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  1. #41
    Player
    Donjo's Avatar
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    Oct 2013
    Location
    Ul'dah
    Posts
    980
    Character
    A'lyhhia Tahz
    World
    Lamia
    Main Class
    Paladin Lv 80
    Phoenicia, I'm disappointed. I thought that you would know that I wasn't trying to separate "bad tanks" from "good tanks" but merely stating when one tank is acting more like a tank than another one. Because it's really really clear that if one leaves their tank stance they're acting more like a DPS right now. That's obvious. It's not bad, it's just a fact.
    (0)
    Last edited by Donjo; 08-30-2015 at 04:25 AM.

  2. #42
    Player
    Phoenicia's Avatar
    Join Date
    Oct 2013
    Location
    Idling in Idle-shire
    Posts
    748
    Character
    Naomi Enami
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Donjo View Post
    Phoenicia, I'm disappointed. I thought that you would know that I wasn't trying to separate "bad tanks" from "good tanks" but merely stating when one tank is acting more like a tank than another one. Because it's really really clear that if one leaves their tank stance they're acting more like a DPS right now. That's obvious. It's not bad, it's just a fact.
    Well, if you are not trying to separate good from bad tanks, but rather the behavior of dropping the tanking stance itself, I will agree with you. It is not a "tank-like" behavior to take more damage in order to deal more.
    (0)

  3. #43
    Player
    Pooky_Pasha's Avatar
    Join Date
    Feb 2012
    Location
    Gridania
    Posts
    134
    Character
    Pooky Pasha
    World
    Excalibur
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Phoenicia View Post
    Well, if you are not trying to separate good from bad tanks, but rather the behavior of dropping the tanking stance itself, I will agree with you. It is not a "tank-like" behavior to take more damage in order to deal more.
    I would just like to point out, a WAR takes the exact same about of damage in or out of Defiance (perhaps less, as they should be more inclined to proper cooldown usage).
    (0)

  4. #44
    Player
    Donjo's Avatar
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    Oct 2013
    Location
    Ul'dah
    Posts
    980
    Character
    A'lyhhia Tahz
    World
    Lamia
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Pooky_Pasha View Post
    I would just like to point out, a WAR takes the exact same about of damage in or out of Defiance (perhaps less, as they should be more inclined to proper cooldown usage).
    That's just fiddily math. Defiance increases Maximum HP by 25% and increases Healing Received by 20%. The other stances decrease damage taken by 20%. This is equivalent to increasing both Maximum HP and Healing Received by 25%. Defiance may not decrease the value of the red number, but it is equivalent to taking less damage.
    (0)

  5. #45
    Player Nadirah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    1,978
    Character
    Nadirah Serenity
    World
    Excalibur
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Phoenicia View Post
    But even in WoW tanks had stances, Warrior had defensive stance, Pally had Divine Fervor or w/e, Druid had to be in bear form and DK needed to be in Frost Rune or whatever.

    Stances simplify the need of separating Main-tank and Off-tank roles. Tanking? Turn on tank stance, pretending to be DPS/OT? Turn it off. What this game needs to fix this "silliness" and "untanklike behavior" problem is to make encounters require tank stances. Up the damage of auto attacks to a level where regen doesn't tick higher than the raid boss's auto-attack.

    Stances going oGCD for non-WAR tanks is fine if WAR gets healed 25% of its current health when swapping as well. That would make them balanced.
    Righteous Fury, and its not tank spec specific.

    Holy tank on niche fights ftw.

    edit:

    Quote Originally Posted by Phoenicia View Post
    Ahhh, Karazhan Nightmares. lol
    Nope, Sartharion + 3 drakes. Tenebron swarm tank. RF, healbomb the tanks. All the whelps and fire elementals on me.
    (0)
    Last edited by Nadirah; 08-30-2015 at 11:06 AM.

  6. #46
    Player
    Phoenicia's Avatar
    Join Date
    Oct 2013
    Location
    Idling in Idle-shire
    Posts
    748
    Character
    Naomi Enami
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Nadirah View Post
    Righteous Fury, and its not tank spec specific.

    Holy tank on niche fights ftw.
    Ahhh, Karazhan Nightmares. lol
    (0)

  7. #47
    Player
    Misha_Tameshigiri's Avatar
    Join Date
    Feb 2015
    Posts
    51
    Character
    Misha Tameshigiri
    World
    Diabolos
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Donjo View Post
    That's just fiddily math. Defiance increases Maximum HP by 25% and increases Healing Received by 20%. The other stances decrease damage taken by 20%. This is equivalent to increasing both Maximum HP and Healing Received by 25%. Defiance may not decrease the value of the red number, but it is equivalent to taking less damage.
    It's not equivalent to taking less damage. It's only equivalent if you are being healed at that exact moment.
    Let's look at the numbers.
    Tank 1 is a WAR with 120 HP, in their tank stance. They take a hit for 20 damage. They lose 20 hp. The healers are busy DPSing at the time and don't heal the tank. The tank has just lost some DPS for no gain at all.
    Tank 2 is a WAR with 100 HP, out of their tank stance. They take a hit for 20 damage. They lose 20 hp. The healers are busy DPSing at the time and don't heal the tank. The tank has gained a slight amount of DPS while not losing out on heals, as there were none.
    Tank 3 is a WAR with 120 HP, in their tank stance. They take a hit for 20 damage. They lose 20 hp. The healers are focusing them and they are healed immediately for 20 hp. The tank loses out on DPS, but gains in heals.


    In all of these situations, the WAR takes 20 damage.
    However, the tank stance is only an advantage in the WAR's case if he is being healed or if attacks are coming in that necessitate a large buffer of HP (read: tank busters).
    In the case of PLD or DRK, the tank stance directly reduces all incoming damage, which is functionally equivalent to Tank #3's situation ONLY.
    (0)
    Last edited by Misha_Tameshigiri; 08-30-2015 at 06:13 AM. Reason: char limit

  8. #48
    Player
    Donjo's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    980
    Character
    A'lyhhia Tahz
    World
    Lamia
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Misha_Tameshigiri View Post
    It's not equivalent to taking less damage. It's only equivalent if you are being healed at that exact moment.
    Let's look at the numbers.
    Tank 1 is a WAR with 120 HP, in their tank stance. They take a hit for 20 damage. They lose 20 hp. The healers are busy DPSing at the time and don't heal the tank. The tank has just lost some DPS for no gain at all.
    Tank 2 is a WAR with 100 HP, out of their tank stance. They take a hit for 20 damage. They lose 20 hp. The healers are busy DPSing at the time and don't heal the tank. The tank has gained a slight amount of DPS while not losing out on heals, as there were none.
    Tank 3 is a WAR with 120 HP, in their tank stance. They take a hit for 20 damage. They lose 20 hp. The healers are focusing them and they are healed immediately for 20 hp. The tank loses out on DPS, but gains in heals.


    In all of these situations, the WAR takes 20 damage.
    However, the tank stance is only an advantage in the WAR's case if he is being healed or if attacks are coming in that necessitate a large buffer of HP (read: tank busters).
    In the case of PLD or DRK, the tank stance directly reduces all incoming damage, which is functionally equivalent to Tank #3's situation ONLY.
    The red numbers are a trap.

    Situation 1: Tank 1(WAR in Defiance) has 125 HP(100%). They are hit for 25 Damage(-20%). They now have 80% HP left.
    Situation 2: Tank 2(Tank 1 in Deliverance) has 100 HP(100%). They are hit for 25 Damage(-25%). They now have 75% HP left.
    Situation 3: Identical to Situation 1 damage-wise. So I'll use a PLD example. Tank 3(PLD in Shield Oath) has 100 HP(100%). They are hit for 25(-25%) damage, which the Oath reduces to 20(-20%) damage. They now have 80% HP left.

    Tank 1 and Tank 3 are capable of taking 3 more hits before healing is critically necessary. Their situations are, in fact, identical. Tank 2 is capable of taking only 2 more. When these Tanks do finally receive a heal:

    Tank 2 and 3 are healed for the same percentage of their maximum HP.
    Tank 1 is healed for slightly less of a percentage, and then they use Inner Beast.

    Defiance only has two things going against it:

    1. Entering the Stance does not heal you for the +25% max HP it gives you.
    2. The healing increase is 20% instead of 25%. The existence of Equilibrium makes this less of an discrepancy than it ever was before. Effective use of it and other self heals can even nullify the previous point.
    (0)

  9. #49
    Player
    Launched's Avatar
    Join Date
    Aug 2013
    Posts
    627
    Character
    Rys Sol
    World
    Omega
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Donjo View Post
    Defiance only has two things going against it:

    1. Entering the Stance does not heal you for the +25% max HP it gives you.
    2. The healing increase is 20% instead of 25%. The existence of Equilibrium makes this less of an discrepancy than it ever was before. Effective use of it and other self heals can even nullify the previous point.
    You forgot the fact that no abilities are increased by Defiance. Asylum, Tetragrammaton, Lustrate, Essential Dignity. All of these don't even get the 20% boost from Defiance so they're significantly less effective on WAR compared to DRK/PLD.
    (0)

  10. #50
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    I realized that it's actually a NECESSARY evil for healing buffs to not work on abilities. Why? Because healing buffs hold no influence on abilities, neither do healing debuffs! Hello Ramuh EX.


    Allot of SCH were nervous about the change to Lustrate from 25% to 600 potency. This change was overall better for Pld/drk (~5%less on War) and always better for all tanks when it crits.
    (0)

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