There's absolutely zero delay if you start with PB (instead of ST). You get GL3 at the exact same speed.
And even if you do ST first, PB animation is too short to affect your DPS in any meaningful way.
That's the third time you miss what is being discussed, thankfully Butcherboy read what was being discussed. Nothing was mentioned about PB animation in his post. Hes referring to what I have been discussing this whole time, about starting your PB rotation either with 1 GL stack vs NO GL stack. That 1 extra stack adds to the next 2 or 3 GCDs depending on how youre going to set up your opener.
Ah ic, yeah i miss that part where i still need 1 more GCD to avoid clipping demo too much. I suppose there are no conclusion yet on best opener so far ?
I'm afraid you are quite missing my point as well. He was referring to the speed in which you attain GL3, and that's precisely what I've addressed in my post.That's the third time you miss what is being discussed, thankfully Butcherboy read what was being discussed. Nothing was mentioned about PB animation in his post. Hes referring to what I have been discussing this whole time, about starting your PB rotation either with 1 GL stack vs NO GL stack. That 1 extra stack adds to the next 2 or 3 GCDs depending on how youre going to set up your opener.
Regarding the starting your PB rotation with NO GL vs 1 GL subject, this is irrelevant if you ignore the short PB animation. You will start with 0 stacks in **both** rotations before hitting the boss with your first Demo/SP. The only difference is that you use PB first instead of FS.
Anyway, perhaps I'm not being entirely clear. Hope someone explains better than I did.
Ok I'm getting confuse here. Before expansion we would open with PB right off the batt, but when the HW came out we started doing DM(gl1) PB SP(gl2) SP (gl3) and from there on. now with this changes we have, we go back to our old opening. Why is it changing back and why is not viable to start SP and gain GL1 then PB?
I'm not talking about the animation delay what so ever. What I'm trying to get my across is SP(gl1) that's 10% dmg bonus right there followed by PB, then SP again (gl2) but not only that, it's also buff by the first SP. Where as (again not talking about animation delay) starting with PB then SP (gl1), so pretty much your delaying gaining GL stack vs SP PB your starting with everything else with stacks.
This is what im discussing:I'm afraid you are quite missing my point as well. He was referring to the speed in which you attain GL3, and that's precisely what I've addressed in my post.
Regarding the starting your PB rotation with NO GL vs 1 GL subject, this is irrelevant if you ignore the short PB animation. You will start with 0 stacks in **both** rotations before hitting the boss with your first Demo/SP. The only difference is that you use PB first instead of FS.
I think sunny's proposed coerl quad opener(I filled in blanks im sure he may come up with something different)
Snap -> PB -> snap-> demo -> (b4b)snap ->(xpot)DK-->(IR) tws--> elixir field--> ToD --> chakra --> Boot--> Howling--> True --> Steel --> Demo
189 -> 207.9 --> 311.85(demo clipped) -> 270.27 (979.02)-> 225.225 --> 236.48625 --> 408. 783375-->450.074625 -->613.1750625--> 278.7159375--> 315.8780625 --> 353.0401875--> 278.7159375 --> 592.5294375 = 4731.643875
Hakmatic theorized rotation with 2.0 opener + fracture:
PB- > demo--snap-->snap-> b4b DK -->(xpot) tws-- >(ir) ToD--> Elixir field --> Boot--> Chakra-->True-->Howling --> Demo--> Steel --> Fracture
283.5(Demo clipped) -> 207.9 --> 226.8 -> 225.225(943.425) --> 236.48625--> 450.074625--> 408.783375 --> 278.7159375 --> 613.1750625 --> 353.0401875 --> 315.8780625--> 592.5294375-->278.7159375--> 382.370625 = 4853.1945
3.0 standard:
Demo--> PB-->snap-->b4bsnap-->(xpot) DK-->(IR) Tws-->Steel->Snap-->Howling --> ToD -> Elixir --> Boot--> chakra--> True--> Demo
367.5--> 207.9 --> 249.48-->225.225(1049.205) --> 236.48625 -->278.7159375 -->334.459125-->315.8780625-->450.074625-->408.783375 -->278.7159375-->613.1750625--> 353.0401875 --> 592.5294375 = 4911.603
This is the first 10 gcds only. As each rotation goes on, there could be a difference in which is better due to when buffs timers are up again and which abilities they hit, but no fight is in a vaccum of time, and thus there are breaks in fights and the fight eventually ends and where it ends in your GCD row plays a small role too, but averages out over extended amounts of fights.
Anyways as you can see, the one that starts off with going 1 gcd before PB was stronger than going PB using hakmatic's rotation. Thats all I was hinting at I even put the first 4 in parentheses that I was talking about to show the potency difference and obviously the final result. He was asking about a buff Snap vs a buff Fracture.
I have yet to see how Ossom's rotation pans out, but he has 13 gcds in that rotation, so I would need to extend the other 3 examples by 3 more gcds. I'm just waiting to see if he is going to add anything to it as I know he wanted to get his xpot in for demo iirc.
I need to start playing monk again, been too long.
Yes, I am aware of that. Seems like I fucked up when I copied from an old spreadsheet and didn't check every row. Fixed it.
I treat DK as 1.09 modifier (value doesn't matter for comparison as long as it's consistent), for dots only for the initial hit and not the dot ticks. I am ignoring crits/stance/pot.
Some observations: If you clip demolish you might lose a tick, but it will still be the higher potency opener.
I suggest using FC before DM, since it still slightly clips for some. Also not having 626 skillspeed like I did in the video helps.
If you clip at < 3 secs, it depends on server tick.
The openers are close on terms of potency, but I think every bit of potency during a high burst phase is important.
Also I'm happy we got the discussion going here![]()
Last edited by scx; 08-26-2015 at 06:29 PM.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.