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  1. #11
    Player
    SinisterJointss's Avatar
    Join Date
    Aug 2014
    Posts
    236
    Character
    Shadow Menace
    World
    Behemoth
    Main Class
    Archer Lv 59
    Quote Originally Posted by Alberel View Post
    There seem to be an awful lot of people in this thread with no idea what skill bloat is...

    On my MCH I have three flat damage % cooldowns: Blood for Blood, Raging Strikes and Hawk's Eye. These three all do more or less the same thing and serve the same purpose. That means I am pressing three buttons (usually all at the same time) to do something that could easily be consolidated into one single button. That is skill bloat.

    Rouse and Spur for SMNs is also skill bloat
    Rouse and Spur are two totally different skills lol (one is for scholar the other is for smn so they CANT be used together) One increases healing potency of your pet the other increases the magic damage. Im sure you can figure out which one goes with which.

    On your mch you have BfB ( A lancer skill, Increases damage if cross class by 10% for drg 30%) Raging Strikes (Bard Skill that increases dmg by 20%) and Hawks Eye (Increases Dex 15% and guarantees all attacks land) How is that bloat? Its not. Give me more examples of bloat, I like shooting things down.

    At least look at the abilities before you come guessing

    Quote Originally Posted by Aegrus View Post
    Even though there are the typical narsisitic replies of, " YOU DON'T SPEAK FOR ME" or variations thereof that do nothing to advance the conversation other than assert that the poster is a special snowflake, there are plenty of people that bring up good points and better examples.



    This guy gets it. Having multiple flat damage increase skills, multiple direct damage long cd skills (Trick attack is the only one that stands out as a useful utility) is boring. I know people are gonna find one specific example where some skill has a chance to shine, but I am sure many more can think of 99+ other times that its just another redundant skill that takes focus from gameplay to the action bars to watch when abilities are coming off CD.

    That is the problem, when looked at individually, they don't seem like a big deal, but when classes have loads of these, it draws attention to the action bars needlessly. This is where addons can remedy some of it to help watch when cds come up, or the developers can realize that this detracts from gameplay and redesign skills to combine with other redundant skills.
    There are 2 flat damage increase skills in the game -- Raging Strikes and bfb. Guess which classes have access to BOTH? Brd/Mch -- No other class has access to them both.

    The melee's have access to internal release and bfb (two skills that do two different things) Sure they both increase damage in their own way but again, belong to two different jobs.


    Also the fact that you say quelling strikes is useless or that nobody uses it just baffles me. Let a blm not use it during their burn ( on grouped trash or a boss, raid or dungeon) and watch them die.
    (3)
    Last edited by SinisterJointss; 08-21-2015 at 10:42 AM.