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  1. #1
    Player
    PlumpyMcduff's Avatar
    Join Date
    Mar 2015
    Posts
    222
    Character
    Plumpy Mcduff
    World
    Coeurl
    Main Class
    Marauder Lv 50

    3.1 Balance/QoL Request Megathread

    .

    Bard/Machinist

    Please reduce Gauss Barrel/Wanderer's Minuets' recasts to 10 seconds.

    I know popping in & out of those stances should be a conscious decision but 15s is overly long IMO.


    Machinist

    Take the potency off of Blank Shot (the knockback) & reduce the CD of Reload to 45 seconds as compensation.

    This would do wonders. Not only would this mean we wouldn't need to use it to up our DPS (less harassment in Dungeons/PVE = win-win), it'd also mean that Reload lines up with every other Wildfire (much smoother gameplay).

    Also, please enhance a number of MCH's animations/visuals... Gauss Round, Heartbreak, & Wildfire in particular.

    I know the class isn't meant to be incredibly flashy but it's too underwhelming at the moment. A tracer visual to the Rook Autoturret attack would be awesome too & easy to design/implement.

    .
    (6)

  2. #2
    Player
    Geardagas's Avatar
    Join Date
    Jul 2015
    Posts
    119
    Character
    Paito Maito
    World
    Adamantoise
    Main Class
    Bard Lv 60
    BARD

    Increase potency on some attacks.

    I understand we're a support class and that our DPS should be naturally lower, but our support simply isn't strong enough to warrant a DPS gap this significant.

    Eliminate Quick Nook, reduce Wide Volley's TP to what quick nook's is, and give RoD a useful debuff.

    Having two AoEs with the same potency but different TP costs is just dumb. Consolidate them into WV, and give RoD a resistance debuff or something useful.
    (11)
    Last edited by Geardagas; 08-16-2015 at 04:27 AM. Reason: wrong abbreviations lol

  3. #3
    Player
    Clarkamite's Avatar
    Join Date
    Dec 2013
    Posts
    217
    Character
    Firelord Azula
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Geardagas View Post
    BARD

    Increase potency on some attacks.

    I understand we're a support class and that our DPS should be naturally lower, but our support simply isn't strong enough to warrant a DPS gap this significant.
    I don't know where it got lost in the ether, but your foe rec alone can add a lot of DPS. It's up to the casters in your group to actually be good and utilize that tool to the max (its not an instant for sure massive DPS boost), but you're severely under appreciating how much DPS you can add with just that one song.
    (4)

  4. #4
    Player
    Greywolfamakir's Avatar
    Join Date
    Aug 2013
    Posts
    311
    Character
    Greywolf Amakir
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Clarkamite View Post
    I don't know where it got lost in the ether, but your foe rec alone can add a lot of DPS. It's up to the casters in your group to actually be good and utilize that tool to the max (its not an instant for sure massive DPS boost), but you're severely under appreciating how much DPS you can add with just that one song.
    ~6%-7% Magic damage increased, ~13%-14% using Battle Voice.
    (1)

  5. #5
    Player
    Clarkamite's Avatar
    Join Date
    Dec 2013
    Posts
    217
    Character
    Firelord Azula
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Greywolfamakir View Post
    ~6%-7% Magic damage increased, ~13%-14% using Battle Voice.
    I'm not sure what this adds to what I said.

    I'm simply stating that the increase from a timely and well placed Foe Rec is really massive. Assuming your casters don't suck. Mathematically speaking, sure if those are the numbers then great but 6-7% seems to be making it sound smaller than it really is like in practice. It can make all the difference on actual parse numbers is my point and therefore Bard's utility is not as small as was implied.
    (0)
    Last edited by Clarkamite; 08-16-2015 at 11:22 AM.

  6. #6
    Player
    Kelevra's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    77
    Character
    Kelevra Vice
    World
    Adamantoise
    Main Class
    Dark Knight Lv 70
    Bard:

    Rain of Death debuff changed to Piercing Resistance down (Bard should still have access to this if a Dragoon isn't around)

    Wide Volley changed from weapon skill to an OGCD ability that can now spread Venomous and Windbite to nearby targets

    while under Minuet
    - Barrage allows a single target weapon skill to hit 4 times now
    - River of Blood trait now increases potency of Bloodletter/Rain of Death whenever reset by Venomous or Windbite and are not on cooldown (up to 2 potency increases---potency increase has a 10-12 sec duration)
    - Sidewinder is now affected by Flaming Arrow and can have a possible 3rd potency increase (if target is inflicted with both Venomous and Windbite, while standing in the Bard's Flaming Arrow...potency will be increased to 450---I think that's what it was pre nerf)
    (7)
    Last edited by Kelevra; 08-16-2015 at 12:25 PM.

  7. #7
    Player
    Greywolfamakir's Avatar
    Join Date
    Aug 2013
    Posts
    311
    Character
    Greywolf Amakir
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Clarkamite View Post
    I'm not sure what this adds to what I said.

    I'm simply stating that the increase from a timely and well placed Foe Rec is really massive. Assuming your casters don't suck. Mathematically speaking, sure if those are the numbers then great but 6-7% seems to be making it sound smaller than it really is like in practice. It can make all the difference on actual parse numbers is my point and therefore Bard's utility is not as small as was implied.
    Foe Requiem adds between 6% and 7% damage magic, for every magic skill used, mathematically speaking and in practice. If You think that 6%-7% is a "massive amount of damage increases" I don't agree with You. If Battle Voice is active, every magic spell is increased by 13%-14%, mathematically speaking and in practice. You can test it, or You can follow your "intuition", like You prefer. I tested it, but I can be wrong.
    (0)

  8. #8
    Player
    Geardagas's Avatar
    Join Date
    Jul 2015
    Posts
    119
    Character
    Paito Maito
    World
    Adamantoise
    Main Class
    Bard Lv 60
    Quote Originally Posted by Clarkamite View Post
    I don't know where it got lost in the ether, but your foe rec alone can add a lot of DPS. It's up to the casters in your group to actually be good and utilize that tool to the max (its not an instant for sure massive DPS boost), but you're severely under appreciating how much DPS you can add with just that one song.
    I agree, but it's not like we can magically make casters appear. No BLM or SMN in your group, none of that matters. It's out of our control.
    (1)

  9. #9
    Player
    Clarkamite's Avatar
    Join Date
    Dec 2013
    Posts
    217
    Character
    Firelord Azula
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Geardagas View Post
    I agree, but it's not like we can magically make casters appear. No BLM or SMN in your group, none of that matters. It's out of our control.
    I think the fact that they gave bards that ability is what makes their DPS lower. It's SE's way of encouraging there to be a caster in each group. There's a really small chance a group is going to bring a Bard and then three physical DPS. And even in that case the utility of bringing Paeon to the table at the very least makes it so your melee don't run dry which would be a bigger DPS loss than the amount it lowers the Bard.
    (0)

  10. #10
    Player
    EzekielLuminous's Avatar
    Join Date
    Aug 2015
    Posts
    6
    Character
    Ezekiel Luminous
    World
    Goblin
    Main Class
    White Mage Lv 60

    BLACKMAGE

    - Lower cast time of Fire IV and Blizzard IV
    - Lower potency of Fire IV and Blizzard IV to sync up with Lowered Cast Times.
    - Give a buff to cast while on the go. (reasonable cool down)
    - No GCD on Thunder proc's.
    (4)

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