Again, it seems like minor stuff, but still makes a difference. Considering it feels long on MCH (which only has one buff and one DoT to maintain), it's worse on BRD with 2 DoTs and a buff.Sorry, maybe I'm missing a situational context here, but there's no difference in multi-dotting now if you don't have to move. With or without WM, you couldn't cast more than one DoT per GCD, so you'd always spend 5 (minus skill speed) seconds applying your two DoTs to another target.
At best, you may be missing 3 seconds' worth of not being able to shoot OGCDs at the focus target if you swapped between the alternate targets to shoot a DoT, then back to focus target until GCD was up, then back to alt target for the second DoT.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.