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  1. #81
    Player
    RapBreon's Avatar
    Join Date
    Sep 2013
    Posts
    344
    Character
    Rap Breon
    World
    Tonberry
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Kumori_Kumo View Post
    Wheeling thrust is still annoying. It never won't be. It's just like how Jump makes you more vulnerable, not less. It's not game-breaking, it just sucks some of the fun out as opposed to when I play Warrior where I just do everything and win forever.
    You have either unwittingly or with great literary tact; described the current problem.

    People do not care for challenge or mastery; only success. There was a time when failure tempered success, this is no longer the current mentality.
    (0)

  2. #82
    Player
    Craiger's Avatar
    Join Date
    Oct 2013
    Posts
    747
    Character
    Atiqa Craiger
    World
    Phoenix
    Main Class
    Pugilist Lv 80
    DRGs don't deserve to come on here and complain... You're the best DPS in the game right now, and there is no problem with your rotation or whatever.

    Remove BoTD because of mechanics that you can't control? Ever heard of Greased Lightning and Enochian?

    At least BoTD can be kept/reapplied really easy. If you know the fight (which you should), you can adapt your rotation so that you have plenty of time to reapply BoTD. On top of that, you can save the actual BoTD ability, and use it to regain it when it's safe. Don't come here and complain when you have that...

    Don't know what you are trying to say about GK... why do you care that it has 10 sec CD? doesn't really matter, and the potency isn't balanced towards using it every 10 sec. You want them to increase the potency and make DRG even more OP?

    Wheeling and Fang isn't the best design in the game, and you could argue that they could have done something better with it, but it's really easy to master, and DRG already got some awesome abilities anyway. No need to come onto the forum and make a rage post about that.

    EDIT: I can't stress enough how important it is to know the fights you do... Even if there is some random element to the fight, you have to put in some effort and know when you should hold off on using GK/BoTD, or maybe it's a DPS increase to take the risk of losing it, I don't know, but you need to know the fight.

    If you're talking about non-raid content that doesn't matter in that sense.... well... welcome to the club. We MNK's have had to go through that since 2.0.
    (4)
    Last edited by Craiger; 08-28-2015 at 11:26 PM.

  3. #83
    Player
    Bman10119's Avatar
    Join Date
    Jul 2015
    Posts
    54
    Character
    Karybdus Frostblade
    World
    Midgardsormr
    Main Class
    Dragoon Lv 60
    What are you complaining about? my first 60 was summoner. They have to maintain aetherflow, aethertrail attunement, 3 dots per enemy, and a pet. now ive switched to dragoon as my main, and here are my thoughts about these things of yours.

    fang/wheeling being rng determined is one of the best things. Keeps you thinking how you need to move, and keeps the animations less repetitive.

    BoTD is a timer that is EASILY maintained by anyone who actually bothers to learn mechanics and apply themselves to the fight. If you cant do those things, well then you dont deserve the buff. When it does rarely drop, a good dragoon will have it already off cooldown ready to be activated the moment the are in animation for vorpal thrust or disembowl.

    GK is a powerful ability you weave into your oGCD times, WHEN you know you have the time on the timer to spare. General rule of thumb is if you have 21+ seconds of BotD when you've started your FT/CT combo you can weave in a GK.

    You lose the timer because you need to actually learn how to play with the ability. The timer actually makes you work. Building stacks is ungodly boring playwise. as for the supposed "long" cooldown on BotD, the most powerful summoner abilities (Bane,Fester,Painflare) are locked behind an ability with the same cooldown that gives them 3.

    TL;DR

    STOP COMPLAINING ABOUT WHAT MAKES THE CLASS ACTUALLY FUN, AND GIT GUD!
    (3)

  4. 08-29-2015 05:21 AM
    Reason
    Kinda snotty, hadn't had lunch yet.

  5. #84
    Player
    Dante_V's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    872
    Character
    Dante Venarra
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Kumori_Kumo View Post
    As someone who has mastered this new rotation... no, it's still no additional amounts of fun. No amount of hilarious posturing on how spoiled everyone is and how they don't want to suffer in this video game they pay every month to play can ever change the fact that it's an annoyance by design. Speed bumps are sometimes necessary, but nobody likes driving over them- if you did, you'd be a giant weirdo.

    Fun is completely subjective as is annoyance. So actually it does change the "fact" because its not an objective statement to begin with.
    (0)

  6. #85
    Player
    Kumori_Kumo's Avatar
    Join Date
    Jul 2015
    Posts
    222
    Character
    Kumori Kumo
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Dante_V View Post
    Pedantics
    Alright, you explain to me why it's supposed to be random then, if not to intentionally slow the player down? Explain what machination that exact mechanic- the random choosing between one move or another- is supposed to serve other than being an inconvenience.

    Edit: Also, I wanna point out, at no point am I saying this part of the class needs to change. It's an obvious design choice to gate lots of DPS behind frustrating and difficult mechanics. I'm just saying that it's foolish not to recognize these things for what they are. You can be satisfied with having conquered something, but that's not the same as having a class where all the mechanics work together rather than against the player. People are going to be disappointed when skill floors drift out of their reach, and though that doesn't necessitate a hard change, it is good to remember when declaring that people are just lazy or whatever.
    (0)
    Last edited by Kumori_Kumo; 08-29-2015 at 06:47 AM.

  7. #86
    Player
    Huntington's Avatar
    Join Date
    Feb 2014
    Posts
    532
    Character
    Dante Huntington
    World
    Shiva
    Main Class
    Marauder Lv 70
    I'm still bothered by Armor Crusher and Huton personally. I can time Enochian well on my BLM and save it in the 1 second before it falls off with a Blizzard IV or a Fire to keep up Fire 3, but I've had it happen quite a lot leveling my NIN where there will be 1~2 seconds left on Huton, I do Armor Crusher, and Huton falls off right before it connects and then Armor Crusher does not renew it. Not sure why it can't renew it if you execute'ed it while Huton was still in effect, it works like that when I throw a fireball on BLM and it renews Astral Fire, and there's even more travel time because of magic obviously for latency and such.
    (0)
    Quote Originally Posted by Megido View Post
    haha, this guy

    There are weird people, noobs, and then there are weird noobs. Huntington you are the super rare one-person-a-forum weird noob, made HQ by using low grade materials.

  8. #87
    Player
    Subucnimorning's Avatar
    Join Date
    Aug 2013
    Posts
    457
    Character
    Blue Lightt
    World
    Behemoth
    Main Class
    Dragoon Lv 70
    The reason Armor Crush doesn't refresh Huton with 1-2 seconds left (most likely 1 second here) is because it doesn't refresh until the animation is complete (or until the knives hit the target) and that takes about 1 second to happen. Fix would be to refresh Huton when you hit the ability, not sure if that is necessarily doable.
    (0)

  9. #88
    Player
    Adventica6's Avatar
    Join Date
    Jun 2015
    Location
    Lower Jeuno
    Posts
    413
    Character
    Lost Tales
    World
    Diabolos
    Main Class
    Machinist Lv 80
    Yep kinda PO'd about zero nin changes.

    Our tp expenditure is bad because of huton, and you put our worst stat Skillspeed on every piece of gear almost.


    When can we be expecting a fix to this crap?
    (2)

  10. #89
    Player
    Ilyanat's Avatar
    Join Date
    Jul 2015
    Posts
    21
    Character
    Ilyana Cantata
    World
    Balmung
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Craiger View Post
    snip
    I think most dragoons realize our class is pretty damn good right now lol. Like our class is perfect, the people complaining just haven't gotten used to the changes. Ask Dervy or any of the people in the dragoon thread, we mostly just talk about savage accuracy caps, you'll hardly find any complaints listed in there. Ninjas I feel for them, because lag is annoying for me but it isn't as bad a factor for them. Congratulations to all the monks by the way for your new changes, look forward to competing for dps with you guys.
    (0)

  11. #90
    Player
    Misutoraru's Avatar
    Join Date
    Aug 2013
    Posts
    947
    Character
    Misutoraru Valkyrie
    World
    Cerberus
    Main Class
    Astrologian Lv 100
    Neverreap for me either
    not the second boss
    but the last
    the "trollnados" always target me, and always stick with me no matter where i run
    yet, i have to agree with OP about Fang & Claws, Wheeling
    they are identical just different positioning, it is not challenging but lazy and stupid design
    (0)

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