Timers! Timers everywhere!
Play Monk, watch your Timer.
Play BLM, watch your Timers.
Play DRG, watch your Timer.
Play Nin, (have not leveed mine yet so no comment)

Timers! Timers everywhere!
Play Monk, watch your Timer.
Play BLM, watch your Timers.
Play DRG, watch your Timer.
Play Nin, (have not leveed mine yet so no comment)
It's the same everywhere now. Hardly any class identity. Everyone has timers, everyone has dots, everyone gets a playstyle changing buff on the road from 50 - 60. All melee have positionals, all range lose their mobility, everyone gets owned by RNG to the point where it's not even occasionally fun. And that is what needs to be changed, nothing has got to become easier or less engaging, all of these problems can be solved by taking overwhelming complexity away while leaving real enjoyable depth in.
That is the challenge those who call themselves game designers face; they signed up for it, beyond doubt they failed to deliver with 3.0, they better make sure they do by 3.1.
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