Many people are arguing about the new jobs and I think Red Mage as a tank would be a unique concept.
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Cross-Classes
Lancer 30
Thaumaturge 15
Main Stats
Vitality
Dexterity
Main Weapon:
Rapier Wand
Lightning, Wind attacks costs TP.
Fire, Ice, Earth attacks and abilities cost Mana.
Skills:
Aero Walker
Increases Evasion Chance by 25%.
Increases Parry Chance by 25%.
Increases Parry Potency by 20%.
Caster is immune to interrupts.
Decreases damage done by 15% whilst increasing enmity gain.
Duration: Forever.
Recast: 2.5s
Costs 500 TP to cast.
Tethered Attunement:
Increases the party's HP restored by spells or actions by 20%.
Lowers the party's cast time of healing spells by 0.5.
Duration: 20s
Recast: 90s
off-gcd
Provoking Thunder:
Deals lightning damage with potency of 50.
Additional Effect: Lightning damage over time with a potency of 50 for 18s.
Gesture threateningly, placing yourself at the top of a target's enmity list.
Recast: 45s
Range: 30y
Earth Wall:
Reduces damage taken by 20%.
Duration: 20s
Recast: 90s
Mana Shield
12% of all damage taken harms your mana instead.
Duration: Forever.
Recast: 30s, ends when you run out of mana or click again.
Costs mana each time you are hit.
Ends when you run out of mana.
Crimson Blizzard
Deals ice damage with a potency of 140 to all nearby enemies.
Range: 8y
Increases enmity.
Recast: 2.5s.
Casting: 1.5s.
Costs Mana.
Lightning Strikes
Your next five attacks deal an additional 100 additional potency in damage.
Lasts: 60 seconds.
Recast: 30s.
Casting: 1.5s.
Costs 100 TP.
Haste
Increases Attack Speed by 50%.
Increases TP reduction by 60%
Lasts: 10s.
Recast: 60s.
Cast: 1.5s.
Costs 150 TP.
Earth Shield:
The next three attacks are absorbed.
Lasts: 20s.
Recast: 60s.
off-gcd
Costs 100 TP.
Transfer Mana:
Decreases Mana of caster by 6% every second for 3 seconds. (18%)
Increases Mana of target by 6% every second for 3 seconds. (18%)
Channeled: 3s
Recast: 90s.
Costs Mana.
Stab:
Delivers an attack with a potency of 160.
Costs 80 TP.
Impale:
Delivers an attack with a potency of 100.
Stab Combo Potency: 290
Increases Enmity.
Costs 90 TP.
Rapid Assault
Delivers an attack with a potency of 150.
Impale Combo Potency: 360
You cannot move and take 10% less damage during channel.
Impale Combo Potency: Further Increases damage reduction during channel to 30%.
Channeled: 4s.
Costs 60 TP.
Sieving Strike
Delivers an attack with a potency of 100.
Stab Combo Potency: 250
Stab Combo Bonus: Restore Mana.
Costs 60 TP.
Thieving Assault
Delivers an attack with a potency of 150.
Sieving Strike Combo Potency: 330
Sieving Strike Combo Bonus: Increases Enmity.
Each attack restores Mana and TP by a small amount.
Mana Steal Combo Bonus: Further Increases Mana and TP restoration.
Channel: 4s.
Costs 90 TP.
Living Bomb
If target dies this attack deals fire damage with a potency of 300 to all nearby enemies and spreads "Living Bomb" to them.
Fire damage over time. Potency: 100
Duration: 9s.
Recast: 30s.
Cast: 1.5s
Costs Mana.
Fire Prison
Creates a Fire Prison, dealing fire damage with a potency of 75 to any enemies who enter.
Duration: 21s
Recast: 21s
Cast: 2.5s
Costs Mana.
We lack a Caster Tank, and a Melee Healer.
My idea is to make a Caster Tank. More or less, and no Dark Knight is not a caster tank.
I believe already Samurai will be the Melee Support.