

Okay, never read that, but then what is the point of this thread? If you have a choice and are worried about you precious immersion, then choose to not skip. It's really that simple.no he does not you do...
"Originally Posted by Foxclon
I was short on words last time about this sorry,
The idea for the implementation is for people who want to travel fast they can cut the event (cut scene) and travel instantly, and for those that want to enjoy the flight (or happening!?) they can also do that. We would like to make it so depending on the situation or play style you can choose.
(Note this is for later on, the current implementation will be instant travel only)"
http://forum.square-enix.com/ffxiv/t...nglish)/page21
Both options are here to stay.
is there a link on the permanent part? u got me excited and the last one i read was it was temporary. but all in all i was already thinking they would of kept it. it's like giving us all double anima and then taking it away. i figured they would of gotten enough to complain and keep it the way it was. i think se knows this, is why they started low anima and gave us a little bit more rather then go big then take away, so i thought was safe to say that give us instant travel ...then take away is kinda fail.
awesome, naner naner naner lol
Wait a minute I might have to wait 3 minutes to go to where I want to go?
I PAID 60 DOLLARS AND I WANT TO GO EVERYWHERE INSTANTLY AND GET ALL THE ITEMS WITHIN A WEEK AFTER THEY COME OUT BECAUSE I'M CASUAL. EVERYONE ELSE'S OPINION DOESN'T MATTER BECAUSE I'M A LEVEL 27 PUG WHO DOESN'T PLAY.



I'm hoping they will atleast fix the aetheryte system so that players can't piggyback to aetheryte camps they dont have. Seems so broken that a rank 1 player could be teleported to a rank 50 area without ever leaving Ul'dah. Especially now that they are increasing our transportation options.
i think it is the opposite of this, i play like 10-16hrs a day usually. i don't play 3hrs a week and have 100anima all the time. i don't want a thing given to me, i'ma get mine no matter how hard it is or how long the grind is to get it. i don't want to waist my time where it is not needed though. how do u bitch bout 5-10min boat rides and be the same players that don't want pop times for hnm's. longer time yeah, but rewarded. what is the reward for the 5-10mins on boat?Wait a minute I might have to wait 3 minutes to go to where I want to go?
I PAID 60 DOLLARS AND I WANT TO GO EVERYWHERE INSTANTLY AND GET ALL THE ITEMS WITHIN A WEEK AFTER THEY COME OUT BECAUSE I'M CASUAL. EVERYONE ELSE'S OPINION DOESN'T MATTER BECAUSE I'M A LEVEL 27 PUG WHO DOESN'T PLAY.
it is said that average human waists 75days of life on the toilet. ...i don't need to waist it on a boat neither cause most of us ..use boat a few times a day. bring on the content time sinks. it can't be said enough times that a afk person on boat is a pointless thing.
i agree with alaitus though, we need to make it so u'r first touch on crystal has to be by walking. 1 time is enough to make it fun and memorable and lets us explore. even maps remove em till u earn them in some way like ffxi. then we set.
Still having Anima to spend is your reward, shouldn't need to be any more complicated than that. If they insist on fast travel being an option they need to have a cost associated with that option.
Anima is fairly balanced being that you have a finite ammount of it to spend in X ammount of time. Unless they tack on a 10k "First class ticket" fee for instant town warps it's a unbalanced system that has no reward or reason to have a long portion of the trip. Even if it looks awesome and pretty nobody will use it becuase they can skip it at no cost to themselves.
People seem to be over-rating how much people want to explore or experience the game over the compulsion to have everything at their fingertips. Having challenging, rewarding, and time consuming gameplay helps you apreciate the rewards all the more when you arrive at them.
Being handed everything makes it feel cheap and useless. I think anyone who played XI in the pre TOAU days "I never made it to the new level cap content due to my account being compromised and taking 8 months to get back" that when you first hit the level cap of 50 and had to do that god awefull lvl cap quest you felt awesome when you finally beat it.
"I can finally go farther and do things better!"
When you finally got your chocobo it was a breath of fresh air!
"I can get to Jueno without fear of my face being eaten"
When you got your airship pass you had a world of new possibillites open to you.
You never had any of these things handed to you, you earned them through your time and dedication. Even then! things were still time consuming, people will argue that warping to a craig and then chocobo to the town was a tad faster...sure if you had the resources to do that.
Option A: Airhsip, requires minimal effort takes a bit longer.
Option B: Telepo-choco. Requires a White-mage to teleport and your attention span to navigate your way to town quickly.
As much as I hate to keep bringing up XI it was very masterfull at making much of it's content rewarding, while still not holding our hands every step of the way.
I just wish theyd let us toggle the display of ! over NPC heads, thats the only thing killing my immersion atm
oh and animations for teleporting(ur character just kinda disappears, whereas in XI as the spell shrunk ur character melted away with it and then u were gone) and raising(seriously needs an animation on the corpse that its getting casted on)



Alot of people in this thread are responding like an Airship is a teleport. We already have teleporting, we dont need more teleporting. These airships should have been reserved for Content and should have been made into small timed instanced zones. There is no reason to make them instant when we already have a universal teleport function.
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