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  1. #11
    Player
    Rhomagus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,076
    Character
    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    Quote Originally Posted by Azurymber View Post
    Immersion is about a dynamic world and not a giant world where you just port everywhere. Thats the point. When you make it so people can just port everywhere it becomes WoW... if you like WoW then all to you. But that is the -COMPLETE- opposite of what FFXI was and what made FFXI so successful.
    I really disagree with this post. Insta-airships doesn't make this WoW anymore than this being an MMO, or a video game nonetheless, makes this WoW.

    Oh no, I can use a sword in this game. That make's it WoW. Oh no, they have English accents, that reminds of the real world too much, they should have Eorzean accents. Oh no, I have to use an input device to play this game, it's too much like a game. Oh no, the materia system is too much of a reference to FFVII, that hurts immersion because all Final Fantasy games are supposed to be different. Oh no, Final Fantasy XIV uses an experience system, that's too much like WoW. Oh no, FFXIV used the same races from XI, that hurts immersion. Oh no, I can see other people and they make their own decisions, that hurts immersion.

    So what would be the opposite of WoW to help please you?

    Where do you start with what is opposite? What's the opposite of an MMO? What's the opposite of a video game? What's the opposite of an RPG? What's the opposite of a design philosophy? How much in the "opposite" direction should we go? Completely opposite? Should we make it not fun? Should we turn FFXIV into a sculpture instead of an MMO? Should we force our leaders to change the names of their countries and their own names so that they can more feasibly enact a real life storytelling of Final Fantasy XIV making it Dwarfplanet of Peacediscombobulation?
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    Last edited by Rhomagus; 09-08-2011 at 09:18 AM.