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  1. #1
    Player
    Donjo's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    980
    Character
    A'lyhhia Tahz
    World
    Lamia
    Main Class
    Paladin Lv 80
    Phoenicia, I'm disappointed. I thought that you would know that I wasn't trying to separate "bad tanks" from "good tanks" but merely stating when one tank is acting more like a tank than another one. Because it's really really clear that if one leaves their tank stance they're acting more like a DPS right now. That's obvious. It's not bad, it's just a fact.
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    Last edited by Donjo; 08-30-2015 at 04:25 AM.

  2. #2
    Player
    Phoenicia's Avatar
    Join Date
    Oct 2013
    Location
    Idling in Idle-shire
    Posts
    748
    Character
    Naomi Enami
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Donjo View Post
    Phoenicia, I'm disappointed. I thought that you would know that I wasn't trying to separate "bad tanks" from "good tanks" but merely stating when one tank is acting more like a tank than another one. Because it's really really clear that if one leaves their tank stance they're acting more like a DPS right now. That's obvious. It's not bad, it's just a fact.
    Well, if you are not trying to separate good from bad tanks, but rather the behavior of dropping the tanking stance itself, I will agree with you. It is not a "tank-like" behavior to take more damage in order to deal more.
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  3. #3
    Player
    Pooky_Pasha's Avatar
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    Feb 2012
    Location
    Gridania
    Posts
    134
    Character
    Pooky Pasha
    World
    Excalibur
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Phoenicia View Post
    Well, if you are not trying to separate good from bad tanks, but rather the behavior of dropping the tanking stance itself, I will agree with you. It is not a "tank-like" behavior to take more damage in order to deal more.
    I would just like to point out, a WAR takes the exact same about of damage in or out of Defiance (perhaps less, as they should be more inclined to proper cooldown usage).
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  4. #4
    Player
    Donjo's Avatar
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    Oct 2013
    Location
    Ul'dah
    Posts
    980
    Character
    A'lyhhia Tahz
    World
    Lamia
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Pooky_Pasha View Post
    I would just like to point out, a WAR takes the exact same about of damage in or out of Defiance (perhaps less, as they should be more inclined to proper cooldown usage).
    That's just fiddily math. Defiance increases Maximum HP by 25% and increases Healing Received by 20%. The other stances decrease damage taken by 20%. This is equivalent to increasing both Maximum HP and Healing Received by 25%. Defiance may not decrease the value of the red number, but it is equivalent to taking less damage.
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  5. #5
    Player
    Misha_Tameshigiri's Avatar
    Join Date
    Feb 2015
    Posts
    51
    Character
    Misha Tameshigiri
    World
    Diabolos
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Donjo View Post
    That's just fiddily math. Defiance increases Maximum HP by 25% and increases Healing Received by 20%. The other stances decrease damage taken by 20%. This is equivalent to increasing both Maximum HP and Healing Received by 25%. Defiance may not decrease the value of the red number, but it is equivalent to taking less damage.
    It's not equivalent to taking less damage. It's only equivalent if you are being healed at that exact moment.
    Let's look at the numbers.
    Tank 1 is a WAR with 120 HP, in their tank stance. They take a hit for 20 damage. They lose 20 hp. The healers are busy DPSing at the time and don't heal the tank. The tank has just lost some DPS for no gain at all.
    Tank 2 is a WAR with 100 HP, out of their tank stance. They take a hit for 20 damage. They lose 20 hp. The healers are busy DPSing at the time and don't heal the tank. The tank has gained a slight amount of DPS while not losing out on heals, as there were none.
    Tank 3 is a WAR with 120 HP, in their tank stance. They take a hit for 20 damage. They lose 20 hp. The healers are focusing them and they are healed immediately for 20 hp. The tank loses out on DPS, but gains in heals.


    In all of these situations, the WAR takes 20 damage.
    However, the tank stance is only an advantage in the WAR's case if he is being healed or if attacks are coming in that necessitate a large buffer of HP (read: tank busters).
    In the case of PLD or DRK, the tank stance directly reduces all incoming damage, which is functionally equivalent to Tank #3's situation ONLY.
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    Last edited by Misha_Tameshigiri; 08-30-2015 at 06:13 AM. Reason: char limit

  6. #6
    Player
    Donjo's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    980
    Character
    A'lyhhia Tahz
    World
    Lamia
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Misha_Tameshigiri View Post
    It's not equivalent to taking less damage. It's only equivalent if you are being healed at that exact moment.
    Let's look at the numbers.
    Tank 1 is a WAR with 120 HP, in their tank stance. They take a hit for 20 damage. They lose 20 hp. The healers are busy DPSing at the time and don't heal the tank. The tank has just lost some DPS for no gain at all.
    Tank 2 is a WAR with 100 HP, out of their tank stance. They take a hit for 20 damage. They lose 20 hp. The healers are busy DPSing at the time and don't heal the tank. The tank has gained a slight amount of DPS while not losing out on heals, as there were none.
    Tank 3 is a WAR with 120 HP, in their tank stance. They take a hit for 20 damage. They lose 20 hp. The healers are focusing them and they are healed immediately for 20 hp. The tank loses out on DPS, but gains in heals.


    In all of these situations, the WAR takes 20 damage.
    However, the tank stance is only an advantage in the WAR's case if he is being healed or if attacks are coming in that necessitate a large buffer of HP (read: tank busters).
    In the case of PLD or DRK, the tank stance directly reduces all incoming damage, which is functionally equivalent to Tank #3's situation ONLY.
    The red numbers are a trap.

    Situation 1: Tank 1(WAR in Defiance) has 125 HP(100%). They are hit for 25 Damage(-20%). They now have 80% HP left.
    Situation 2: Tank 2(Tank 1 in Deliverance) has 100 HP(100%). They are hit for 25 Damage(-25%). They now have 75% HP left.
    Situation 3: Identical to Situation 1 damage-wise. So I'll use a PLD example. Tank 3(PLD in Shield Oath) has 100 HP(100%). They are hit for 25(-25%) damage, which the Oath reduces to 20(-20%) damage. They now have 80% HP left.

    Tank 1 and Tank 3 are capable of taking 3 more hits before healing is critically necessary. Their situations are, in fact, identical. Tank 2 is capable of taking only 2 more. When these Tanks do finally receive a heal:

    Tank 2 and 3 are healed for the same percentage of their maximum HP.
    Tank 1 is healed for slightly less of a percentage, and then they use Inner Beast.

    Defiance only has two things going against it:

    1. Entering the Stance does not heal you for the +25% max HP it gives you.
    2. The healing increase is 20% instead of 25%. The existence of Equilibrium makes this less of an discrepancy than it ever was before. Effective use of it and other self heals can even nullify the previous point.
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  7. #7
    Player
    Launched's Avatar
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    Aug 2013
    Posts
    628
    Character
    Rys Sol
    World
    Omega
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Donjo View Post
    Defiance only has two things going against it:

    1. Entering the Stance does not heal you for the +25% max HP it gives you.
    2. The healing increase is 20% instead of 25%. The existence of Equilibrium makes this less of an discrepancy than it ever was before. Effective use of it and other self heals can even nullify the previous point.
    You forgot the fact that no abilities are increased by Defiance. Asylum, Tetragrammaton, Lustrate, Essential Dignity. All of these don't even get the 20% boost from Defiance so they're significantly less effective on WAR compared to DRK/PLD.
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