~6%-7% Magic damage increased, ~13%-14% using Battle Voice.I don't know where it got lost in the ether, but your foe rec alone can add a lot of DPS. It's up to the casters in your group to actually be good and utilize that tool to the max (its not an instant for sure massive DPS boost), but you're severely under appreciating how much DPS you can add with just that one song.
I'm not sure what this adds to what I said.
I'm simply stating that the increase from a timely and well placed Foe Rec is really massive. Assuming your casters don't suck. Mathematically speaking, sure if those are the numbers then great but 6-7% seems to be making it sound smaller than it really is like in practice. It can make all the difference on actual parse numbers is my point and therefore Bard's utility is not as small as was implied.
Last edited by Clarkamite; 08-16-2015 at 11:22 AM.
Bard:
Rain of Death debuff changed to Piercing Resistance down (Bard should still have access to this if a Dragoon isn't around)
Wide Volley changed from weapon skill to an OGCD ability that can now spread Venomous and Windbite to nearby targets
while under Minuet
- Barrage allows a single target weapon skill to hit 4 times now
- River of Blood trait now increases potency of Bloodletter/Rain of Death whenever reset by Venomous or Windbite and are not on cooldown (up to 2 potency increases---potency increase has a 10-12 sec duration)
- Sidewinder is now affected by Flaming Arrow and can have a possible 3rd potency increase (if target is inflicted with both Venomous and Windbite, while standing in the Bard's Flaming Arrow...potency will be increased to 450---I think that's what it was pre nerf)
Last edited by Kelevra; 08-16-2015 at 12:25 PM.
Foe Requiem adds between 6% and 7% damage magic, for every magic skill used, mathematically speaking and in practice. If You think that 6%-7% is a "massive amount of damage increases" I don't agree with You. If Battle Voice is active, every magic spell is increased by 13%-14%, mathematically speaking and in practice. You can test it, or You can follow your "intuition", like You prefer. I tested it, but I can be wrong.I'm not sure what this adds to what I said.
I'm simply stating that the increase from a timely and well placed Foe Rec is really massive. Assuming your casters don't suck. Mathematically speaking, sure if those are the numbers then great but 6-7% seems to be making it sound smaller than it really is like in practice. It can make all the difference on actual parse numbers is my point and therefore Bard's utility is not as small as was implied.
Actually its 6-7% with BV up, not 14%. Other than that I do believe Bard could use slight buffs to put them more inline with caster dps since they technically are casters now. They could do this by reverting the potency nerfs to sidewinder and IA or by increasing the chance for SS procs, either by increasing the base % chance or allowing IA to also have a chance to give SS procs. While Bards are only slightly behind other classes in DPS right now I believe the gap will only widen as people obtain more gear this patch, Especially the weapons which give all other DPS one extra WD over BRD/MCH. I also wouldn't mind a complete rework of Warden's Paean, I'm sure its no surprise to anyone that its almost completely useless(outside the opener in which it can be used on a warrior).
You should test Foe again I think, I tested it recently and Foe brings 6%-7% magic damage, and 13%-14% with BV.
Entire 10 minute fight??? Foe drains mana...Explain to me how that's not massive. If I'm understanding you correctly, 6-7% per magic skill used. Over the course of an entire 10 minute fight? That's small? What about in the case of even longer fights? What about fights heavy with AOE like A2S? So adding 100-200 DPS at current endgame fights is small?
If You spend ALL your mana using Foe, You are gonna be able to keep it 31% of time up...If You have to bring Mana or TP regen that 31% is reduced easily to 15%...
10 minutes fight, Foe 31% time up, 3 minutes and 6 seconds bringing +6-7 % magic damage is NOT massive...
Foe is pretty good since DPS checks can be aborded with Foe and BV, but It's situational, not massive...
Last edited by Greywolfamakir; 08-17-2015 at 12:29 AM.
Perhaps you should test Foe's again and post your results, because I'm not sure what led you to that conclusion.
No Foe's, B2 in party (no food/buffs of any kind): 372 - 411 damage range, not counting crits
Regular Foe's, B2 in party (same conditions as above): 410 - 452 damage range, not counting crits
10% increase, as the tooltip says.
Last edited by Sleigh; 08-17-2015 at 03:16 AM.
pls...You should read tooltip again...Foe RequiemPerhaps you should test Foe's again and post your results, because I'm not sure what led you to that conclusion.
No Foe's, B2 in party (no food/buffs of any kind): 372 - 411 damage range, not counting crits
Regular Foe's, B2 in party (same conditions as above): 410 - 452 damage range, not counting crits
10% increase, as the tooltip says.
Reduces all enemy magic resistance by 10%...is not equal to "Increases magic damage by 10%"...
Please address the part where I asked if adding 100-200 DPS is still small in your eyes. Is that small. I'd like to think that adding that tiny little percentage you call small is actually extremely useful in not hitting the enrage on these Savage fights. You're proving my point entirely when you argue that it's a small increase. If it was so small my group wouldn't use it at all.None of the other groups deep into Savage would use it at all.You should test Foe again I think, I tested it recently and Foe brings 6%-7% magic damage, and 13%-14% with BV.
Entire 10 minute fight??? Foe drains mana...
If You spend ALL your mana using Foe, You are gonna be able to keep it 31% of time up...If You have to bring Mana or TP regen that 31% is reduced easily to 15%...
10 minutes fight, Foe 31% time up, 3 minutes and 6 seconds bringing +6-7 % magic damage is NOT massive...
Foe is pretty good since DPS checks can be aborded with Foe and BV, but It's situational, not massive...
Foe Rec doesn't equal some massive DPS boost, you're right. You can't just put it up and all of a sudden make your caster(s) gods. It's on them to be good with it. But I'm saying in actual practice, as Sleigh has even given a couple numbers on, it's bigger than what you think it is. It adds a lot more on to the actual DPS numbers of a caster(s) than you think it does.
Explain to me how that's not massive. If I'm understanding you correctly, 6-7% per magic skill used. Over the course of an entire 10 minute fight? That's small? What about in the case of even longer fights? What about fights heavy with AOE like A2S? So adding 100-200 DPS at current endgame fights is small?Foe Requiem adds between 6% and 7% damage magic, for every magic skill used, mathematically speaking and in practice. If You think that 6%-7% is a "massive amount of damage increases" I don't agree with You. If Battle Voice is active, every magic spell is increased by 13%-14%, mathematically speaking and in practice. You can test it, or You can follow your "intuition", like You prefer. I tested it, but I can be wrong.
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