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  1. #1
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Nekodar View Post
    People made it difficult by ignoring boss mechanics.
    First boss spawned adds at fixed percentages of health. Kill adds and go back to boss, no problem... But most people insisted on just trying to burn boss.
    Last boss was difficult because Siren wasn't silenced/stunned making it very hard on the healer for one specific move...

    All in all, people found it hard because they wanted to burn everything instead of dealing with easy mechanics.
    No, it was not just that.
    All four bosses used the "adds spawn at X% HP" mechanic, but because most players were in i70 to i90 gear and PS and it was tuned for i60 problems started occurring in the bosses timings.

    It was fairly easy to unintentionally burn the 1st boss to the second add wave trigger when the first set of dogs were spawning. This would not have been so bad if the debuff the dogs and the boss' AoEs applied wasn't a near instant kill explosion when you got to many stacks.

    Zu (2nd Boss) gained enrage stacks for each egg broken and lost them over time. Because the eggs started hatching based on the boss' hp% but the enrage stacks fell off based on time a group, doing the mechanics properly (kill only the hatching eggs) would cause an enrage if your dps was to good.

    Siren herself was basically a semi-HM Primal fight. One of her adds would chase and gaol the tank/healer if it caught them, every so often she would do a wide charge through the center or a room wide aoe that require being in the center to dodge (and it was random if she would charge or aoe each time), did a the healing down debuff was every 30 seconds on a fairly short cast and she was the first appearance of a "heal to full to remove" debuff in game. If you did to much damage to fast you could end up having the adds spawn when the tank/healer needed to do something.

    All of that combined made for a dungeon that was not worth the rewards it gave.
    (1)

  2. #2
    Player
    Twilite's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,478
    Character
    Miranda Madison
    World
    Twintania
    Main Class
    White Mage Lv 80
    Quote Originally Posted by zcrash970 View Post
    Well before it was nerfed, a lot of people found it hard >.>
    No idea why though
    Pushing boss too hard would cause a billion dogs to spawn. Yeah, it sucks overgearing that place even for nerfed one.

    Well ninja'd kinda.
    (0)

  3. #3
    Player
    Hyouretsuzan's Avatar
    Join Date
    Aug 2013
    Posts
    221
    Character
    Hyouretsuzan Vlondett
    World
    Behemoth
    Main Class
    Summoner Lv 90
    Quote Originally Posted by SasukeUchiha81 View Post
    Never knew anyone Rage Quit that easy dungeon before.. o.O
    Wiping on the first boss 5 times usually was the reason they would leave.
    (2)

  4. #4
    Player
    Akuryu's Avatar
    Join Date
    Jul 2014
    Posts
    168
    Character
    Aku Ryu
    World
    Sargatanas
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Nadirah View Post
    And you thought people ragequit Pharos before... Lol
    No dungeon marked as "(Hard)" has ever been truly difficult, and Pharos Sirius (Hard) will be no different. It will be the same difficulty as Fractal and Neverreap, and we will all be bored with it after a week.
    (6)

  5. #5
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Akuryu View Post
    No dungeon marked as "(Hard)" has ever been truly difficult, and Pharos Sirius (Hard) will be no different. It will be the same difficulty as Fractal and Neverreap, and we will all be bored with it after a week.
    uhm, well neverreap was annoying already the first time doing it - it still is.
    fractal is still ok.
    i never do them outside of roulette, though.
    (0)

  6. #6
    Player
    Zohar_Lahar's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    1,381
    Character
    Zohar Lahar
    World
    Jenova
    Main Class
    Viper Lv 100
    I hope Neverreap and Fractal Continuum stay in Expert Roulette.
    (22)

  7. #7
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Zohar_Lahar View Post
    I hope Neverreap and Fractal Continuum stay in Expert Roulette.
    i hope they remove neverreap, from the game. incredibly boring.

    ehm, well i'm not holding my breath or anything, but they could add more dungeons, and keeping it a secret atm - like they haven't shown the new primal.
    (0)

  8. #8
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Pharos was the last really difficult dungeon this game had before it was nerfed. I'm actually hoping the hard mode will bring back memories for some.
    (6)

  9. #9
    Player
    Belhi's Avatar
    Join Date
    Feb 2015
    Posts
    3,016
    Character
    J'talhdi Belhi
    World
    Bismarck
    Main Class
    Conjurer Lv 90
    To be honest, the Hard Modes of dungeons have always been different enough in layout and encounters for it not to bother me that they are reusing terrain assets. Its not like its the exact same dungeon just with harder hitting mobs.
    (11)

  10. #10
    Player
    DragonSlayer45's Avatar
    Join Date
    Aug 2013
    Posts
    870
    Character
    Adrian Ryder
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Pharos Sirius was nerfed so hard, they removed trash mobs for whatever reason. I don't remember anything threatening about the trash other than the Elementals and letting Banish III go off.

    I don't remember ever wiping to the first boss pre-nerf/overgearing it. Overgearing the first boss seems to have done more harm than good.

    I had the odd group that would wipe to Zu occasionally because they thought somehow killing all the eggs was a great idea, and Tyrant was always an lolboss. It was Siren that was mostly causing the issues with groups. Lunatic Voice going off made it more rough on the healer than it needed to be and I'm not sure if the debuff was dispellable pre-nerf. Her outgoing damage hurt a lot more if I remember right.
    (1)
    Last edited by DragonSlayer45; 08-22-2015 at 05:50 PM.

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