Page 8 of 9 FirstFirst ... 6 7 8 9 LastLast
Results 71 to 80 of 96

Hybrid View

  1. #1
    Player
    Kumori_Kumo's Avatar
    Join Date
    Jul 2015
    Posts
    222
    Character
    Kumori Kumo
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Dante_V View Post
    Pedantics
    Alright, you explain to me why it's supposed to be random then, if not to intentionally slow the player down? Explain what machination that exact mechanic- the random choosing between one move or another- is supposed to serve other than being an inconvenience.

    Edit: Also, I wanna point out, at no point am I saying this part of the class needs to change. It's an obvious design choice to gate lots of DPS behind frustrating and difficult mechanics. I'm just saying that it's foolish not to recognize these things for what they are. You can be satisfied with having conquered something, but that's not the same as having a class where all the mechanics work together rather than against the player. People are going to be disappointed when skill floors drift out of their reach, and though that doesn't necessitate a hard change, it is good to remember when declaring that people are just lazy or whatever.
    (0)
    Last edited by Kumori_Kumo; 08-29-2015 at 06:47 AM.

  2. #2
    Player
    Ilyanat's Avatar
    Join Date
    Jul 2015
    Posts
    21
    Character
    Ilyana Cantata
    World
    Balmung
    Main Class
    Lancer Lv 60
    I honestly don't understand how people are still having trouble with 4th combo abilities. All you have to do is move to the side or rear and if there's an aoe, avoid it if you can but if you can't get that positional it's okay it won't destroy your dps. When the potency for the non positional got buffed from 100 to 200, I giggled because it really wasn't needed. I've had no problems with this class since HW release, and I'm still pretty new to this game. It's a fun class to play, and this is rng based ability is not the hardest part of playing DRG right now.

    What worries me most is that people complained about wheeling thrust so Square compromised and buffed the potency. Totally unnecessary in my opinion, but I can't complain about my class getting a little love. I'd say about now DRG and MNK are probably about where they're supposed to be, and judging from how the number of complaints from class to class, I'd say the good dragoons are out having fun rather than complaining about one rng based ability. Seriously, the class requires a little attention to play now, I'd be more worried about juggling botd with geirskogul if I were you because that's where things get complicated.
    (0)

  3. #3
    Player
    spelley's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    250
    Character
    Light Seeker
    World
    Behemoth
    Main Class
    Lancer Lv 67
    4th combos are pretty easy to handle with a bit of practice. It makes for a bit of a weird leveling experience but it's pretty meh.

    Please don't lump all DRG in with the OP, most of us realize we are super well off (as are basically everyone except possibly BLM QoL change and maybe a tweak to address NIN TP)
    (0)

  4. #4
    Player
    Arienal's Avatar
    Join Date
    Apr 2012
    Posts
    59
    Character
    Isha Arienal
    World
    Hyperion
    Main Class
    Lancer Lv 60
    Quote Originally Posted by spelley View Post
    4th combos are pretty easy to handle with a bit of practice.
    Nobody said anything about the 4th combo step being hard. 'oh this proc'd? better step 2 feet to the left. now i got the other one? two steps to the right i go'. I highly doubt anyone seriously thinks its hard. But when a big name game developer like SE goes and just copy/pastes one ability onto two buttons, that's just insultingly lazy design. And it's made even worse when there's actually people, though I have yet to find many actually in the game, who actively defend such laziness.
    (0)

  5. #5
    Player
    Ilyanat's Avatar
    Join Date
    Jul 2015
    Posts
    21
    Character
    Ilyana Cantata
    World
    Balmung
    Main Class
    Lancer Lv 60
    Nah, I realize the majority of drg's are pretty fine right now. It's just the complaints about wheeling thrust are odd. I have more trouble finding ways to keep botd up in an annoying fight, I'd figure people would be complaining about that instead.
    (0)

  6. #6
    Player
    spelley's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    250
    Character
    Light Seeker
    World
    Behemoth
    Main Class
    Lancer Lv 67
    Quote Originally Posted by Ilyanat View Post
    Nah, I realize the majority of drg's are pretty fine right now. It's just the complaints about wheeling thrust are odd. I have more trouble finding ways to keep botd up in an annoying fight, I'd figure people would be complaining about that instead.
    That's just a "learn the fight" thing for DRGs, much as how MNK has had to know forever how to cheese uptime and BLM has to optimize their movement/positioning. It's basically now what separates a Great DRG from a merely good one.
    (0)

  7. #7
    Player
    Craiger's Avatar
    Join Date
    Oct 2013
    Posts
    747
    Character
    Atiqa Craiger
    World
    Phoenix
    Main Class
    Pugilist Lv 80
    DRGs don't deserve to come on here and complain... You're the best DPS in the game right now, and there is no problem with your rotation or whatever.

    Remove BoTD because of mechanics that you can't control? Ever heard of Greased Lightning and Enochian?

    At least BoTD can be kept/reapplied really easy. If you know the fight (which you should), you can adapt your rotation so that you have plenty of time to reapply BoTD. On top of that, you can save the actual BoTD ability, and use it to regain it when it's safe. Don't come here and complain when you have that...

    Don't know what you are trying to say about GK... why do you care that it has 10 sec CD? doesn't really matter, and the potency isn't balanced towards using it every 10 sec. You want them to increase the potency and make DRG even more OP?

    Wheeling and Fang isn't the best design in the game, and you could argue that they could have done something better with it, but it's really easy to master, and DRG already got some awesome abilities anyway. No need to come onto the forum and make a rage post about that.

    EDIT: I can't stress enough how important it is to know the fights you do... Even if there is some random element to the fight, you have to put in some effort and know when you should hold off on using GK/BoTD, or maybe it's a DPS increase to take the risk of losing it, I don't know, but you need to know the fight.

    If you're talking about non-raid content that doesn't matter in that sense.... well... welcome to the club. We MNK's have had to go through that since 2.0.
    (4)
    Last edited by Craiger; 08-28-2015 at 11:26 PM.

  8. #8
    Player
    Ilyanat's Avatar
    Join Date
    Jul 2015
    Posts
    21
    Character
    Ilyana Cantata
    World
    Balmung
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Craiger View Post
    snip
    I think most dragoons realize our class is pretty damn good right now lol. Like our class is perfect, the people complaining just haven't gotten used to the changes. Ask Dervy or any of the people in the dragoon thread, we mostly just talk about savage accuracy caps, you'll hardly find any complaints listed in there. Ninjas I feel for them, because lag is annoying for me but it isn't as bad a factor for them. Congratulations to all the monks by the way for your new changes, look forward to competing for dps with you guys.
    (0)

  9. #9
    Player
    Misutoraru's Avatar
    Join Date
    Aug 2013
    Posts
    947
    Character
    Misutoraru Valkyrie
    World
    Cerberus
    Main Class
    Astrologian Lv 100
    we are very good in DPS view of point
    but i wont change
    making 2 identical skill as 2 "new" skill a lazy design
    we dont need a DPS or buff timer change
    but we do need some change to that 2 skills, so they both have their own meaning and usefulness
    not just sucking up 2 slots with RNG for pure development laziness
    (2)

  10. #10
    Player
    DestinovaTrueblade's Avatar
    Join Date
    Aug 2015
    Location
    Ul'dah
    Posts
    62
    Character
    Destinova Trueblade
    World
    Malboro
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Misutoraru View Post
    we are very good in DPS view of point
    but i wont change
    making 2 identical skill as 2 "new" skill a lazy design
    we dont need a DPS or buff timer change
    but we do need some change to that 2 skills, so they both have their own meaning and usefulness
    not just sucking up 2 slots with RNG for pure development laziness
    And just how are they gonna magically change those 2 skills without affecting DRG dps performance?
    (0)

Page 8 of 9 FirstFirst ... 6 7 8 9 LastLast