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  1. #1
    Player
    Farendol's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    18
    Character
    Farendol Zindol
    World
    Moogle
    Main Class
    Conjurer Lv 51
    I really think they let the Bard (and machinist) classes down by adding movement restrictions. There must have been a better way to buff the class without adding an entirely new play style.

    On Moogle server, at least, its created a bit of a gap in bard numbers. I regularly see posts on PF advirtising to fill the support role that now, seemingly no one but the dedicated few, are playing.
    (7)

  2. #2
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Farendol View Post
    I really think they let the Bard (and machinist) classes down by adding movement restrictions. There must have been a better way to buff the class without adding an entirely new play style.

    On Moogle server, at least, its created a bit of a gap in bard numbers. I regularly see posts on PF advirtising to fill the support role that now, seemingly no one but the dedicated few, are playing.
    /raises hand :P
    (0)

  3. #3
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Farendol View Post
    I really think they let the Bard (and machinist) classes down by adding movement restrictions. There must have been a better way to buff the class without adding an entirely new play style.

    On Moogle server, at least, its created a bit of a gap in bard numbers. I regularly see posts on PF advirtising to fill the support role that now, seemingly no one but the dedicated few, are playing.
    I'm sure I've said it before, but given that other than T11 and maybe one other instance where I HAD to stay on the move throughout the fight, there's never been reason I needed to move around that much. The freedom is nice, yes, but necessary? No. When you add to that the fact that you can still move within the last .30 sec of a cast freely without interrupting your attack, movement is still possible, albeit not constant. This is something I'd done as both a WHM and BLM who have longer cast times too.

    By now, someone somewhere is thinking "yes yes, that's been said, whatever", fact is, having level MCH to 60 and casually getting BRD to 54 (just got Empyrial Arrow and fell in love all over again) I've tested each and every new skill, and my ability to use it smoothly, and I've done exactly that. I'm not saying Minuet doesn't have its clunky moments, but it's not so unusable or game-changing for someone that didn't waste movement before. If anything, it's a reward for being adaptable, and I'm grateful for it.
    (3)

  4. #4
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by ThirdChild_ZKI View Post
    I'm sure I've said it before, but given that other than T11 and maybe one other instance where I HAD to stay on the move throughout the fight, there's never been reason I needed to move around that much. The freedom is nice, yes, but necessary? No.
    As I've said, mobility is nice when wanting to set up Straight Shot's buff and your DoTs while getting into position (I don't stack near casters and heals, specially in fights with targeted telegraphs). Not to mention WM means bye bye multi-dotting (too much time spent casting that over attacking the focus target), which BRDs are more dependent on for BL procs (which aren't efficiently weaved in because those cast bars won't let you use off-GCD skills). The mob moving and you having to reposition and being able to refresh buffs/DoTs on the move while getting into position again (like you've been able to for 51 levels) is also gone. It sounds like minor stuff, but it does affect the flow of the job's gameplay.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  5. #5
    Player
    Aiselia's Avatar
    Join Date
    Feb 2015
    Posts
    437
    Character
    Shandraya Heavenswind
    World
    Famfrit
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Duelle View Post
    Not to mention WM means bye bye multi-dotting (too much time spent casting that over attacking the focus target)
    Sorry, maybe I'm missing a situational context here, but there's no difference in multi-dotting now if you don't have to move. With or without WM, you couldn't cast more than one DoT per GCD, so you'd always spend 5 (minus skill speed) seconds applying your two DoTs to another target.

    At best, you may be missing 3 seconds' worth of not being able to shoot OGCDs at the focus target if you swapped between the alternate targets to shoot a DoT, then back to focus target until GCD was up, then back to alt target for the second DoT.
    (2)

  6. #6
    Player
    aabe's Avatar
    Join Date
    Jul 2014
    Posts
    145
    Character
    Aika Kayoi
    World
    Balmung
    Main Class
    Archer Lv 70
    Quote Originally Posted by Aiselia View Post
    .
    Yeah, I disagree with what you're quoting too, bye-bye multidot is not a thing AT ALL

    If you want the best DPS you want to be gunning out the highest potency possible for that gcd, if an extra dot is applicable you are gaining a LOT of damage just from the dot alone nevermind procs.
    If anything it's better now, for sustained multidotting you aren't burning nearly as much TP and you're spending less GCDs to keep multidots up.
    (2)

  7. #7
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Aiselia View Post
    Sorry, maybe I'm missing a situational context here, but there's no difference in multi-dotting now if you don't have to move. With or without WM, you couldn't cast more than one DoT per GCD, so you'd always spend 5 (minus skill speed) seconds applying your two DoTs to another target.

    At best, you may be missing 3 seconds' worth of not being able to shoot OGCDs at the focus target if you swapped between the alternate targets to shoot a DoT, then back to focus target until GCD was up, then back to alt target for the second DoT.
    Again, it seems like minor stuff, but still makes a difference. Considering it feels long on MCH (which only has one buff and one DoT to maintain), it's worse on BRD with 2 DoTs and a buff.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  8. #8
    Player
    aabe's Avatar
    Join Date
    Jul 2014
    Posts
    145
    Character
    Aika Kayoi
    World
    Balmung
    Main Class
    Archer Lv 70
    Quote Originally Posted by Duelle View Post
    Again, it seems like minor stuff, but still makes a difference. Considering it feels long on MCH (which only has one buff and one DoT to maintain), it's worse on BRD with 2 DoTs and a buff.
    Well I mean, in your argument, teeeechnically it takes "longer" to multidot, because it takes a 1.5 second cast before your dot applies, but if you're going to multidot while there is a specific target that needs to be focused, the time it takes is the same.

    I said it earlier in the thread but it's basically what aiselia said. There ISN'T a difference compared to before, whether or not you have a cast time, as long as your GCD is longer than your cast time it is the same.

    WM off WB -> VB will take you 5 seconds. WM on WB -> VB will take you 5 seconds.
    (1)
    Last edited by aabe; 08-21-2015 at 03:45 AM.

  9. #9
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Duelle View Post
    Again, it seems like minor stuff, but still makes a difference. Considering it feels long on MCH (which only has one buff and one DoT to maintain), it's worse on BRD with 2 DoTs and a buff.
    Practically speaking, it's still the same output since you only ever use 1 weapon skill every 2.5 seconds regardless of cast time or not. It's just not a very fun or engaging way to do so (like SMN mutli dotting without bane). Then there's trying to use up them procs...

    Quote Originally Posted by aabe View Post
    Well I mean, in your argument, teeeechnically it takes "longer" to multidot, because it takes a 1.5 second cast before your dot applies, but if you're going to multidot while there is a specific target that needs to be focused, the time it takes is the same.

    I said it earlier in the thread but it's basically what aiselia said. There ISN'T a difference compared to before, whether or not you have a cast time, as long as your GCD is longer than your cast time it is the same.

    WM off WB -> VB will take you 5 seconds. WM on WB -> VB will take you 5 seconds.
    His argument is also talking into context of multi dotting on the move. And it's just me, cycling through target through target to mutli dot with cast times just feels wrong and unengaging until it's all finally set up. let alone trying to use up all the RoD resets as they come up as well.
    (1)
    Last edited by RiceisNice; 08-21-2015 at 03:49 AM.
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  10. #10
    Player
    aabe's Avatar
    Join Date
    Jul 2014
    Posts
    145
    Character
    Aika Kayoi
    World
    Balmung
    Main Class
    Archer Lv 70
    Quote Originally Posted by RiceisNice View Post
    .
    There isn't really multidotting on the move tho outside of dungeons so I assumed they weren't making that argument
    (0)