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  1. #61
    Player
    cold52's Avatar
    Join Date
    Dec 2014
    Posts
    54
    Character
    Shodeku Hitsuma
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Evangela View Post
    Tank is the most boring role in MMO. please don't waste good jobs like Red Mage, Samurai, and Mystic Knight for it.
    ...thats an obvious reason why they need to make the jobs that are well loved into tanks while it will reduce the overall amount of people who will main it, it will more then likely catch people's eyes and increase the amount of tanks even if its only slightly.

    or ya know what lets just forget about making tanks lets just make everyone dps so know one is the boring role, but ya know good luck with the surviving the tough boss if he decides to target you. D:
    (0)

  2. #62
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    Quote Originally Posted by cold52 View Post
    ...thats an obvious reason why they need to make the jobs that are well loved into tanks while it will reduce the overall amount of people who will main it, it will more then likely catch people's eyes and increase the amount of tanks even if its only slightly.
    you already have Dark Knight, a potential job for DPS role, and it's a waste already.
    (3)

  3. #63
    Player
    Yellow's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    477
    Character
    Tamako Lalako
    World
    Ravana
    Main Class
    Astrologian Lv 70
    I feel like Paladin is our caster tank. Red Mage would be an awesome Melee caster IMO.
    (2)

  4. #64
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Evangela View Post
    Tank is the most boring role in MMO. please don't waste good jobs like Red Mage, Samurai, and Mystic Knight for it.
    *THIS*

    Is why we need a tank class that isn't like the other tank classes. All the DPS classes have a unique mechanic.

    Dark Knight is an Emo Paladin with some AOE attached and magic defense, literally no difference besides that.
    Paladin is 1-2-3 rotation flash aggro. Has physical stuff instead of magical. More physical defense then DRK.
    Warrior is push a button every so often when you need it. Has some debuffs you need to keep up.

    That is literally all we have complexity wise. DPS / Healers are amazingly different. Scholar/WHM/Astrologer all play DIFFERENT.


    Quote Originally Posted by Lemuria View Post
    Very true, my mistake.

    Still, adding a 4th tank won't suddenly make more people want to tank. Dark Knight was proof of that. If people choose not to tank, there's nothing anyone can do about it. There was a huge number of Dark Knights when the expansion first launched, and it died out as quickly as it surged. Nowdays, tanks are the one class you're always waiting on for Expert roulette which is why I've taken to doing most of my Eso farming on my Paladin.Outside of Utsusemi in FFXI, it would be folly to try and create a tank based around evasion. Because of the RNG nature of hits and misses, you could easily go for periods where every blow lands, or every blow misses making it severely underpowered and overpowered at the same time.

    Some would see the job as a healer MP sponge, other's would herald it as the second coming of Louisoux. If they ever DID make it a tank, surely going the Rune Fencer route would work better, with magical defenses you can swap in and out of to defend against particular threats.
    Hes not made "Just around Evasion"

    As you can see.

    Earth Shields, Mana Shields. He has a lot of sustain in hit kit. The Evasion is just cherries. He has other ways to reduce damage, but its around his RNG Mechanic.

    Quote Originally Posted by Blood-Aki View Post
    I don't know why you so badly want rdm to be a tank. but this simply will not work.
    I kind of don't like you going in my threads and saying negative things when you offer "no" solid proof it won't work when I have played games where it *gasp* DOES WORK. Monk in EQ2 for example was an evasion tank class that had spells. It was one of the best tanks in the game due to avoiding debuffs in some expansions since they dodged and evaded.

    Quote Originally Posted by Blood-Aki View Post
    Actually, Blue mage, as it's already been said, would fit this nich better, Not red mage.
    Why...why...WHY...why...WHY...WHY...why? Why? Why?... Why?

    You always spew the same nonsense, then leave it at that. Its clear to me you have no imagination at all. You just saw whatever you want without providing any information after it. It is frustrating.

    Quote Originally Posted by cold52 View Post
    yall know tank really is the closest thing that makes sence for a red mage think about it.

    a red mage is known for its ability to use both white magic and black magic while still using a melee weapon.

    no other role suits that better then tank

    white magic for defensive skills and heal skills
    black magic for its offensive skills or buffs

    then it still has room for its melee skills

    all it would need then is something to help make it stand out between the other tanks.

    now of course people dont wanna see it end up as a tank but ya know thats what was said about warrior and dark knight but at the end of the day if square makes it that way thats the way it will be.

    also it will amuse me to see all of the red mage jokes about there role icon being blue if it happened. >
    Yep, that was my same thought.
    (2)
    Last edited by Nektulos-Tuor; 08-29-2015 at 05:01 PM.

  5. #65
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    let's use democracy when we have different opinions.

    make the players vote and see if the majority want RDM to be a tank or a damage dealer.
    (2)

  6. #66
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Lemuria View Post
    You could only do that if the DPS held back.
    Reason tanks struggled in late game to hold enmity was due to the simple fact the enmity cap was so freaking low and they didnt scale it to take into consideration the increased damage output. Not until this year that is.
    (0)

  7. #67
    Player
    MistyMew's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,474
    Character
    Misty Mew
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    I would much rather see rdm as pure casting dd. Not a trace of support in the job at all.

    imo we have enough tanks, could add 23 more and still will be a shortage, bribing with mounts never works either se.

    I say pure caster dd, not a support UNLESS the party setup changes to 5, to include 1 support job/party.

    Unfortunately, many people react negatively to anything that isnt the fotm pure dd...It sounds good on paper but would be a nightmare for any poor soul that played it. It wouldn't go over well as people are in too much of a rush to complete raids/dungeons.

    Out of fairness to any new job its gotta be only what we can sign up for now, dd, healer or tank.

    (I really LIKE the idea of support mind you, I like the idea of a support rdm who can add some buffs, decently heal in emergencies, possibly even tank for a min or 2 if need be..and still do OK damage , I enjoyed rdm in ffxi ....BUT people wouldn't tolerate that unless there was a separate category for it made standard.

    All we see is gogogogo now...this cant take 1 second longer!!)

    More importantly though, I am not confident that se could design it well enough as a support to NOT influence the speed of a run for the "perks" or protect their players from the inevitable needless complaining from others ...People only look at damage numbers, not what benefits they may bring.

    Just don't think its SEs strong point to make an accepted and useful support job, seeing most of the HW skill/spell changes and the new jobs.

    But im still curious to see what we do get
    (0)


    MORE HIGH HEELS + INSTANCED HOUSING! !

  8. #68
    Player
    Attarik's Avatar
    Join Date
    Jul 2015
    Posts
    103
    Character
    Orrick Thackery
    World
    Balmung
    Main Class
    Ninja Lv 51
    Quote Originally Posted by Evangela View Post
    let's use democracy when we have different opinions.

    make the players vote and see if the majority want RDM to be a tank or a damage dealer.
    A thread is already doing that, last check RDM was overwhelmingly out to caster/melee DPS. So on the bright side most players are reasonable enough to not try to ruin a classic FF class for no logical reason.
    (3)

  9. #69
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,482
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Evangela View Post
    Tank is the most boring role in MMO.
    That's just like, your opinion, man.
    (6)

    http://king.canadane.com

  10. #70
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by cold52 View Post
    yall know tank really is the closest thing that makes sence for a red mage

    a red mage is known for its ability to use both white magic and black magic while still using a melee weapon.

    no other role suits that better then tank
    Generally wearing light armor is a no-go as a tank, and I'd expect RDM to be sharing gear with BRD of it scales with DEX or DRG if it scales with STR (MNK aesthetic doesn't really gel with RDM). Most of the stuff that makes sense for RDM as far as defensive spells go would be more towards defensive utility. Think of Phalanx not as a spell you use on yourself, but something you can throw on the tank or a healer taking too much damage, reducing their damage taken by something like 25% for 10 seconds. Off-heals would work along similar lines, as something you'd throw around if needed while sacrificing DPS.

    Sword skills and magical attacks could thus go towards dealing good DPS, leading to a DPS job that has utility while still being different from its peers. You don't need to shoehorn the job into tanking.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

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