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  1. #71
    Player
    SilverEphraim's Avatar
    Join Date
    Aug 2015
    Posts
    4
    Character
    Kyliee Lionheart
    World
    Siren
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Egnasya View Post
    all of these problems can be solved by taking overwhelming complexity away while leaving real enjoyable depth in.
    Overwhelming complexity? I have to disagree with you entirely on that. The current level of complexity basically only serves to let players who put the time into learning their job be more visible in comparison to people who just kind of do whatever feels right to them. Even then, the hardest part of DRG right now is basically learning when to hold GK and when to fire it. Meanwhile every time I go back to 2.0 rotation, either due to my own mistake, or level sync, I find myself incredibly bored. Simply adding the two RNG positional and managing BotD has made the job so much more fun for me, and a lot of people I talk to agree.
    (0)

  2. #72
    Player
    DestinovaTrueblade's Avatar
    Join Date
    Aug 2015
    Location
    Ul'dah
    Posts
    62
    Character
    Destinova Trueblade
    World
    Malboro
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Dicejss View Post
    Loldrg is already a hipster class with it being overplayed in the community and SE advertising it so much. Loldrg doesn't need to be easier it puts out big single target burst that's what it's good at. But monk should forever be the top single target dps as their dmg is far more consistent not reliant on burst. Loldrgs having to work a little bit to deal dps makes monks chuckle.
    Oh sorry, what melee jobs were in world first A4S clear? NOT MNK lol
    (0)

  3. #73
    Player
    Neyka's Avatar
    Join Date
    May 2015
    Posts
    60
    Character
    Neyka Kawaii
    World
    Faerie
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Valnen View Post
    No offense, but this is just rude. If someone doesn't like the way something is designed, there is absolutely nothing wrong with expressing that.
    The problem is when people don't really try seriously to adapt. Lots of people try out the new way, don't like the change, and immediately head to the forums demanding that the class be "fixed" back to the way it used to be, even though most experienced players of the class have learned to adapt and actually enjoy the new play style.

    I agree that there are valid tweaks that can be requested, for example the potency change on missed positionals was way too punishing before, but this thread is basically asking for the entire 50+ mechanics of the dragoon to be scrapped and rebuilt. SoE is not going to do that.
    (1)

  4. #74
    Player
    Neyka's Avatar
    Join Date
    May 2015
    Posts
    60
    Character
    Neyka Kawaii
    World
    Faerie
    Main Class
    Lancer Lv 60
    I do realize that the first group content you hit at 60 (reactor, neverreap, bismark ex, ravana ex) is not friendly at all to maintaining buffs with all of the invulnerability phases.

    The challenge is to learn when to use the buffs, and knowing what to what to do when you don't have the buff up. It is frustrating at first, but as you learn the fight and the timings, it becomes easier. You learn things like when to hold back on a GK so that the botd buff will last through a phase change, or waiting a second to see if you get tunneled in A4, etc. It's more dynamic.

    To me, that's what makes the class more interesting to play than the level 50 version of h-idc-p-ttt-h-ttt-p-idc-h-ttt-ttt combo of old.
    (1)

  5. #75
    Player
    Kumori_Kumo's Avatar
    Join Date
    Jul 2015
    Posts
    222
    Character
    Kumori Kumo
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Wheeling thrust is still annoying. It never won't be. It's just like how Jump makes you more vulnerable, not less. It's not game-breaking, it just sucks some of the fun out as opposed to when I play Warrior where I just do everything and win forever.

    When I compare it to Warrior, I feel like that's kinda the point, too. Adding a Monk-like RNG lockaway move always feels jarring for Dragoon. Every other aspect of the class boils down to positioning or watching cooldowns, and so this added mechanic that only matters sometimes, but matters immensely, feels like spinning a third plate. It doesn't really feel natural. If that's the aim, then hey, it worked; it's even harder to play now. I just don't know that the added difficulty is any more fun, per se.
    (2)
    Last edited by Kumori_Kumo; 08-27-2015 at 07:14 AM.

  6. #76
    Player
    Ilyanat's Avatar
    Join Date
    Jul 2015
    Posts
    21
    Character
    Ilyana Cantata
    World
    Balmung
    Main Class
    Lancer Lv 60
    I honestly don't understand how people are still having trouble with 4th combo abilities. All you have to do is move to the side or rear and if there's an aoe, avoid it if you can but if you can't get that positional it's okay it won't destroy your dps. When the potency for the non positional got buffed from 100 to 200, I giggled because it really wasn't needed. I've had no problems with this class since HW release, and I'm still pretty new to this game. It's a fun class to play, and this is rng based ability is not the hardest part of playing DRG right now.

    What worries me most is that people complained about wheeling thrust so Square compromised and buffed the potency. Totally unnecessary in my opinion, but I can't complain about my class getting a little love. I'd say about now DRG and MNK are probably about where they're supposed to be, and judging from how the number of complaints from class to class, I'd say the good dragoons are out having fun rather than complaining about one rng based ability. Seriously, the class requires a little attention to play now, I'd be more worried about juggling botd with geirskogul if I were you because that's where things get complicated.
    (0)

  7. #77
    Player
    spelley's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    250
    Character
    Light Seeker
    World
    Behemoth
    Main Class
    Lancer Lv 67
    4th combos are pretty easy to handle with a bit of practice. It makes for a bit of a weird leveling experience but it's pretty meh.

    Please don't lump all DRG in with the OP, most of us realize we are super well off (as are basically everyone except possibly BLM QoL change and maybe a tweak to address NIN TP)
    (0)

  8. #78
    Player
    Ilyanat's Avatar
    Join Date
    Jul 2015
    Posts
    21
    Character
    Ilyana Cantata
    World
    Balmung
    Main Class
    Lancer Lv 60
    Nah, I realize the majority of drg's are pretty fine right now. It's just the complaints about wheeling thrust are odd. I have more trouble finding ways to keep botd up in an annoying fight, I'd figure people would be complaining about that instead.
    (0)

  9. #79
    Player
    spelley's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    250
    Character
    Light Seeker
    World
    Behemoth
    Main Class
    Lancer Lv 67
    Quote Originally Posted by Ilyanat View Post
    Nah, I realize the majority of drg's are pretty fine right now. It's just the complaints about wheeling thrust are odd. I have more trouble finding ways to keep botd up in an annoying fight, I'd figure people would be complaining about that instead.
    That's just a "learn the fight" thing for DRGs, much as how MNK has had to know forever how to cheese uptime and BLM has to optimize their movement/positioning. It's basically now what separates a Great DRG from a merely good one.
    (0)

  10. #80
    Player
    Arienal's Avatar
    Join Date
    Apr 2012
    Posts
    59
    Character
    Isha Arienal
    World
    Hyperion
    Main Class
    Lancer Lv 60
    Quote Originally Posted by spelley View Post
    4th combos are pretty easy to handle with a bit of practice.
    Nobody said anything about the 4th combo step being hard. 'oh this proc'd? better step 2 feet to the left. now i got the other one? two steps to the right i go'. I highly doubt anyone seriously thinks its hard. But when a big name game developer like SE goes and just copy/pastes one ability onto two buttons, that's just insultingly lazy design. And it's made even worse when there's actually people, though I have yet to find many actually in the game, who actively defend such laziness.
    (0)

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