Quote Originally Posted by Wizhard View Post
The reason boss fights are circle rooms is because ff14 devs are unimaginative.
No, its to avoid having mechanics unintentionally cheesed/broken by terrain.

Dhorme Chimera is a perfect example of this happening: Pulling it up the hill allows characters to have a far easier time avoiding several of the AoEs without even moving.

It was possible for ranged dps and healers to dodge Mortal Ray(which gives the instant kill Doom debuff) in the Teratotaur fight in Sunken Temple (NM) by climbing up the mount of sand in the room negating most of the fight's mechanics.