I've never understood the recent hate for the "Hard Mode" dungeons. Besides the general setting, they've always been completely different from their Normal counterpart. They're usually so different that if SE had called them something else you'd be none the wiser. The trash mobs and bosses are different. The mechanics are different. You often times don't even traverse the same path between the two different versions. Some people act like just because they share the same name that the Hard Mode is an exact copy, only with scaled mobs.