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  1. #1
    Player
    Butcherboy's Avatar
    Join Date
    Feb 2014
    Posts
    527
    Character
    Commodore Butcherboy
    World
    Cactuar
    Main Class
    Pugilist Lv 60
    When is 3.1 suppose to come out? And I wonder if there will be more QoL changes for jobs that received updates on 3.07.
    (1)

  2. #2
    Player
    Kaaisen's Avatar
    Join Date
    Apr 2014
    Posts
    55
    Character
    Kai Yunae
    World
    Moogle
    Main Class
    Ninja Lv 70
    NINJA :

    Sneak Attack

    This spell is just useless, just change it.
    Make it like a powerless OGCD attack OR the third combo attack of shadowfank, even if it's still from face and lower potency, still better than a useless 500 potency...
    (1)
    Last edited by Kaaisen; 08-29-2015 at 11:35 PM.

  3. #3
    Player
    Azure_Demon's Avatar
    Join Date
    Sep 2015
    Posts
    1
    Character
    Azure Demon
    World
    Coeurl
    Main Class
    Machinist Lv 60
    Machinist

    Increase Proc chance to 65% on Split and Slug and lower clean shot potency down to 190 for compensation
    Remove Potency on Blank, lowering the cd on reload to 40 secs while increasing the cd of Blank Shot to 40 secs as well
    Gauss rifle to a 10 sec cd would be nice
    Switch Head graze to a stun and supressive to a silence (Silence is basically useless in this game now.)
    Potency on lead shot to 50 so atleast we could slightly compete with the bard's DoT damage
    (0)
    Last edited by Azure_Demon; 09-03-2015 at 12:29 PM.

  4. #4
    Player
    Greedalox's Avatar
    Join Date
    Jul 2015
    Posts
    1,285
    Character
    Blufnix Greedalox
    World
    Diabolos
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Azure_Demon View Post
    Machinist

    Potency on lead shot to 50 so atleast we could slightly compete with the bard's DoT damage
    I think competing with a Bards DoT damage is a non-issue. The two classes ARE allowed to have a difference.
    (2)

  5. #5
    Player
    zlotjko's Avatar
    Join Date
    Dec 2013
    Posts
    49
    Character
    Zli Diabetichar
    World
    Cerberus
    Main Class
    Pugilist Lv 50
    Monks:
    give an offensive raid wise ability that some other job has but with lower potency (as a cross-class, like from nin or drg, since both of them can take mantra)

    add a +5 % magic damage received on the target on some unique monk skill (like true strike/demolish) to be an equivalent of the piercing buff from drg/slashing buff on nin at least until there is a blunt damage type job other then mnk (temporary fix).

    While it will not be enough to put them on the same level with other melee jobs contribution (to the raid), it will make them more acceptable in the raid.

    At this moment, they are like the least wanted melee jobs because of the current raid and job design (harsh dps checks that require synergy of offensive capabilities, and monk doesn't have any, nor has the offensive potential that would allow him to justify the lack of them ) .
    (0)
    Last edited by zlotjko; 09-04-2015 at 08:14 AM.

  6. #6
    Player
    Khary's Avatar
    Join Date
    Aug 2011
    Posts
    35
    Character
    Khary Moon
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Add a debuff icon to the mob when Hypercharge is used on Machinist (Like Foe Requiem).
    (0)

  7. #7
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Khary View Post
    Add a debuff icon to the mob when Hypercharge is used on Machinist (Like Foe Requiem).
    I'm fairly sure that any mob that is hit while Turret is HC, will get the Vuln debuff. (either Magic or Phys depending on Turret)

    ------------------------------------------------------------------------------------

    Bard

    Increase the Straight Shot buff duration (the buff that increases your Crit % by 10, not the Straighter Shot proc from Heavy Shot) to 24s and the Straighter Shot proc timer to 12s.

    Make Iron Jaw instant cast

    Reason:

    The time constraint on using these skills is too tight, especially when multidotting and refreshing dots with IJ.

    Instant Cast on IJ will reduce the level of clipping, and paired with the extended Straight Shot buff duration will allow for a smoother dot application and makes it possible to dot 4 targets before a refresh making bard less clunky overall. This also allows for a smoother use of RoD for AOE situations while simultaneously refreshing dots with IJ.

    Slightly better freedom of movement while under WM.
    (1)
    Last edited by Judge_Xero; 09-09-2015 at 11:49 PM.

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