My SMN plays like a tank when mobs are hitting it
White Mage is also a ranged caster, so is Scholar. So is Astrologer. It has the same playstyle when you throw on cleric stance. Bard is also a magical caster when you use WM, and Machinist is a magical caster when you use GB.
7 classes that play similar. Do we need "ANOTHER" one that plays just like it? No, we have 3 healers that play like it, 4 damage dealers that play like that and...
*gasp* "0" tanks that play like that! =3
If RDM tanking become a thing I would like them to have a different tanking style compared to the 3 tanks we have now. Similar to how a physical melee is different from a caster or physical ranged, maybe make RDM has off GCD skills for tanking rather than combos.
We'll no. It really doesn't. That role makes more sense for Rune Fencers, Mystic Knights, or Spellblades, infusing magic for defense and damage. You strip RDM down to defensive earthy stuff or whatever and it loses its identity more than DRK did being shoehorned into a tank. It'd be a Rune Fencer with a different name.
If RDM is introduced as a tank, it's because SE first wanted a tank and then shoved whatever name they wanted on it, not because of some great affinity the job has for it. It'd be even more egregious than wanting a tank and shoving a DRK.
What if we had a red mage that can fit all role slots. For instance, the red mage is given 2 stances where the first stance is used for tanking and the other one is for healing while no stance allows you to dps. Each skill will have a different effect depending on the activated stance.
I know I am being greedy but I kinda want red mage like this.


It would be a balancing Nightmare is why. Lol.What if we had a red mage that can fit all role slots. For instance, the red mage is given 2 stances where the first stance is used for tanking and the other one is for healing while no stance allows you to dps. Each skill will have a different effect depending on the activated stance.
I know I am being greedy but I kinda want red mage like this.



Just because Dark knight was a dps class for FF11 does not mean it should be FF14. FF14 is its own game and can label the classes how they want. If Red Mage is done right it can be a tank class. It makes more sense than samurai tanks and they already stated that Red Mage cannot hybrid, so it has already has lost its identity. Besides the HP absorption issue in game mechanics, Dark knight still has its identity. They still use dark magic, they still wear plate, and still use giant sword weapons to slay their enemies.We'll no. It really doesn't. That role makes more sense for Rune Fencers, Mystic Knights, or Spellblades, infusing magic for defense and damage. You strip RDM down to defensive earthy stuff or whatever and it loses its identity more than DRK did being shoehorned into a tank. It'd be a Rune Fencer with a different name.
If RDM is introduced as a tank, it's because SE first wanted a tank and then shoved whatever name they wanted on it, not because of some great affinity the job has for it. It'd be even more egregious than wanting a tank and shoving a DRK.
But 14 is a Final Fantasy game and will be looked upon as such.Just because Dark knight was a dps class for FF11 does not mean it should be FF14. FF14 is its own game and can label the classes how they want. If Red Mage is done right it can be a tank class. It makes more sense than samurai tanks and they already stated that Red Mage cannot hybrid, so it has already has lost its identity. Besides the HP absorption issue in game mechanics, Dark knight still has its identity. They still use dark magic, they still wear plate, and still use giant sword weapons to slay their enemies.
Of course they can make a workable tank kit and call it Red Mage. Of course DRK still has some identity, thats why I said worse, not as bad. And of course this isn't 11, Dark Knight and Red Mage were in a lot more FF games than that.
This whole making sense thing really doesn't. 2/3rd's of Red Mage is damage, the rest is healing. They will always make more sense as a DPS for that reason alone.



I think the majority of it is just balancing issues. Yoshi P. has never liked playing the balancing game with classes and makes them more straight forward. I understand it is frustrating to see your classes losing some identity, but I feel if it does go tank it can retain some of its identity, but it is impossible to have it all. I think Yoshi would pref to put another class in this role if it was possible, but the majority is asking for Red Mage.But 14 is a Final Fantasy game and will be looked upon as such.
Of course they can make a workable tank kit and call it Red Mage. Of course DRK still has some identity, thats why I said worse, not as bad. And of course this isn't 11, Dark Knight and Red Mage were in a lot more FF games than that.
This whole making sense thing really doesn't. 2/3rd's of Red Mage is damage, the rest is healing. They will always make more sense as a DPS for that reason alone.



Just this reasoning alone shows how little you understand the tank meta, but moving on.But 14 is a Final Fantasy game and will be looked upon as such.
Of course they can make a workable tank kit and call it Red Mage. Of course DRK still has some identity, thats why I said worse, not as bad. And of course this isn't 11, Dark Knight and Red Mage were in a lot more FF games than that.
This whole making sense thing really doesn't. 2/3rd's of Red Mage is damage, the rest is healing. They will always make more sense as a DPS for that reason alone.
RDM is a perfect fit as tank, simply due to the way they've always been designed. The RDM has always been incredibly open ended design wise, so saying it can't be a tank because "reasons" is really silly.


Which is what most people say. People think that a "healer+DPS" would work in this game, when it won't. Hybrids don't exist in FFXIV.Just this reasoning alone shows how little you understand the tank meta, but moving on.
RDM is a perfect fit as tank, simply due to the way they've always been designed. The RDM has always been incredibly open ended design wise, so saying it can't be a tank because "reasons" is really silly.
However, you can make classes fit in the game by designing them with roles in mind.
To make it a DPS would step on a lot of peoples toes and be too similar to what we have already.
To make it a Healer would "greatly" step on a lot of peoples toes and be too similar to what we have already.
Making it a caster tank however? No other tank is like that, it steps on nobodies toes and would be unique.
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