Quote Originally Posted by Ivellior View Post
Yes it's too perfect for your narrative, but only for that. Let's see. You have 2 people buffing the DRK and the PLD (slash debuff and TP). Why doesn't the WAR get a slash debuff and has to loose dps to keep it up himself? Why does the WAR suffer the full effect of pacification and you don't have a healer remove the debuff from him?
Why does the video cut off like that? Why doesn't the WAR have enough skill speed to fit 3 combos on one berserk (could be wrong about this one since it's not the tank's pov and you can't see the abilities and rotations used clearly)? As a matter of fact why isn't it a tank PoV so we see and judge their rotations easier?
The video is also ignoring 2 important the facts:
1. Gear optimization for each class. (For example +crit is way more beneficial on WAR than any other classes, plus you need skill speed enough to use 3 full combos in berserk).
2. No enmity generation. This just dps without building any actual enmity, which will never happen in a raid environment. You will have to go to tank stance to build enmity. Guess will build faster and more efficient and can go back to dps stance faster to do more damage.
So you have a video where everything is stacked against the war, while helping the other two tanks as much as you can to get the result you want, and preach it like it's a fact. Talk about being disingenuous. In a real fight the margin will be not be smaller, it will be MUCH wider, especially with a good WAR.
Actually, I do believe that he doesn't play WAR because he didn't even notice that the WAR's opener was just wrong if all you're trying to do is maximize DPS. Either that or he's just being incredibly disingenuous which is probably also the case. The WAR doesn't open with Infuriate and extend it in order to land a Berserked triple FC opener. Instead he just opens with Heavy Swing and waits until 4 stacks of Abandon to pop Berserk.