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  1. #1
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Sounds like you can't adapt.

    There's nothing wrong with Dragoon that merits priority at this point. What you're describing is failure on the player to adapt to mechanics. You're supposed to do the best you can when the game gives you downtime, that includes stun. So at that point, you may want to hold on blowing GK until the stun round is done.

    More to the point, I take umbrage to the fact that you flat out expect SE to make adjustments to your preference above those who have adapted, and rather enjoy the circumstances. What makes your desires better than mine, or the many, many other Dragoons that rather enjoy being at the top of the potential damage table. The adjustments you are asking to make would, by design philosophy, come with a damage trade off that would lower our peak damage. I'm not ok with this.
    (0)
    Last edited by Hyrist; 08-26-2015 at 03:03 AM.

  2. #2
    Player
    Arienal's Avatar
    Join Date
    Apr 2012
    Posts
    59
    Character
    Isha Arienal
    World
    Hyperion
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Hyrist View Post
    So at that point, you may want to hold on blowing GK until the stun round is done.
    Did you even read what I put? this particular example relates to the beginning of the fight, no GK was even used. Also, not use GK? sure, lets not use the very ability that all this buildup exists to use. This is exactly my point, the alleged 600potency a minute that people keep bringing up from GK? Doesnt even exist outside of striking dummy fights cause guess what? cant even use it that often due to botd's timer. why? because bad design. Oh! but damage! damage is high cause 3 GKs a minute! 600 oGCD! Oh but wait, gotta hold off on GK cause timer.

    See where this goes? its a illogical circle.
    (2)