I'm proper hype for pharos hard!! I love the music in there!!
I'm proper hype for pharos hard!! I love the music in there!!
Sounds pretty good, anxious to see if the gold saucer will become interesting again and hopefully they add a lot to the vendor to entice people to participate. We are in need of more rewards of all types, to work towards.
Im cautious about the airship thing...I think its excellent if they do indeed allow access for those with no FC or ship (about time ppl are not divided because of that)
But..idk, if i know se....its just not gonna quite be worth the time.
Its just my gut feeling, I cant shake it lol, that it will be either too difficult for the majority...and/or the rewards will be underwhelming, some thing will limit things so much that it will not be as popular as they expect...we will have to see, hope I am wrong though!
Hard mode dungeons are so different from the original that it is not really a rehash at all so tha'ts cool too.
I do wish that they would finally deal with all of the UI, game play, housing qol and improvement suggestions that have been floating around for 2 years before adding anything new. Imo, these are just as needed and have been in existence far too long already.
♥ MORE HIGH HEELS + INSTANCED HOUSING! ♥!
The moment we would get something new I had a feeling this complaint would stir up.
I've made this point before, and I will say it again. We're dealing with a singular set crew who can only do so much within a specific time-frame. The more variety of content they produce, the more you take away time-wise from their production schedule. For us to get something new for them to update - something had to give.
I also predicted groans towards any content not being endgame progression orientated being designated 'not worth it' and ignored. But we've yet to see what sort of impact this new content is.
Anyways, once the new systems are stable and can be added into the update rotation we may see a return to our 'normal' update schedule.
I think the problem with diverting attention content away from the endgame, and into something else is that they haven't proven that they can do that successfully. They've attempted to create fun things like Triple Triad and Chocobo racing, but in the end all they did was create an endless, infuriating grind, specifically referring to Triple Triad here. You're right that we shouldn't try to judge it before it's out, but I'm willing to bet the Verminion game is going to be yet another unfun grind. I have hopes for airship exploration, let's just they butcher that with boring grinds too.
Last edited by Colorful; 08-22-2015 at 08:36 PM.
To be fair, you can say that about every piece of content they create.I think the problem with diverting attention content away from the endgame, and into something else is that they haven't proven that they can do that successfully. They've attempted to create fun things like Triple Triad and Chocobo racing, but in the ende all they did was create an endless, infuriating grind, specifically referring to Triple Triad here. You're right that we shouldn't try to judge it before it's out, but I'm willing to bet the Verminion game is going to be yet another unfun grind. I have hopes for airship exploration, let's just they butcher that with boring grinds too.
People can criticize the content, an that's fair. But say that to those who've collected a full deck of Triple Triad cards and/or do tournaments regularly to go for the ones they haven't, and you're insulting their pastime.
Let's get something out of the way here - progression is a Grind. No matter how you spin it, the idea of working for a goal categorically qualifies it for being a 'Grind'. So no matter who's sensibilities you appeal to, you're going to have someone complain. This is what we got here. People asked for new, but when we got new, people complained about not enough old.
The more plates we keep asking SE to spin, the more plates are simply going to be dropped.
As far as catering to endgame... just look at those Alex Savage Clear numbers. They rate in the hundreds. at the lowest of floors. We don't need more distribution in endgame right now, we need more people interested in clearing what we have.
Insulting their pastime? I'm not saying the content doesn't have its place, it most definitely does, but the absurdity of the grind is what doesn't have its place. I've seen countless people complain about some of the crazy and unfair rules with NPC in TT, paired up with low drop rates. That's not exactly fun. It can be a grind without involving things like that.
If you're just looking at Savage, sure. But take a look at normal mode, almost 200,000 people have beat that.
Here's the catch 22 there. If there wasn't those stalling tactics, they'd have their cards, be bored, complain that there's nothing to do and there's not enough 'content' in the game. Some people are going to complain and have genuine critsism, and some people are just griping as they eat up the content. Again, not all content is to appeal to all people: Good example is in Alex Normal vs Savage.Insulting their pastime? I'm not saying the content doesn't have its place, it most definitely does, but the absurdity of the grind is what doesn't have its place. I've seen countless people complain about some of the crazy and unfair rules with NPC in TT, paired up with low drop rates. That's not exactly fun. It can be a grind without involving things like that.
If you're just looking at Savage, sure. But take a look at normal mode, almost 200,000 people have beat that.
As far as Alexander Story - the 200k that cleared the 8 man raid for that? That's a bloody success story right there. Content tuned just right to make you move on your feet but not be punishing enough to push people away from it. However, it's also probably the reason why Savage is so underpopulated. People complete that, look at the rewards in Savage and go "Meh, not worth it. I'll upgrade my Esoterics in Void Ark"
I was being facetious. I'm bemused by the idea that people complain about dungeons until they lose them, and then complain they don't have them. It's laughable how mixed and self-contradicting our player base is.I rotated what dungeons I did. Since raid consisted of clearing fcob in an hr on Tuesday nights, we kinda needed it.
Yes one dungeon will suck but hey, getting the "oh god this one" dungeons is part of the fun really xD.
Also if we follow your logic the patch could consist of 1 dungeon. Whole game could consist of 1 dungeon.
At least raid is quite a long project atm...
Have you ever done a hard mode? It's hardly 'recycled'. While it uses the same map, the map itself is changed, the boss encounters are different and it effectively plays like something completely new.
Last edited by Hyrist; 08-22-2015 at 10:19 PM.
Off topic: how/where do you see how many people have cleared content? I'm very curious!
On Topic: I don't get how anyone can consider HM's 'recycled' or 're-skins'. It's different layout, different trash, different bosses, different mechanics. The only thing reused is the art/theme (or skin :P)
so they give us some minion fighting 5 mins of lols and forget lulz content instead of a 3rd new dungeon, k.
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