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  1. #711
    Player
    yillin's Avatar
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    Nov 2013
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    23
    Character
    Mikha Lestoda
    World
    Cactuar
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by scx View Post
    Do I have to do this every time....

    What formula are you using for anything past DK, because I can't seem to duplicate any numbers past that? Also are you aware that the first table uses 190 as the potency for SP?
    (0)
    Last edited by yillin; 08-26-2015 at 02:05 PM.

  2. #712
    Player
    Lilyth's Avatar
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    May 2015
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    349
    Character
    Lilyth Chan
    World
    Gilgamesh
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Butcherboy View Post
    Yeah which makes sense since getting GL3 as quick as possible is the most important part of our job. So opening with SP then PB means that any gcd or ogcd AFTER PB will be buff vs starting a fight with PB right of te batt mean we're delaying our GL.
    There's absolutely zero delay if you start with PB (instead of ST). You get GL3 at the exact same speed.

    And even if you do ST first, PB animation is too short to affect your DPS in any meaningful way.
    (0)

  3. #713
    Player
    Hitoseijuro's Avatar
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    Jul 2015
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    71
    Character
    Leona Dawnstar
    World
    Malboro
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Lilyth View Post
    There's absolutely zero delay if you start with PB (instead of ST). You get GL3 at the exact same speed.

    And even if you do ST first, PB animation is too short to affect your DPS in any meaningful way.
    That's the third time you miss what is being discussed, thankfully Butcherboy read what was being discussed. Nothing was mentioned about PB animation in his post. Hes referring to what I have been discussing this whole time, about starting your PB rotation either with 1 GL stack vs NO GL stack. That 1 extra stack adds to the next 2 or 3 GCDs depending on how youre going to set up your opener.
    (0)

  4. #714
    Player
    Kilio's Avatar
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    Nov 2013
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    20
    Character
    Kilio Karasu
    World
    Tonberry
    Main Class
    Monk Lv 60
    Ah ic, yeah i miss that part where i still need 1 more GCD to avoid clipping demo too much. I suppose there are no conclusion yet on best opener so far ?
    (0)

  5. #715
    Player
    Lilyth's Avatar
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    May 2015
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    349
    Character
    Lilyth Chan
    World
    Gilgamesh
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Hitoseijuro View Post
    That's the third time you miss what is being discussed, thankfully Butcherboy read what was being discussed. Nothing was mentioned about PB animation in his post. Hes referring to what I have been discussing this whole time, about starting your PB rotation either with 1 GL stack vs NO GL stack. That 1 extra stack adds to the next 2 or 3 GCDs depending on how youre going to set up your opener.
    I'm afraid you are quite missing my point as well. He was referring to the speed in which you attain GL3, and that's precisely what I've addressed in my post.

    Regarding the starting your PB rotation with NO GL vs 1 GL subject, this is irrelevant if you ignore the short PB animation. You will start with 0 stacks in **both** rotations before hitting the boss with your first Demo/SP. The only difference is that you use PB first instead of FS.

    Anyway, perhaps I'm not being entirely clear. Hope someone explains better than I did.
    (0)

  6. #716
    Player
    Butcherboy's Avatar
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    Feb 2014
    Posts
    527
    Character
    Commodore Butcherboy
    World
    Cactuar
    Main Class
    Pugilist Lv 60
    Ok I'm getting confuse here. Before expansion we would open with PB right off the batt, but when the HW came out we started doing DM(gl1) PB SP(gl2) SP (gl3) and from there on. now with this changes we have, we go back to our old opening. Why is it changing back and why is not viable to start SP and gain GL1 then PB?
    (0)

  7. #717
    Player
    Butcherboy's Avatar
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    Feb 2014
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    527
    Character
    Commodore Butcherboy
    World
    Cactuar
    Main Class
    Pugilist Lv 60
    I'm not talking about the animation delay what so ever. What I'm trying to get my across is SP(gl1) that's 10% dmg bonus right there followed by PB, then SP again (gl2) but not only that, it's also buff by the first SP. Where as (again not talking about animation delay) starting with PB then SP (gl1), so pretty much your delaying gaining GL stack vs SP PB your starting with everything else with stacks.
    (0)

  8. #718
    Player
    Hitoseijuro's Avatar
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    Jul 2015
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    71
    Character
    Leona Dawnstar
    World
    Malboro
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Lilyth View Post
    I'm afraid you are quite missing my point as well. He was referring to the speed in which you attain GL3, and that's precisely what I've addressed in my post.

    Regarding the starting your PB rotation with NO GL vs 1 GL subject, this is irrelevant if you ignore the short PB animation. You will start with 0 stacks in **both** rotations before hitting the boss with your first Demo/SP. The only difference is that you use PB first instead of FS.
    This is what im discussing:

    I think sunny's proposed coerl quad opener(I filled in blanks im sure he may come up with something different)
    Snap -> PB -> snap-> demo -> (b4b)snap ->(xpot)DK-->(IR) tws--> elixir field--> ToD --> chakra --> Boot--> Howling--> True --> Steel --> Demo
    189 -> 207.9 --> 311.85(demo clipped) -> 270.27 (979.02)-> 225.225 --> 236.48625 --> 408. 783375-->450.074625 -->613.1750625--> 278.7159375--> 315.8780625 --> 353.0401875--> 278.7159375 --> 592.5294375 = 4731.643875

    Hakmatic theorized rotation with 2.0 opener + fracture:
    PB- > demo--snap-->snap-> b4b DK -->(xpot) tws-- >(ir) ToD--> Elixir field --> Boot--> Chakra-->True-->Howling --> Demo--> Steel --> Fracture

    283.5(Demo clipped) -> 207.9 --> 226.8 -> 225.225(943.425) --> 236.48625--> 450.074625--> 408.783375 --> 278.7159375 --> 613.1750625 --> 353.0401875 --> 315.8780625--> 592.5294375-->278.7159375--> 382.370625 = 4853.1945

    3.0 standard:
    Demo--> PB-->snap-->b4bsnap-->(xpot) DK-->(IR) Tws-->Steel->Snap-->Howling --> ToD -> Elixir --> Boot--> chakra--> True--> Demo

    367.5--> 207.9 --> 249.48-->225.225(1049.205) --> 236.48625 -->278.7159375 -->334.459125-->315.8780625-->450.074625-->408.783375 -->278.7159375-->613.1750625--> 353.0401875 --> 592.5294375 = 4911.603

    This is the first 10 gcds only. As each rotation goes on, there could be a difference in which is better due to when buffs timers are up again and which abilities they hit, but no fight is in a vaccum of time, and thus there are breaks in fights and the fight eventually ends and where it ends in your GCD row plays a small role too, but averages out over extended amounts of fights.

    Anyways as you can see, the one that starts off with going 1 gcd before PB was stronger than going PB using hakmatic's rotation. Thats all I was hinting at I even put the first 4 in parentheses that I was talking about to show the potency difference and obviously the final result. He was asking about a buff Snap vs a buff Fracture.

    I have yet to see how Ossom's rotation pans out, but he has 13 gcds in that rotation, so I would need to extend the other 3 examples by 3 more gcds. I'm just waiting to see if he is going to add anything to it as I know he wanted to get his xpot in for demo iirc.
    (1)

  9. #719
    Player
    Hakmatic's Avatar
    Join Date
    Feb 2014
    Posts
    320
    Character
    Hak Matic
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    I need to start playing monk again, been too long.
    (1)

  10. #720
    Player
    scx's Avatar
    Join Date
    Jun 2015
    Posts
    22
    Character
    Akasha Veoh
    World
    Odin
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by yillin View Post
    ...
    Yes, I am aware of that. Seems like I fucked up when I copied from an old spreadsheet and didn't check every row. Fixed it.


    I treat DK as 1.09 modifier (value doesn't matter for comparison as long as it's consistent), for dots only for the initial hit and not the dot ticks. I am ignoring crits/stance/pot.

    Some observations: If you clip demolish you might lose a tick, but it will still be the higher potency opener.
    I suggest using FC before DM, since it still slightly clips for some. Also not having 626 skillspeed like I did in the video helps.
    If you clip at < 3 secs, it depends on server tick.

    The openers are close on terms of potency, but I think every bit of potency during a high burst phase is important.
    Also I'm happy we got the discussion going here
    (0)
    Last edited by scx; 08-26-2015 at 06:29 PM.

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