DRG is fine, they already reduce the penalty for not hitting the right positional from 190 to just 90, what more could you possible want?
Let MNK get their 3% lol, it's not a big deal.

DRG is fine, they already reduce the penalty for not hitting the right positional from 190 to just 90, what more could you possible want?
Let MNK get their 3% lol, it's not a big deal.

Timers! Timers everywhere!
Play Monk, watch your Timer.
Play BLM, watch your Timers.
Play DRG, watch your Timer.
Play Nin, (have not leveed mine yet so no comment)
It's the same everywhere now. Hardly any class identity. Everyone has timers, everyone has dots, everyone gets a playstyle changing buff on the road from 50 - 60. All melee have positionals, all range lose their mobility, everyone gets owned by RNG to the point where it's not even occasionally fun. And that is what needs to be changed, nothing has got to become easier or less engaging, all of these problems can be solved by taking overwhelming complexity away while leaving real enjoyable depth in.
That is the challenge those who call themselves game designers face; they signed up for it, beyond doubt they failed to deliver with 3.0, they better make sure they do by 3.1.

Loldrg is already a hipster class with it being overplayed in the community and SE advertising it so much. Loldrg doesn't need to be easier it puts out big single target burst that's what it's good at. But monk should forever be the top single target dps as their dmg is far more consistent not reliant on burst. Loldrgs having to work a little bit to deal dps makes monks chuckle.![]()

Oh sorry, what melee jobs were in world first A4S clear? NOT MNK lolLoldrg is already a hipster class with it being overplayed in the community and SE advertising it so much. Loldrg doesn't need to be easier it puts out big single target burst that's what it's good at. But monk should forever be the top single target dps as their dmg is far more consistent not reliant on burst. Loldrgs having to work a little bit to deal dps makes monks chuckle.![]()
Overwhelming complexity? I have to disagree with you entirely on that. The current level of complexity basically only serves to let players who put the time into learning their job be more visible in comparison to people who just kind of do whatever feels right to them. Even then, the hardest part of DRG right now is basically learning when to hold GK and when to fire it. Meanwhile every time I go back to 2.0 rotation, either due to my own mistake, or level sync, I find myself incredibly bored. Simply adding the two RNG positional and managing BotD has made the job so much more fun for me, and a lot of people I talk to agree.
Wheeling thrust is still annoying. It never won't be. It's just like how Jump makes you more vulnerable, not less. It's not game-breaking, it just sucks some of the fun out as opposed to when I play Warrior where I just do everything and win forever.
When I compare it to Warrior, I feel like that's kinda the point, too. Adding a Monk-like RNG lockaway move always feels jarring for Dragoon. Every other aspect of the class boils down to positioning or watching cooldowns, and so this added mechanic that only matters sometimes, but matters immensely, feels like spinning a third plate. It doesn't really feel natural. If that's the aim, then hey, it worked; it's even harder to play now. I just don't know that the added difficulty is any more fun, per se.
Last edited by Kumori_Kumo; 08-27-2015 at 07:14 AM.
You have either unwittingly or with great literary tact; described the current problem.
People do not care for challenge or mastery; only success. There was a time when failure tempered success, this is no longer the current mentality.


As someone who has mastered this new rotation... no, it's still no additional amounts of fun. No amount of hilarious posturing on how spoiled everyone is and how they don't want to suffer in this video game they pay every month to play can ever change the fact that it's an annoyance by design. Speed bumps are sometimes necessary, but nobody likes driving over them- if you did, you'd be a giant weirdo.
Fun is completely subjective as is annoyance. So actually it does change the "fact" because its not an objective statement to begin with.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote





