- Reason
- incorrect about the subject
It was confirmed to come to the game. So we need to find out how it will fit to this game.
Democracy works in politics, however it usually fails in game design because most players play DPS and therefore want it to be DPS. They will say it won't work "Just becuz" as an example in the thread. I honestly believe some people should not be able to vote. However, I would rather make threads that attract attention rather then make a pole.
Not really, tanks are kind of "lacking" since every roulette is still looking for tanks. There is obviously something wrong with the classes or they do not fit some peoples playstyles. We already have 2 straight DD classes that are casters. Summoner for more AOE play, Black Mage for more Single target.I would much rather see rdm as pure casting dd. Not a trace of support in the job at all.
imo we have enough tanks, could add 23 more and still will be a shortage, bribing with mounts never works either se.
I say pure caster dd, not a support UNLESS the party setup changes to 5, to include 1 support job/party.
Unfortunately, many people react negatively to anything that isnt the fotm pure dd...It sounds good on paper but would be a nightmare for any poor soul that played it. It wouldn't go over well as people are in too much of a rush to complete raids/dungeons.
Out of fairness to any new job its gotta be only what we can sign up for now, dd, healer or tank.
(I really LIKE the idea of support mind you, I like the idea of a support rdm who can add some buffs, decently heal in emergencies, possibly even tank for a min or 2 if need be..and still do OK damage , I enjoyed rdm in ffxi....BUT people wouldn't tolerate that unless there was a separate category for it made standard.
All we see is gogogogo now...this cant take 1 second longer!!)
More importantly though, I am not confident that se could design it well enough as a support to NOT influence the speed of a run for the "perks" or protect their players from the inevitable needless complaining from others ...People only look at damage numbers, not what benefits they may bring.
Just don't think its SEs strong point to make an accepted and useful support job, seeing most of the HW skill/spell changes and the new jobs.
But im still curious to see what we do get
We already have Monk, Ninja. That sounds exactly like these two jobs. This is very bad from a design standpoint. You want to make classes that are different.Generally wearing light armor is a no-go as a tank, and I'd expect RDM to be sharing gear with BRD of it scales with DEX or DRG if it scales with STR (MNK aesthetic doesn't really gel with RDM). Most of the stuff that makes sense for RDM as far as defensive spells go would be more towards defensive utility. Think of Phalanx not as a spell you use on yourself, but something you can throw on the tank or a healer taking too much damage, reducing their damage taken by something like 25% for 10 seconds. Off-heals would work along similar lines, as something you'd throw around if needed while sacrificing DPS.
Sword skills and magical attacks could thus go towards dealing good DPS, leading to a DPS job that has utility while still being different from its peers. You don't need to shoehorn the job into tanking.
Wearing Light armor generally is bad when tanking, except Red Mage has earth magic, and wind magic, and ice magic. He is no regular person, he can use these spells to avoid or reduce damage he takes. He has access to White Mage and Black Mage, and all magic spells. He also is in the thick of it because he uses a rapier or sword.
Tank would be perfect with this class, because nothing really else fits a Red Mage more in this game.
We are not "shoe horning" them into a tank role, its the role that makes most sense to the game.
White Mage is also a ranged caster, so is Scholar. So is Astrologer. It has the same playstyle when you throw on cleric stance. Bard is also a magical caster when you use WM, and Machinist is a magical caster when you use GB.
7 classes that play similar. Do we need "ANOTHER" one that plays just like it? No, we have 3 healers that play like it, 4 damage dealers that play like that and...
*gasp* "0" tanks that play like that! =3
Last edited by Nektulos-Tuor; 08-30-2015 at 02:16 AM.
Yeah I just got told. I am so wrong. I believe that it may be a dps melee class. Hybrid is just not going to happen. I think it would be something like Genesis in ff7 where he can light his sword up.
That is why I said Tank, it makes sense most to the game. Rapier is a dueling weapon as well. There are no hybrids in the game and Red Mages do everything.
Yeah, I wanted him to "cast spells" in melee. Immune to interrupts of course.
Well, I don't really take the "No it doesn't, because it doesn't."We'll no. It really doesn't. That role makes more sense for Rune Fencers, Mystic Knights, or Spellblades, infusing magic for defense and damage. You strip RDM down to defensive earthy stuff or whatever and it loses its identity more than DRK did being shoehorned into a tank. It'd be a Rune Fencer with a different name.
If RDM is introduced as a tank, it's because SE first wanted a tank and then shoved whatever name they wanted on it, not because of some great affinity the job has for it. It'd be even more egregious than wanting a tank and shoving a DRK.
I could see Rune Fencers, Mystic Knights, Spellblades all being DPS. However Red Mage makes most sense because a Red Mage would actually study spells like that and know how to use them defensively because a Red Mage is usually a hybrid of all things.
Last edited by Nektulos-Tuor; 08-30-2015 at 02:50 AM.
Because its the way YOU want it, that's why YOU WONT accept it. What you need to understand is that you proposed an opinion of yours, not everyone is going to agree with it or want it the same way you do. That is something you need to accept instead of trying to argue that everyone else s opinion that doesn't agree with you is wrong.Well, I don't really take the "No it doesn't, because it doesn't."
I could see Rune Fencers, Mystic Knights, Spellblades all being DPS. However Red Mage makes most sense because a Red Mage would actually study spells like that and know how to use them defensively because a Red Mage is usually a hybrid of all things.
And RDM as DPS would be different. First because it uses a sword. Second because it'd have melee skills interacting with magic skills.
My sig. Read it.Tank would be perfect with this class, because nothing really else fits a Red Mage more in this game.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
My SMN plays like a tank when mobs are hitting it
White Mage is also a ranged caster, so is Scholar. So is Astrologer. It has the same playstyle when you throw on cleric stance. Bard is also a magical caster when you use WM, and Machinist is a magical caster when you use GB.
7 classes that play similar. Do we need "ANOTHER" one that plays just like it? No, we have 3 healers that play like it, 4 damage dealers that play like that and...
*gasp* "0" tanks that play like that! =3
If RDM tanking become a thing I would like them to have a different tanking style compared to the 3 tanks we have now. Similar to how a physical melee is different from a caster or physical ranged, maybe make RDM has off GCD skills for tanking rather than combos.
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