DPS/Support), WAR/DRK(DPS/Tank). They're there, but their definition is coded by 1 of 3 colors as well as how the game pushes them to be. HOWEVER, this game does not support someone who's nothing BUT support because it's going to leave a role short to carry out some content. Be it Healer(AST), or DPS(BRD for example if they were pure support anyway).
    (2)

  5. #105
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Yaichiro View Post
    I like the idea of double cast especially that some bosses actually use it. However, a melee healer cannot work in this game simply because of how fights are designed in 2.0 to 3.0
    I have only done some content as a healer in 2.0, and while I dont disbelieve you, I am curious as to which fights/mechanics, mainly because I find it fun to try and think of work arounds. (That will never be used lol)
    (0)
    CLAIRE PENDRAGON

  6. #106
    Player
    Yaichiro's Avatar
    Join Date
    Jan 2014
    Posts
    153
    Character
    Yaichiro Shimo
    World
    Odin
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Claire_Pendragon View Post
    I have only done some content as a healer in 2.0, and while I dont disbelieve you, I am curious as to which fights/mechanics, mainly because I find it fun to try and think of work arounds. (That will never be used lol)
    Well anything requires AoE healing (most encounters) and anything that requires dual healing such as coil boss in turn 1.

    Also you don't want to chase after people to heal them do you? Every time I have to do that in PvP it's like a nightmare for me even though I am using a caster healer.
    (0)

  7. #107
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Lorielle View Post
    Laziness to quote.

    Red Mage can be put in, but I personally can't see it myself as a tank but not going to say it's impossible.

    If you all remember, this gear is typically shared throughout the jobs save your JSE. Red Mage, is light clothing. They CAN turn this around and make them wear bulkier gear, but that would take away from what Red Mage is, right? A small detail at best. I can't say anything on abilities because there are such things as JSA, so this literally can go anywhere. As long as RDM is given a 1-2-3 for Enmity Combos, they can hold hate. Throw in some RDM oGCD stuff for DPS. Boom. Look. RDM can tank. This is how simple the style of the game is though.

    Hybrids CAN work though. But it's not so IN YOUR FACE as most other games would have it. Examples? We have them in the game already, but people don't realize it. AST(Healer/Support), BRD(DPS/Support), WAR/DRK(DPS/Tank). They're there, but their definition is coded by 1 of 3 colors as well as how the game pushes them to be. HOWEVER, this game does not support someone who's nothing BUT support because it's going to leave a role short to carry out some content. Be it Healer(AST), or DPS(BRD for example if they were pure support anyway).
    Hybrids cannot work in a game where all classes are designed to be one role. The only class that has multiple roles is tanks which can heal and dps well.

    You don't need to be big and bulky to absorb attacks, you can be evasive and dodgey and use magic to block and absorb hits.

    Quote Originally Posted by Claire_Pendragon View Post
    Honestly what makes RDM "RDM" is the "jack of all trades" which wouldnt stand out in this game, unless it was the ONLY job that could be all 3 roles. (Lets say you're a RDM job, but instead of a "job stone" you get 3 shattered RDM stones, that give either tank, DPS or Healer "stances"/abilities.
    That would either be extremely OP, or extremely underpowered to the point where I would leave if I got a Red Mage in the group because i'd rather have a real DPS, a real healer, or a real tank.
    (0)

  8. #108
    Player
    Lorielle's Avatar
    Join Date
    Sep 2013
    Posts
    537
    Character
    Lorielle Kurayami
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Nektulos-Tuor View Post
    Hybrids cannot work in a game where all classes are designed to be one role. The only class that has multiple roles is tanks which can heal and dps well.

    You don't need to be big and bulky to absorb attacks, you can be evasive and dodgey and use magic to block and absorb hits.
    No really. Did you even read my post or did you feel like you had a point and felt to throw it in my face? I said the hybrids are there, however, they're not so IN YOUR FACE like we're all used to.


    Hybrid - a thing made by combining two different elements; a mixture.

    With that said, Bard isn't PURE DPS. It's DPS/Support. What comes out on top because of how the game is? DPS. AST is Healer/Support. What comes out on top because of how the game is? Healing. Right. Hybrids are here. You don't need to be big and bulky to tank, yes, I know that. But let's be realistic....If we introduce evasive tanks, why take the tanks that actually take damage when you can just take evasive ones and call it a day?

    "But Lorielle! No one said they would be evading attacks 24/7!"

    But isn't the point of being evasive tank? To avoid getting hit in the first place? Alright. I'll bite. So they're taking hits. For the sake of the argument, they're not as bulky as the other three tanks. Awesome. So you're telling me they're as fragile as the rest of the group? Last I checked, I get plowed pretty quickly in raid content as anything but a tank. A tank dying so quickly, not because of mechanics, but due to his own nature of armor is really unreliable. God forbid they're trying to actually do their job and "evasive" isn't working and they're taking a string of hits. At least with Warrior they have their HP to act as Mitigation.
    (2)

  9. #109
    Player Intaki's Avatar
    Join Date
    Oct 2014
    Posts
    368
    Character
    V'aleera Lhuil
    World
    Balmung
    Main Class
    Lancer Lv 79
    Quote Originally Posted by Yaichiro View Post
    However, a melee healer cannot work in this game simply because of how fights are designed in 2.0 to 3.0
    I had an idea for making the Dancer job work as a melee healer a while back. While naturally some aoe heals will need to be in the kit by necessity, my idea was to give the job a trait that boosted their base speed to that of sprinting while in combat, letting them zip around with the necessary speed to heal. Maybe throw in a little innate resistance to aoe spells as well.
    (0)

  10. #110
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Lorielle View Post
    No really. Did you even read my post or did you feel like you had a point and felt to throw it in my face? I said the hybrids are there, however, they're not so IN YOUR FACE like we're all used to.


    Hybrid - a thing made by combining two different elements; a mixture.

    With that said, Bard isn't PURE DPS. It's DPS/Support. What comes out on top because of how the game is? DPS. AST is Healer/Support. What comes out on top because of how the game is? Healing. Right. Hybrids are here. You don't need to be big and bulky to tank, yes, I know that. But let's be realistic....If we introduce evasive tanks, why take the tanks that actually take damage when you can just take evasive ones and call it a day?

    "But Lorielle! No one said they would be evading attacks 24/7!"

    But isn't the point of being evasive tank? To avoid getting hit in the first place? Alright. I'll bite. So they're taking hits. For the sake of the argument, they're not as bulky as the other three tanks. Awesome. So you're telling me they're as fragile as the rest of the group? Last I checked, I get plowed pretty quickly in raid content as anything but a tank. A tank dying so quickly, not because of mechanics, but due to his own nature of armor is really unreliable. God forbid they're trying to actually do their job and "evasive" isn't working and they're taking a string of hits. At least with Warrior they have their HP to act as Mitigation.
    It is still expected to DPS. That is why for a little bit people were complaining about Bards/MCHs being replaced and now you want a class that is even less then that?

    A DPS class that cannot DPS is useless to this game.
    (0)

Page 11 of 19 FirstFirst ... 9 10 11 12 13 ... LastLast