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  1. #1
    Player
    Greywolfamakir's Avatar
    Join Date
    Aug 2013
    Posts
    311
    Character
    Greywolf Amakir
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Demi_God View Post
    Actually its 6-7% with BV up, not 14%.
    You should test Foe again I think, I tested it recently and Foe brings 6%-7% magic damage, and 13%-14% with BV.

    Quote Originally Posted by Clarkamite View Post
    Explain to me how that's not massive. If I'm understanding you correctly, 6-7% per magic skill used. Over the course of an entire 10 minute fight? That's small? What about in the case of even longer fights? What about fights heavy with AOE like A2S? So adding 100-200 DPS at current endgame fights is small?
    Entire 10 minute fight??? Foe drains mana...
    If You spend ALL your mana using Foe, You are gonna be able to keep it 31% of time up...If You have to bring Mana or TP regen that 31% is reduced easily to 15%...
    10 minutes fight, Foe 31% time up, 3 minutes and 6 seconds bringing +6-7 % magic damage is NOT massive...
    Foe is pretty good since DPS checks can be aborded with Foe and BV, but It's situational, not massive...
    (6)
    Last edited by Greywolfamakir; 08-17-2015 at 12:29 AM.

  2. #2
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Greywolfamakir View Post
    You should test Foe again I think, I tested it recently and Foe brings 6%-7% magic damage, and 13%-14% with BV.
    Perhaps you should test Foe's again and post your results, because I'm not sure what led you to that conclusion.

    No Foe's, B2 in party (no food/buffs of any kind): 372 - 411 damage range, not counting crits

    Regular Foe's, B2 in party (same conditions as above): 410 - 452 damage range, not counting crits

    10% increase, as the tooltip says.
    (3)
    Last edited by Sleigh; 08-17-2015 at 03:16 AM.

  3. #3
    Player
    Greywolfamakir's Avatar
    Join Date
    Aug 2013
    Posts
    311
    Character
    Greywolf Amakir
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Sleigh View Post
    Perhaps you should test Foe's again and post your results, because I'm not sure what led you to that conclusion.

    No Foe's, B2 in party (no food/buffs of any kind): 372 - 411 damage range, not counting crits

    Regular Foe's, B2 in party (same conditions as above): 410 - 452 damage range, not counting crits

    10% increase, as the tooltip says.
    pls...You should read tooltip again...Foe Requiem
    Reduces all enemy magic resistance by 10%...is not equal to "Increases magic damage by 10%"...
    (2)

  4. #4
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Greywolfamakir View Post
    pls...You should read tooltip again...Foe Requiem
    Reduces all enemy magic resistance by 10%...is not equal to "Increases magic damage by 10%"...
    I'm gonna try to refrain from getting rude but I've already shown you my testing that says it is indeed 10%. Please show me your results that differ.
    (4)

  5. #5
    Player
    Greywolfamakir's Avatar
    Join Date
    Aug 2013
    Posts
    311
    Character
    Greywolf Amakir
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Sleigh View Post
    I'm gonna try to refrain from getting rude but I've already shown you my testing that says it is indeed 10%. Please show me your results that differ.
    White Mage i196;
    Foe Requiem Off, BV Off:
    16 Stone III = 1655 average damage with 1 crit.

    Foe Requiem On, BV Off;
    16 Stone III = 1761 average damage with 2 crits. (aprox +6.55% damage)

    Foe Requiem On, BV On;
    16 Stone III =1891 average damage with 0 crits. (aprox +14% damage).

    I have the three fights in my parser, I can not post here for obvious reasons, but I can send it to You.

    Quote Originally Posted by Judge_Xero View Post
    Slash/Blunt/Pierce 10% > Magic 10%?!?!?

    Dis guy right?
    slash/blunt/pierce debuffs do the same than Foe, + 6-7 % damage increase for every damage tipe.

    I play like BRD/MCH and with DRG in my party, my damage like BRD is increased by 6% aprox since BRD's damage is not all piercing (DoTs are not piercing damage) and like MCH my damage is increased by +7% aprox (only one skill of MCH is not Piercing, Lead Shot DoT).
    (0)
    Last edited by Greywolfamakir; 08-17-2015 at 12:23 PM.

  6. #6
    Player
    Clarkamite's Avatar
    Join Date
    Dec 2013
    Posts
    217
    Character
    Firelord Azula
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Greywolfamakir View Post
    You should test Foe again I think, I tested it recently and Foe brings 6%-7% magic damage, and 13%-14% with BV.



    Entire 10 minute fight??? Foe drains mana...
    If You spend ALL your mana using Foe, You are gonna be able to keep it 31% of time up...If You have to bring Mana or TP regen that 31% is reduced easily to 15%...
    10 minutes fight, Foe 31% time up, 3 minutes and 6 seconds bringing +6-7 % magic damage is NOT massive...
    Foe is pretty good since DPS checks can be aborded with Foe and BV, but It's situational, not massive...
    Please address the part where I asked if adding 100-200 DPS is still small in your eyes. Is that small. I'd like to think that adding that tiny little percentage you call small is actually extremely useful in not hitting the enrage on these Savage fights. You're proving my point entirely when you argue that it's a small increase. If it was so small my group wouldn't use it at all.None of the other groups deep into Savage would use it at all.

    Foe Rec doesn't equal some massive DPS boost, you're right. You can't just put it up and all of a sudden make your caster(s) gods. It's on them to be good with it. But I'm saying in actual practice, as Sleigh has even given a couple numbers on, it's bigger than what you think it is. It adds a lot more on to the actual DPS numbers of a caster(s) than you think it does.
    (0)

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