Saint Mocianne Arboretum and Hardmode Pharos Sirius ?? this for 3.1 ?

Saint Mocianne Arboretum and Hardmode Pharos Sirius ?? this for 3.1 ?


It appears so. I knew the Arboretum was sketchy.



I was under the impression we were getting new dungeons and not hard modes of older dungeons.
<--Giver of yarns, not the giver of darns :3
Follow me on Twitter @Antanias_
Seems like that's not the case, and with only two dungeons it's disappointing. Let's hope that the airship exploration is interesting enough to be a replacement for that missing dungeon (although the visuals being similar to Neverreap with all the floating islands already put me off).
Arboretum looks interesting though.



Is it this one?Seems like that's not the case, and with only two dungeons it's disappointing. Let's hope that the airship exploration is interesting enough to be a replacement for that missing dungeon (although the visuals being similar to Neverreap with all the floating islands already put me off).
"We’re planning to introduce new content where you explore uncharted islands with your crafted airships. Multiple parties can explore the same island at the same time. The concept will be to defeat lots of strong monsters. Gathering nodes are also available on these islands, so once the island is secured by the battle team, gatherers will be able to gather items to take back.
We wanted to give an old MMO-like feel for this one, and for FFXIV it'll be fresh content that hasn't been seen before."
If it is.. I would've preferred to get the third dungeon as my FC still doesn't have house, and no access to airship crafting.![]()


Yoshida said there will be an airship from Ishgard for players without housing. (Actually he said that it would be for players without an FC, coyly trying to avoid the issue that many FCs can't find houses.)
It leaves me wondering what advantage there will be to actually having the airship though, because they are a fair investment. I've blown through about 12 stacks of coke so far, and I'm just getting started.
Now, what was weird is that he said there would be super difficult monsters there, like level 80-90. Not sure how monsters of that level would work, since our accuracy would theoretically be nil.
As for Pharos Sirius, I actually like the idea of revisiting dungeons like we do. It's almost always a completely different experience, and we get to know how the location has changed overtime due to our previous actions. Halati was cleared of monsters and became a fighting arena again, the longstop got taken over by a rival faction of goblins, Haukke manor became the haunting ground of the voidsent that the previous owner had sacrificed herself to, etc.
I keep looking at Pharos Sirius from the outside, and I wonder if the lighthouse will actually be repaired in the story like they claim they are trying to do. Now we get to see the result of the repairs in a new dungeon. When you compare that to other mmos which have static story elements that never evolve (ie. hard mode is just the same exact group of cultists with the same boss and everything), I really like the direction choose in FFXIV.
Last edited by Gunspec; 08-22-2015 at 05:30 PM.

SE, please for the love of god can you please stop pushing the 2 Expert Dungeon down to high when you released 2 new Dungeon? Please just add it on top of the Expert one that we currently have. Once you have 4 Dungeon in the Expert and are releasing another 2 New Dungeon, then go ahead and move the 2 old one down to high.
I find myself really overwhelm now with so many Dungeon to unlock just for a High Roloutte because they keep pushing Expert Dungeon down to High. Not only that, but I'm getting tired and bored really fast that I can only grind 2 Dungeon on Expert.

Going to agree with this. I like having variety for EXDR, and I'd personally be fine with ilvl-capped versions of the previous Expert Dungeons appearing in EXDR.SE, please for the love of god can you please stop pushing the 2 Expert Dungeon down to high when you released 2 new Dungeon? Please just add it on top of the Expert one that we currently have. Once you have 4 Dungeon in the Expert and are releasing another 2 New Dungeon, then go ahead and move the 2 old one down to high.
I find myself really overwhelm now with so many Dungeon to unlock just for a High Roloutte because they keep pushing Expert Dungeon down to High. Not only that, but I'm getting tired and bored really fast that I can only grind 2 Dungeon on Expert.

I believe the reason given for only adding two new dungeons from now on was so that they could put more development time into things other than just dungeons for content patches. 3.1 promises to add a lot: An entire new system to the Gold Saucer on par with TT and Chocobo racing, a substantial expansion to FC airships, and QoL additions for the housing system; all of which are no small feat. Hopefully, that trend continues moving forward.Seems like that's not the case, and with only two dungeons it's disappointing. Let's hope that the airship exploration is interesting enough to be a replacement for that missing dungeon (although the visuals being similar to Neverreap with all the floating islands already put me off).
Arboretum looks interesting though.
That said, I'll admit that I was a little disappointed that one of the two new dungeons is a hard mode.
The thing is we got all that, without sacrificing dungeons in 2.x, didn't we? The marriage system, FC/Personal housing system (not just QoL changes) the entirety of the Gold Saucer (2 big games, minigames, the area, rewards). The only big thing we're getting otherwise that's different is the Airship changes, which is why I'm hoping it'll be somewhat decent.I believe the reason given for only adding two new dungeons from now on was so that they could put more development time into things other than just dungeons for content patches. 3.1 promises to add a lot: An entire new system to the Gold Saucer on par with TT and Chocobo racing, a substantial expansion to FC airships, and QoL additions for the housing system; all of which are no small feat. Hopefully, that trend continues moving forward.
That said, I'll admit that I was a little disappointed that one of the two new dungeons is a hard mode.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote




