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  1. #81
    Player
    Reaperking386's Avatar
    Join Date
    Aug 2013
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    Limsa
    Posts
    655
    Character
    Ertai Spelldragon
    World
    Diabolos
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Saggo View Post
    We'll no. It really doesn't. That role makes more sense for Rune Fencers, Mystic Knights, or Spellblades, infusing magic for defense and damage. You strip RDM down to defensive earthy stuff or whatever and it loses its identity more than DRK did being shoehorned into a tank. It'd be a Rune Fencer with a different name.

    If RDM is introduced as a tank, it's because SE first wanted a tank and then shoved whatever name they wanted on it, not because of some great affinity the job has for it. It'd be even more egregious than wanting a tank and shoving a DRK.
    Just because Dark knight was a dps class for FF11 does not mean it should be FF14. FF14 is its own game and can label the classes how they want. If Red Mage is done right it can be a tank class. It makes more sense than samurai tanks and they already stated that Red Mage cannot hybrid, so it has already has lost its identity. Besides the HP absorption issue in game mechanics, Dark knight still has its identity. They still use dark magic, they still wear plate, and still use giant sword weapons to slay their enemies.
    (0)

  2. #82
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Nektulos-Tuor View Post
    We already have Monk, Ninja. That sounds exactly like these two jobs. This is very bad from a design standpoint. You want to make classes that are different.
    And RDM as DPS would be different. First because it uses a sword. Second because it'd have melee skills interacting with magic skills.
    Tank would be perfect with this class, because nothing really else fits a Red Mage more in this game.
    My sig. Read it.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  3. #83
    Player
    Saggo's Avatar
    Join Date
    Jun 2015
    Posts
    162
    Character
    Saggo'a Xula
    World
    Lamia
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Reaperking386 View Post
    Just because Dark knight was a dps class for FF11 does not mean it should be FF14. FF14 is its own game and can label the classes how they want. If Red Mage is done right it can be a tank class. It makes more sense than samurai tanks and they already stated that Red Mage cannot hybrid, so it has already has lost its identity. Besides the HP absorption issue in game mechanics, Dark knight still has its identity. They still use dark magic, they still wear plate, and still use giant sword weapons to slay their enemies.
    But 14 is a Final Fantasy game and will be looked upon as such.

    Of course they can make a workable tank kit and call it Red Mage. Of course DRK still has some identity, thats why I said worse, not as bad. And of course this isn't 11, Dark Knight and Red Mage were in a lot more FF games than that.

    This whole making sense thing really doesn't. 2/3rd's of Red Mage is damage, the rest is healing. They will always make more sense as a DPS for that reason alone.
    (1)

  4. #84
    Player
    SinisterJointss's Avatar
    Join Date
    Aug 2014
    Posts
    236
    Character
    Shadow Menace
    World
    Behemoth
    Main Class
    Archer Lv 59
    Quote Originally Posted by Nektulos-Tuor View Post
    Well, I don't really take the "No it doesn't, because it doesn't."

    I could see Rune Fencers, Mystic Knights, Spellblades all being DPS. However Red Mage makes most sense because a Red Mage would actually study spells like that and know how to use them defensively because a Red Mage is usually a hybrid of all things.
    Because its the way YOU want it, that's why YOU WONT accept it. What you need to understand is that you proposed an opinion of yours, not everyone is going to agree with it or want it the same way you do. That is something you need to accept instead of trying to argue that everyone else s opinion that doesn't agree with you is wrong.
    (2)

  5. #85
    Player
    Reaperking386's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    655
    Character
    Ertai Spelldragon
    World
    Diabolos
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Saggo View Post
    But 14 is a Final Fantasy game and will be looked upon as such.

    Of course they can make a workable tank kit and call it Red Mage. Of course DRK still has some identity, thats why I said worse, not as bad. And of course this isn't 11, Dark Knight and Red Mage were in a lot more FF games than that.

    This whole making sense thing really doesn't. 2/3rd's of Red Mage is damage, the rest is healing. They will always make more sense as a DPS for that reason alone.
    I think the majority of it is just balancing issues. Yoshi P. has never liked playing the balancing game with classes and makes them more straight forward. I understand it is frustrating to see your classes losing some identity, but I feel if it does go tank it can retain some of its identity, but it is impossible to have it all. I think Yoshi would pref to put another class in this role if it was possible, but the majority is asking for Red Mage.
    (0)

  6. #86
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Saggo View Post
    But 14 is a Final Fantasy game and will be looked upon as such.

    Of course they can make a workable tank kit and call it Red Mage. Of course DRK still has some identity, thats why I said worse, not as bad. And of course this isn't 11, Dark Knight and Red Mage were in a lot more FF games than that.

    This whole making sense thing really doesn't. 2/3rd's of Red Mage is damage, the rest is healing. They will always make more sense as a DPS for that reason alone.
    Just this reasoning alone shows how little you understand the tank meta, but moving on.

    RDM is a perfect fit as tank, simply due to the way they've always been designed. The RDM has always been incredibly open ended design wise, so saying it can't be a tank because "reasons" is really silly.
    (0)

  7. #87
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    Just this reasoning alone shows how little you understand the tank meta, but moving on.

    RDM is a perfect fit as tank, simply due to the way they've always been designed. The RDM has always been incredibly open ended design wise, so saying it can't be a tank because "reasons" is really silly.
    Which is what most people say. People think that a "healer+DPS" would work in this game, when it won't. Hybrids don't exist in FFXIV.

    However, you can make classes fit in the game by designing them with roles in mind.

    To make it a DPS would step on a lot of peoples toes and be too similar to what we have already.
    To make it a Healer would "greatly" step on a lot of peoples toes and be too similar to what we have already.

    Making it a caster tank however? No other tank is like that, it steps on nobodies toes and would be unique.
    (0)

  8. #88
    Player
    Saggo's Avatar
    Join Date
    Jun 2015
    Posts
    162
    Character
    Saggo'a Xula
    World
    Lamia
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Reaperking386 View Post
    the majority is asking for Red Mage.
    We can't know that, but if I made an educated guess it's the opposite, considering both poll threads just created and the fact that census had DPS over the other roles combined.

    Quote Originally Posted by Thunda_Cat_SMASH View Post
    Just this reasoning alone shows how little you understand the tank meta, but moving on.
    That had nothing to do with tank meta, there was nothing to show, but thanks for feeling the need to put me down.

    Quote Originally Posted by Thunda_Cat_SMASH View Post
    RDM is a perfect fit as tank, simply due to the way they've always been designed. The RDM has always been incredibly open ended design wise, so saying it can't be a tank because "reasons" is really silly.
    Never said can't.
    (1)

  9. #89
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Saying that they can make a tank kit, but just slap a red mage name on it and it won't be a "proper" red mage is the very essence of saying that it can't be done, without out right stating it. It had to do with the tank meta in so far as it's "enough survivability to survive, put everythingelse in damage."

    They can very easily put in red mage as a tank, while adhering to it's past incarnations. Whether they will or not is another question entirely.
    (1)

  10. #90
    Player Intaki's Avatar
    Join Date
    Oct 2014
    Posts
    368
    Character
    V'aleera Lhuil
    World
    Balmung
    Main Class
    Lancer Lv 79
    "Can" and "should" are not synonyms.
    (2)

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