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  1. #121
    Player
    Ranzan's Avatar
    Join Date
    Aug 2013
    Posts
    366
    Character
    Kheima Rayne
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    They said specialization only recipes when they talked about briefly. Recipes are VERY important to a crafter. Why else would we jump thru all those hoops before for said recipes. So yes the one detail is still a HUGE detail to drop cause recipes is our grind to make things for whatever that is needed to be made.

    Like alot of ppl said earlier the main problem about specializations are the damn skills. Fix those , make it less RNG base, make them BORDERLINE BROKEN where it's easier to craft items for that profession. I bet Hella if they did that omni would bat an eye. Omni are wot tied about recipes and red scripts.
    (0)

  2. #122
    Player
    Fenral's Avatar
    Join Date
    Sep 2011
    Posts
    2,175
    Character
    W'fharl Tia
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Joronas View Post
    "we're looking at making adjustments, including specialist recipes"

    Don't misrepresent the opposition. It's to the bolded underlined part. The first part everyone agrees with.
    "Specialized recipes" doesn't even necessarily mean new items that only specialists can make. I actually imagine it could just as easily be alternate versions of existing recipes that either use fewer materials (for gear crafters) or produce multiples of the same item (for ALC/CUL). If being a specialist means you are still making the same items as non-specialists, but at a lower cost or difficulty, that would satisfy the objectives of the Specialist system without depriving omnicrafters of their ability to make everything.

    Would that satisfy you, or would you still want access to those recipes as all classes?
    (2)

  3. #123
    Player
    Joronas's Avatar
    Join Date
    Jul 2015
    Posts
    91
    Character
    Joronas Ni'vira
    World
    Lamia
    Main Class
    Black Mage Lv 60
    The second half of your first paragraph Fenral, yes. Same items; lower cost/difficulty. That's the type of thing that everyone thought was good, without punishing non-specialists.

    If they try and do THAT with recipes then it's going to be hilarious and awful on those who have to write them. Better to just give specialist traits or the ability to turn on an action that lets you craft 3 items for the price of 2 or some such thing.
    (0)

  4. #124
    Player
    ElHeggunte's Avatar
    Join Date
    Aug 2013
    Location
    The Nation of Domination
    Posts
    1,466
    Character
    Naiyah Nanaya
    World
    Diabolos
    Main Class
    Monk Lv 100
    Quote Originally Posted by Joronas View Post
    "we're looking at making adjustments, including specialist recipes"

    Don't misrepresent the opposition. It's to the bolded underlined part. The first part everyone agrees with.
    I'm not misrepresenting or misunderstanding anything, my comment was about all of the specialist changes which includes recipes. And I'll reiterate: We don't have enough information to really get worked up over and yet too many of you are immediately jumping the gun and coming up with all kinds of wild, far-fetched doomsday scenarios.

    Speculation is good, but in this thread people are taking their imaginations and just running with it as if SE already gave set-in-stone details
    (4)
    With this character's death, the thread of prophecy remains intact.

  5. #125
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by jomoru View Post
    I see you believe you are on WoW. Well welcome to Final Fantasy 14. Potions last ten seconds so are practically useless. People don't buy food for raids. Very few people do serious raid content so even if they did buy food for raids it wouldn't match the simple fact of glamour value. More people buy housing stuff than potions and as we know "NO one has a house!"
    Yeah okay we're done talking, you clearly don't know a thing about this.

    I guess those stacks of raid food and potions I make millions of gil a day off of were just a part of my crazy imagination, and the thavnairian bustier I sold after it sat on my retainer for a week while the food and potions sold faster than hotcakes was also part of my imagination. I'm so silly. XD

    Maybe you being on the unofficial RP server scews your economy just a tad, but on a server like mine where nearly everyone tries to raid this stuff is super profitable. You even need food to craft properly! How can you say this isn't protitable?

    Like, you just saying potions are useless and no one buys food for raids just outs you as a bad raid player right there, I'm sorry lol.
    (1)
    Last edited by FoxyAreku; 08-24-2015 at 11:38 AM.

  6. #126
    Player
    Fenral's Avatar
    Join Date
    Sep 2011
    Posts
    2,175
    Character
    W'fharl Tia
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by FoxyAreku View Post
    Yeah okay we're done talking, you clearly don't know a thing about this.

    I guess those stacks of raid food and potions I make millions of gil a day off of were just a part of my crazy imagination, and the thavnairian bustier I sold sitting on my retainer for a week while the food and potions sold faster than hotcakes was also part of imagination. I'm so silly. XD
    Nope, they were most certainly real. But you aren't a real crafter. Or a true Scotsman, for that matter.
    (0)

  7. #127
    Player
    Joronas's Avatar
    Join Date
    Jul 2015
    Posts
    91
    Character
    Joronas Ni'vira
    World
    Lamia
    Main Class
    Black Mage Lv 60
    So ... we should wait until AFTER and have to deal with another 3 months beyond that before we get changes? How is THAT a good idea?

    The time to seriously consider how things can go is before it's implemented, not after. Once it's implemented, change is less likely and a lot slower.

    Again, the concept of specialist only recipes is BAD, and it's the only example they gave in the english translation. The best case scenario for that is that they give pointless bloat; in which case we still have to wait longer for real fixes. If they come up with something ELSE to fix specialists... then we have a chance. There have been a few things suggested in here that are NOT inherently bad. They may take work, thought and balancing ... but they aren't fundamentally bad ideas.
    (2)

  8. #128
    Player

    Join Date
    Oct 2011
    Posts
    1,561
    Quote Originally Posted by Joronas View Post
    Again, the concept of specialist only recipes is BAD...
    Nope, I disagree. It is GOOD if/when specialists get unique special recipes.

    What would be bad, more specifically lackluster is if did what you asked giving small buffs to HQ chance etc.

    I get it that you just want to omni-craft...you want to do everything yourself and can't be bothered to make alts in order to gain access to all specialist recipes but some of us want specialists to be important, to actually make a big difference when make that hard choice which to specialize in and to have a lot of value when make that choice. To push people towards cooperation and sharing burdens, benefiting the community as a whole not just some individuals being narrow-minded and selfish in the desires to do everything themselves by proxy of continued omni-crafting; limiting the community involvement in achieving or furthering of goals instead of through working together as specialists having others do what you cannot and yourself do what they cannot.

    The prestige and recognition that would come from going above and beyond generic omni-crafting into becoming a 'specialist' who has devoted themselves to reaching the pinnacle of a profession would be an added benefit, the value in doing so being substantial which unique recipes would be and not marginal which is what your suggestions are. Omni-crafting should be jack of all trades, master of none. Specialists should be the masters of their profession and the reward should be a lot more than what your suggesting. Some unique recipes would be a more adequate reward but you hate the idea because a) you would need to put in the effort to counter it via alts and b) you just want to continue selfishly omni-crafting to the detriment of the community working together. You seem to want to marginalize the benefit of specializations going by your suggestions. Put another way your suggestions are so minor and so marginal they are next to worthless to me, you say "NOT inherently bad" but I say they are "NOT good enough".

    It may be true SE have not decided which route they will take and they may only be considering it but I along with others do want unique recipes for specialists even if you and some other do not. We know SE does not look kindly on omni-crafting and for quite some time has tried to counter it to varying degree's of success and failure but it seems to me SE's desired destination and overall goal for future DoH content and systems is more inline with making specializations actually important and not some tacky minor buff which you want, SE from my perspective wants to continue to reduce omni-crafting in general and they want people working together as a community to build things and accomplish things...not have every tom, dick and harry do it all themselves without the help of others. FC workshops are a prime example of the direction I believe SE wants to take crafting in future, working together to accomplish things not doing it all yourself. We will have to wait and see what SE does but I for one hope specialists will get some special unique recipes.
    (5)
    Last edited by Snugglebutt; 08-24-2015 at 02:02 PM.

  9. #129
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Joronas View Post
    So ... we should wait until AFTER and have to deal with another 3 months beyond that before we get changes? How is THAT a good idea?

    The time to seriously consider how things can go is before it's implemented, not after. Once it's implemented, change is less likely and a lot slower.
    i will go farer, change will never come, look at the hunt, since day one this feature was pointed as broken and needing a whole rework.... still the same and no real change was made.

    it's not after it come that we must say is not good, but before it go live.

    specialized recipe means what it means, recipe that only specialist will have, meaning a player that are not specialized into this craft can't have it. since the desynthezis they have take the craft in the wrong sense, actually since the release it was like this.

    they didn't want player to buy gears for them progression, result: most crafting are useless
    they did want player still invest time and energy in craft, result: most of the craft was asking for tons of mats or gated mats.
    they did want player to use them gils for craft, result: most craft have because painfull to make, look a recipe of the i170 crafting gears, the component will take month for get alone, then you will pass by the mb, and the component have become rare too, 1-3 drop per monster (when it drop, it often 1 drop every 3-5 monster) some component are extremely hard to get like the chimera mane, where you have 6 chimera per server that drop it! and it's still 1-3 drop every 3-5 monster....

    seriously the craft is a mess! if they was wanting people to not buy them progression throught craft, they had to make the gears bind on creation! if they have wanted people to loose gil in craft, they had to make potion revelant!

    is not by making stuff rare or gated behind time or specialization that it will make people do craft, all they will do it's make more and more and more people avoid craft! they have one of the best craft around and destroying it! why? because of the raid, because they don't want raider to compete with people that did buy them gears or simply spend time to craft it. all of this because we only have one main activity that must remain the top activity.... instead to add stuff like lord of verminion and broken hunt, it's time to work on a new main activity that can rivalize with Raid for the pve, more content, that the reason of why we only get 2 dungeon, but do the main activity remain the same? yes! because they are too scared to anger raider, look at the number of people that did do savage... it's less of 2-3% of the whole population of the game! seriously?

    stop destroy craft, and work on it, not for gate it behind time and specialization but behind content that will be reserved to the crafter, a main activity that only crafter can do... an activity where the raider will have no impact on it!
    Quote Originally Posted by Snugglebutt View Post
    Nope, I disagree. It is GOOD if/when specialists get unique special recipes.

    What would be bad, more specifically lackluster is if did what you asked giving small buffs to HQ chance etc.

    I get it that you just want to omni-craft...you want to do everything yourself and can't be bothered to make alts in order to gain access to all specialist recipes but some of us want specialists to be important, to actually make a big difference when make that hard choice which to specialize in and to have a lot of value when make that choice. To push people towards cooperation and sharing burdens, benefiting the community as a whole not just some individuals being narrow-minded and selfish in the desires to do everything themselves by proxy of continued omni-crafting limiting the community involvement in achieving or furthering of goals instead of through working together as specialists having others do what you cannot and yourself do what they cannot.

    The prestige and recognition that would come from going above and beyond generic omni-crafting into becoming a 'specialist' who has devoted themselves to reaching the pinnacle of a profession would be an added benefit, the value in doing so being substantial which unique recipes would be and not marginal which is what your suggestions are. Omni-crafting should be jack of all trades, master of none. Specialists should be the masters of their profession and the reward should be a lot more than what your suggesting. Some unique recipes would be a more adequate reward but you hate the idea because a) you would need to put in the effort to counter it via alts and b) you just want to continue selfishly omni-crafting to the detriment of the community working together. You seem to want to marginalize the benefit of specializations going by your suggestions. Put another way your suggestions are so minor and so marginal they are next to worthless to me, you say "NOT inherently bad" but I say they are "NOT good enough".

    It may be true SE have not decided which route they will take and they may only be considering it but I along with others do want unique recipes for specialists even if you and some other do not. We know SE does not look kindly on omni-crafting and for quite some time has tried to counter it to varying degree's of success and failure but it seems to me SE's desired destination and overall goal for future DoH content and systems is more inline with making specializations actually important and not some tacky minor buff which you want, SE from my perspective wants to continue to reduce omni-crafting in general and they want people working together as a community to build things and accomplish things not have every tom, dick and harry do it all themselves without the help of others. FC workshops are a prime example of the direction I believe SE wants to take crafting in future, working together to accomplish things not doing it all yourself. We will have to wait and see what SE does but I for one hope specialists will get some special unique recipes.
    i will be rude, did you understand what is Final Fantasy 14 main forte? because it seems for me you are still focus on the model a la wow, a model that show it limit more than once.

    Final Fantasy 14 forte is allowing to do everything with one character, to allows you to build your character into the world around! not to create tons of clone for be able to do what you want. is not WoW, indeed they have copy some stuff from it, but they are not wow and mustn't continue to copy it! WoW did work because it was the one that did make the genre know, most people did stay on it because they had not the will to try something else.

    what you ask is not different to say, we must limitate the number of jobs you can play with your character to 3! if the do this, seriously i'm out! that what they are trying to do with the craft, limitate the number of jobs we can do on this aspect of the game to 3. how many time before they do the same with the combat jobs? no we must say stop!

    other point, you are the one saying we must'nt force people to do omnicrafting, but you are the one saying us to do alt.... but i don't want to do alt, i have my character since the Day1 of the V1 why i must create another one? because people coming from wow are complaining that other people that take time and do the effort to simply level up the other jobs, that don't means they use it only they get the cross skill, do have an advantage? give the reason now to level up other craft? give me the reason now to have the arsenal system?

    you are one of the people that can't adapt to the game asking to change it to something it was not means to be!
    (4)
    Last edited by silentwindfr; 08-24-2015 at 11:58 AM.

  10. #130
    Player
    Yumi_umi's Avatar
    Join Date
    Nov 2013
    Posts
    2,138
    Character
    Yumi Umi
    World
    Adamantoise
    Main Class
    Goldsmith Lv 90
    But then again the majority in this thread haven't/ can't even attempt 2 star crafts so i don't think u'll even be able to touch specialist crafting lmao.
    So maybe before half of u squawk ur mouth off u should try and do SE's current content before saying doomsday about the next.
    Just saying the truth u theory crafter.
    (1)

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