Quote Originally Posted by Yorumi View Post
It's mostly lazy stat design. I mentioned already in this thread how we have elemental resist, parry, vit and all are useless. SE didn't bother to really diversify the stats at all. Replace str,dex,int,mnd with just a stat called damage, if you did that everyone's gear would look almost 100% identical. There arn't healing stats or tank stats in this game, just dps stats.
Merging STR, DEX, INT and MND into 1 stat wouldn't a problem. TERA for example had normalized stats. EVERYONE (tanks, healers, melee, ranged and caster DPS) used "Power" as a main stat and Endurance for defense. Yet that game managed to make diversity sought after and different builds for the same classes existed. Warriors liked a variety of attack speed and power or crit focus, while Slayers favored speed to a lesser extent and focused more on crit. Berserkers wanted power and crit. This is along with other stats like increased enmity %, increased healing done %, increased healing received %, knockdown resistance, MP/HP regen or whatever other stats existed in that game. Stats weren't linear and had caps to how much you can have. And each stat benefited different classes differently.

This game has no variety as there is only 1 mathematically optimal build which happens to be the same on all classes. Weapon Damage > Main Stat > Crit > Determination > Speed. So you end up with everyone, whether they're DPS, tanks or healers, going for the exact same stat builds. Stats are also linear with no caps or diminishing returns, so you just go for the maximum mix of all of them. This is where this game mainly fails. This problem is even worse when you have healers and tanks benefiting MORE for having DPS stats. There is no healer stat that healers would want since the same DPS stats affect heals. There is no tank-specific stats (outside of parry) that affect tanking. Tanks aggro issues are solved with DPS stats. Tanks survivability even benefits more with more DPS stats. Remember when STR increased Parry and Block values? Heck, all three tanks heal themselves far more by having more DPS stats.