Yeah 3.0 stat adjustments have really flipped the stat weights around. They are all much closer and vary based on specific jobs now from what I've seen if the new estimated numbers. Crit no longer heavily affects rate at all. It's primary boost is in upping crit damage, so jobs woth higher native crit rates and force crits benefit far more, while low rate jobs it's really terrible (note to scholars). SS got a nice nudge up in value and the dot change. Det got nerfed to be less all powerful etc. The dynamics of secondaries is all wonky now vs 2.x. forget what you knew about stats in 2.x. it's outta date info.