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  1. #1
    Player
    Greywolfamakir's Avatar
    Join Date
    Aug 2013
    Posts
    311
    Character
    Greywolf Amakir
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Sleigh View Post
    Perhaps you should test Foe's again and post your results, because I'm not sure what led you to that conclusion.

    No Foe's, B2 in party (no food/buffs of any kind): 372 - 411 damage range, not counting crits

    Regular Foe's, B2 in party (same conditions as above): 410 - 452 damage range, not counting crits

    10% increase, as the tooltip says.
    pls...You should read tooltip again...Foe Requiem
    Reduces all enemy magic resistance by 10%...is not equal to "Increases magic damage by 10%"...
    (2)

  2. #2
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Greywolfamakir View Post
    pls...You should read tooltip again...Foe Requiem
    Reduces all enemy magic resistance by 10%...is not equal to "Increases magic damage by 10%"...
    I'm gonna try to refrain from getting rude but I've already shown you my testing that says it is indeed 10%. Please show me your results that differ.
    (4)

  3. #3
    Player
    Greywolfamakir's Avatar
    Join Date
    Aug 2013
    Posts
    311
    Character
    Greywolf Amakir
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Sleigh View Post
    I'm gonna try to refrain from getting rude but I've already shown you my testing that says it is indeed 10%. Please show me your results that differ.
    White Mage i196;
    Foe Requiem Off, BV Off:
    16 Stone III = 1655 average damage with 1 crit.

    Foe Requiem On, BV Off;
    16 Stone III = 1761 average damage with 2 crits. (aprox +6.55% damage)

    Foe Requiem On, BV On;
    16 Stone III =1891 average damage with 0 crits. (aprox +14% damage).

    I have the three fights in my parser, I can not post here for obvious reasons, but I can send it to You.

    Quote Originally Posted by Judge_Xero View Post
    Slash/Blunt/Pierce 10% > Magic 10%?!?!?

    Dis guy right?
    slash/blunt/pierce debuffs do the same than Foe, + 6-7 % damage increase for every damage tipe.

    I play like BRD/MCH and with DRG in my party, my damage like BRD is increased by 6% aprox since BRD's damage is not all piercing (DoTs are not piercing damage) and like MCH my damage is increased by +7% aprox (only one skill of MCH is not Piercing, Lead Shot DoT).
    (0)
    Last edited by Greywolfamakir; 08-17-2015 at 12:23 PM.

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