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  1. #691
    Player
    Butcherboy's Avatar
    Join Date
    Feb 2014
    Posts
    527
    Character
    Commodore Butcherboy
    World
    Cactuar
    Main Class
    Pugilist Lv 60
    Yeah I'd like to know that as well.
    (0)

  2. #692
    Player
    Ossom's Avatar
    Join Date
    Nov 2014
    Posts
    368
    Character
    Ossom Possom
    World
    Adamantoise
    Main Class
    Armorer Lv 53
    Quote Originally Posted by Hakmatic View Post
    Yeah so the old opener is the best bet. Its pretty fluid I tried it out earlier. Pb-dm-sp-sp-dk-twn-tod-boot-true-dm-frac. So it pretty much boils down to is fracture w/ b4b more potency then doing a form shift and getting 1 snap punch buffed.
    Fracture does more damage than Snap punch. Especially with the Demo increase though, I don't see why you would clip Demo using this rotation. I feel like its a dps lost
    (0)
    Last edited by Ossom; 08-26-2015 at 07:34 AM.

  3. #693
    Player
    Lilyth's Avatar
    Join Date
    May 2015
    Posts
    349
    Character
    Lilyth Chan
    World
    Gilgamesh
    Main Class
    Black Mage Lv 90
    I agree with Form Shift not being necessary anymore, it was such a hassle to spam it 3 times before every pull. Just how impractical it is to use it in random PUBs as well where you had to "predict" the pulls so you are in Coeurl Form. Now that you can safely keep GL up while still using ToD right after being fully buffed, I see no reason to do it.

    Oh and the PB delay? Just walk with the tank. Not to mention the difference in DPS if you choose to ST first and then PB is negligible.
    (0)

  4. #694
    Player
    Hitoseijuro's Avatar
    Join Date
    Jul 2015
    Posts
    71
    Character
    Leona Dawnstar
    World
    Malboro
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Hakmatic View Post
    Yeah so the old opener is the best bet. Its pretty fluid I tried it out earlier. Pb-dm-sp-sp-dk-twn-tod-boot-true-dm-frac. So it pretty much boils down to is fracture w/ b4b more potency then doing a form shift and getting 1 snap punch buffed.
    Its not 1 snap punch thats getting buffed its every thing before that as well. The DM would be getting 1 stack, the next sp would be getting 2 stacks and the next sp would get 3 stacks, so you have to account for that when you go snap into PB vs starting PB and starting from scratch.
    (0)

  5. #695
    Player
    Ossom's Avatar
    Join Date
    Nov 2014
    Posts
    368
    Character
    Ossom Possom
    World
    Adamantoise
    Main Class
    Armorer Lv 53
    Quote Originally Posted by Hitoseijuro View Post
    Its not 1 snap punch thats getting buffed its every thing before that as well. The DM would be getting 1 stack, the next sp would be getting 2 stacks and the next sp would get 3 stacks, so you have to account for that when you go snap into PB vs starting PB and starting from scratch.
    No you don't actually.

    Whether you open with form shift or not, your first 3 attacks will have the same damage modifier. PB doesn't effect your damage modifier at all. Demo > Snap > Snap is Demo > Snap > Snap no matter if the first one is under the effect of Perfect balance or not.
    (1)

  6. #696
    Player
    Hakmatic's Avatar
    Join Date
    Feb 2014
    Posts
    320
    Character
    Hak Matic
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Ossom View Post
    Fracture does more damage than Snap punch. Especially with the Demo increase though, I don't see why you would clip Demo using this rotation. I feel like its a dps lost
    This is the only rotation that gets fracture in it buffed ,if you do pb-sp-sp-dm you don't get a fracture, also you are only clipping demo by 3-4 seconds in the one I posted. That's why I said, if you form shift you get a snap punch, if you don't you get a fracture. Take your pick.
    (0)

  7. #697
    Player
    Lilyth's Avatar
    Join Date
    May 2015
    Posts
    349
    Character
    Lilyth Chan
    World
    Gilgamesh
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Hitoseijuro View Post
    Its not 1 snap punch thats getting buffed its every thing before that as well. The DM would be getting 1 stack, the next sp would be getting 2 stacks and the next sp would get 3 stacks, so you have to account for that when you go snap into PB vs starting PB and starting from scratch.
    The only difference between opening with PB or FS is that with FS you get another GCD to perform under PB. That's all.

    Since with the most recent changes you now have plenty of time to get yourself fully buffed, use ToD asap and still refresh your GL3 safely, why bother with another GCD under PB when you can move on with your normal rotation? You even get a B4B buffed fracture in the end.
    (0)

  8. #698
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by SunnyHirose View Post
    Nah, there's pretty much nothing in the current monk repertoire that's worth clipping Demolish that early for.
    Yea, the clipping would be too much and an extra Snap Punch would not be worth adding in.
    I would use the old rotation but still Form Shift for the first Demo.
    You would be one GCD ahead in this case, but that's fine. You can just use ToD under PB's effect.
    (0)

  9. #699
    Player
    Ossom's Avatar
    Join Date
    Nov 2014
    Posts
    368
    Character
    Ossom Possom
    World
    Adamantoise
    Main Class
    Armorer Lv 53
    I don't see how this rotation beats out on.

    Snap > Pb > Snap > Demo > Dragon Kick > Twin > Snap > ToD > Boot > True > Snap > Dragon Kick > Twin > Demo.

    You don't clip Demo in here at all, actually it refreshes perfectly. You guys mention Demo clipping if you do Demo on GL2 But I don't see any Demo clipping at all.

    Or Even

    Pb > Snap > Snap > Demo > B4B > Dragon Kick > XPot > Twin Snakes > Internal Release > ToD > Elixer Field > Bootshine > Howling Fists > True Strike > Steel Peak > Snap Punch > Shoulder Tackle > Dragon Kick > Forbidden Chakra > True Strike > Fracture > Demo.

    (Actually might need to gain a lot more skill speed, or push XPOT and Internal Release back one to do this.)
    (0)
    Last edited by Ossom; 08-26-2015 at 08:28 AM.

  10. #700
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Ossom View Post
    I don't see how this rotation beats out on.

    Snap > Pb > Snap > Demo > Dragon Kick > Twin > Snap > ToD > Boot > True > Snap > Dragon Kick > Twin > Demo.

    You don't clip Demo in here at all, actually it refreshes perfectly. You guys mention Demo clipping if you do Demo on GL2 But I don't see any Demo clipping at all.
    Well that's because you have a Snap Punch for the first rotation after PB.
    Your buffs (IR and BfB) wouldn't be up for that second Demolish unless you delay them.
    But you want a fully buffed Demolish in the opener.

    Quote Originally Posted by Ossom View Post
    Pb > Snap > Snap > Demo > B4B > Dragon Kick > XPot > Twin Snakes > Internal Release > ToD > Elixer Field > Bootshine > Howling Fists > True Strike > Steel Peak > Snap Punch > Shoulder Tackle > Dragon Kick > Forbidden Chakra > True Strike > Fracture > Demo.

    (Actually might need to gain a lot more skill speed, or push XPOT and Internal Release back one to do this.)
    That doesn't have a clipping issue. But you're delaying your buffs and oGCDs quite a bit to compensate for it.
    (0)
    Last edited by Allyrion; 08-26-2015 at 08:37 AM.

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