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  1. #1
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    Cept on 2 mob fights like A1S.
    Or fights that require repeated movement and target losses, like A3S.
    (1)

  2. #2
    Player
    OneWingedSora's Avatar
    Join Date
    Apr 2014
    Posts
    507
    Character
    Mala Liath
    World
    Balmung
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Kenji1134 View Post
    Cept on 2 mob fights like A1S.
    Or fights that require repeated movement and target losses, like A3S.
    On 2 mob fights, they should come out equal. BLMs superior ST and Thunderclouds multidotting will make up for SMNs multidotting. I don't know what you mean with A3S, I have never lost Enochian there after my first clear and I haven't seen a higher SMN parse than the top BLM parses there either.
    (0)
    Kairi™

  3. #3
    Player
    Craiger's Avatar
    Join Date
    Oct 2013
    Posts
    747
    Character
    Atiqa Craiger
    World
    Phoenix
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by OneWingedSora View Post
    On 2 mob fights, they should come out equal. BLMs superior ST and Thunderclouds multidotting will make up for SMNs multidotting. I don't know what you mean with A3S, I have never lost Enochian there after my first clear and I haven't seen a higher SMN parse than the top BLM parses there either.
    I haven't played BLM yet in 3.0, but I'm guessing it all comes down to skills on this subject...

    From what I've seen, BLM seems to be in a very good spot, just like you say, and it looks like it's more a case of BLM being a challenge to play correctly. At least compared to 2.X.

    So to players out there, SE don't balance according to what an average player can do, they look at the maximum performances. They ofc don't want one job to be 10 times harder or something, but there are harder and easier jobs in this game, and that has always been the case.
    (0)

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