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  1. #801
    Player
    zenebatos's Avatar
    Join Date
    Oct 2013
    Posts
    68
    Character
    Zenebatos Dehoto
    World
    Hyperion
    Main Class
    Monk Lv 60
    Second set gives you 650 accuracy, assuming you don't need the extra 2 from the first set it would seem like they are about even with the second set being slightly ahead? I feel like I'm missing something and was hoping somebody could point that out to me.
    (0)

  2. #802
    Player
    Ricdeau's Avatar
    Join Date
    Aug 2013
    Posts
    484
    Character
    Ricdeau Cyton
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    Quote Originally Posted by zenebatos View Post
    Second set gives you 650 accuracy, assuming you don't need the extra 2 from the first set it would seem like they are about even with the second set being slightly ahead? I feel like I'm missing something and was hoping somebody could point that out to me.
    Most of what you've seen for BiS or purposed BiS was produced prior to people finding the cap in A4S. The set with 634 acc was initially brought up when A3S was still yet to be downed, and then that ~630 number just seemed to keep sticking with people. This coupled with the fact that we don't have very concrete weights still for monk I think put a bit of a damper on people working out sets further. The set you outlined would be the one most of what would go for in A4S since we've gotten more info on caps for that fight.
    (0)

  3. #803
    Player
    SunnyHirose's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    I can re-do monk weights no sweat. What I don't have is:

    - proper damage formulas for monk
    - an adequately attested formula for the skill speed buff on DoTs

    Everything else is pretty much up-to-date (there wasn't a whole lot that changed...).
    (0)

  4. #804
    Player
    Ricdeau's Avatar
    Join Date
    Aug 2013
    Posts
    484
    Character
    Ricdeau Cyton
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    Well I know Dervy was working on, but I'm not sure if he ran into a problem where he needed more info or just hasn't had time to work on it much. I guess to save everyone double work we find out where he's at with it, and then revisit what to do next.
    (0)

  5. 08-29-2015 06:59 AM

  6. #805
    Player
    SunnyHirose's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Double work can only help if you ask me. This is one way we've discovered errors and potential refinements in the models before.
    (0)

  7. #806
    Player
    Zamii's Avatar
    Join Date
    Mar 2014
    Posts
    435
    Character
    Zami Terrechant
    World
    Tonberry
    Main Class
    Monk Lv 60
    i feel like i should still point out, it is possible for you to avoid frontal hits in A3s, regardless of strat, if you know the timing for the cleaves perfectly.

    A4s is also possible to avoid using frontal cap if you are not one of the people that tanks one of the small jagd dolls, which being monks lose the most dps on them over any other class, it makes sence not to be tanking them as a monk.

    i'll be messing around with flank cap later tonight in A4s, but the flank cap for A3s is either 584 or 585.
    (0)

  8. #807
    Player
    monchkinz's Avatar
    Join Date
    Feb 2015
    Posts
    123
    Character
    Enma Hellbringer
    World
    Sephirot
    Main Class
    Alchemist Lv 70
    Hey guys just messing around with the opener again and this is what I came up with.. My main concern is when applying the last DM, animation starts for the DM and BFB falls off before the dot applies to the dummy... does this mean the dot is not buffed by BFB? if people can clarify this for me I would redo the opener again.

    PB > SP > SP > BFB > DM > IR > DK > STEEL PEAK > TS > HOWLING FIST > TOD > ELIXIR FIELD > BS > FC > TrS > ST > SP > DK > TS > DM (DM ANIMATION STARTS BFB FALLS OFF BEFORE DOT APPLIES).

    PS: I didnt add xpot in this rotation since I barely use them but for arguments sake probably put it somewhere where it can still buff the last DM

    EDIT: I forgot to mention I updated the opener part of the guide. Ossom and Lilyth if you don't mind me adding your current openers. If you do please just let me know and I will take it down.

    Update: Accuracy cap. thank you dervy. Added new openers.

    EDIT 2: I had someone test it in ACT seems like the DoTs are still buffed. At least the outgoing dot damage are the same so I'm guessing its buffed.
    (0)
    Last edited by monchkinz; 08-29-2015 at 01:10 PM.

  9. #808
    Player
    Butcherboy's Avatar
    Join Date
    Feb 2014
    Posts
    527
    Character
    Commodore Butcherboy
    World
    Cactuar
    Main Class
    Pugilist Lv 60
    Hey Monchi what numbers were you getting with new opening for sustain?
    (0)

  10. #809
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Quote Originally Posted by SunnyHirose View Post
    I can re-do monk weights no sweat. What I don't have is:

    - proper damage formulas for monk
    - an adequately attested formula for the skill speed buff on DoTs

    Everything else is pretty much up-to-date (there wasn't a whole lot that changed...).
    =((Potency/100)*(1+WD*0.0432544)*(STR*0.1027246)*(1+DET/7290)*BUFFS)-2

    This, so far, is the most accurate model I can get for the Monk.

    As for skillspeed on Dots... I'm currently using:

    =base_dmg*((SS-354)/7722+1)
    (0)

  11. #810
    Player
    Hitoseijuro's Avatar
    Join Date
    Jul 2015
    Posts
    71
    Character
    Leona Dawnstar
    World
    Malboro
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by monchkinz View Post
    Hey guys just messing around with the opener again and this is what I came up with.. My main concern is when applying the last DM, animation starts for the DM and BFB falls off before the dot applies to the dummy... does this mean the dot is not buffed by BFB? if people can clarify this for me I would redo the opener again.

    PB > SP > SP > BFB > DM > IR > DK > STEEL PEAK > TS > HOWLING FIST > TOD > ELIXIR FIELD > BS > FC > TrS > ST > SP > DK > TS > DM (DM ANIMATION STARTS BFB FALLS OFF BEFORE DOT APPLIES).
    This is why Lilyth has B4B after DM. With her rotation B4B wears right when you do bootshine, so you get Demo buffed with b4b and Xpot, but not with IR.
    (0)

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