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  1. #1
    Player
    Sapphidia's Avatar
    Join Date
    Aug 2013
    Posts
    405
    Character
    Sapphidia Wulfhaven
    World
    Balmung
    Main Class
    Warrior Lv 90
    Quote Originally Posted by abzoluut View Post
    I really wonder why people think it would be more fun without having to consider respectable DPS.
    It's not that black and white. The problem isnt that tanks don't find it fun to max their dps - it IS fun, it's part of optimising the class. The problem is that a lot of people who play tanks play it because they love the feeling of being tough and unkillable, and they like gear upgrades to feel like they're increasing their survivability and making them easy to heal.

    The current FFXIV tanking meta has tanks tryign to get away with as little health as they possibly can, use DPS accessories rather than tank ones, and spend as much time as possible in DPS stances, forgo tanking debuffs like storms path/rage where possible, all in the name of max DPS. This is what feels UN FUN to me.

    I want to do as much DPS as possible, yes, but I hate the feeling that I'm having to make a conscious decision to make myself harder and harder and harder to heal in order to do that. I'd much rather if optimising DPS was done via mastering a complicated rotation rather than making so many tradeoffs on the "power fantasy" that a lot of tanks prefer.

    I'm sure most DPS players would hate it if they kept having to sacrifice huge amounts of crit or strength in order to stack Vitality for raiding.
    (15)

  2. #2
    Player
    Anger's Avatar
    Join Date
    Jul 2015
    Posts
    145
    Character
    Lazy Ale
    World
    Midgardsormr
    Main Class
    Gladiator Lv 30
    Quote Originally Posted by Sapphidia View Post
    The current FFXIV tanking meta has tanks tryign to get away with as little health as they possibly can, use DPS accessories rather than tank ones, and spend as much time as possible in DPS stances, forgo tanking debuffs like storms path/rage where possible, all in the name of max DPS. This is what feels UN FUN to me.
    I agree completely. I wanted to play a tank not a DPS.
    (8)

  3. #3
    Player
    abzoluut's Avatar
    Join Date
    Sep 2013
    Posts
    798
    Character
    Abzoluut Abzoluut
    World
    Odin
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Sapphidia View Post
    The problem is that a lot of people who play tanks play it because they love the feeling of being tough and unkillable, and they like gear upgrades to feel like they're increasing their survivability and making them easy to heal.
    I understand. However, "a lot of people" just because you say so isn't that credible. Forums are always the place for the loudest, unhappy people. I for one do not wish to play my tank to be a survivor because my gear is thàt good. It does not add skill whatsoever, it's just gear. When I'm healing, it's rather boring when tanks are easy to heal. I like the challenge. Even more when I try to maximize my DPS as a healer.

    I think FFXIV is not the only MMO where tank (and healer) DPS is considered preferable when pushing content. It's just mindboggling with the skillset tanks have at this very moment, to not maximize DPS. OP is a PLD, it would be rampart, sentinel, HG once a fight, bulwark, sheltron etc. All one hit buttons for CD. The only skill with that comes from knowing the fight. Even then a healer can carry you when you mistime a CD (if it's not a oneshot tank-killer). There is no complex DPS rotation. There also is no parser, so even if there was a complex rotation, people in general would not know how to DPS. So I humbly accept the little DPS challenge to make it more interesting.
    (1)
    Last edited by abzoluut; 08-16-2015 at 06:10 PM.

  4. #4
    Player
    Kaonis's Avatar
    Join Date
    Apr 2012
    Posts
    297
    Character
    Vayne Kaonis
    World
    Adamantoise
    Main Class
    Armorer Lv 70
    Quote Originally Posted by Sapphidia View Post
    It's not that black and white. The problem isnt that tanks don't find it fun to max their dps - it IS fun, it's part of optimising the class. The problem is that a lot of people who play tanks play it because they love the feeling of being tough and unkillable, and they like gear upgrades to feel like they're increasing their survivability and making them easy to heal.

    The current FFXIV tanking meta has tanks tryign to get away with as little health as they possibly can, use DPS accessories rather than tank ones, and spend as much time as possible in DPS stances, forgo tanking debuffs like storms path/rage where possible, all in the name of max DPS. This is what feels UN FUN to me.

    I want to do as much DPS as possible, yes, but I hate the feeling that I'm having to make a conscious decision to make myself harder and harder and harder to heal in order to do that. I'd much rather if optimising DPS was done via mastering a complicated rotation rather than making so many tradeoffs on the "power fantasy" that a lot of tanks prefer.

    I'm sure most DPS players would hate it if they kept having to sacrifice huge amounts of crit or strength in order to stack Vitality for raiding.
    This is pretty much exactly why I quit tanking. These issues were nagging at me while I leveled, but hitting savage for the first time and seeing the DPS checks it needed made me quit tanking and never look back. I played a tank so I could make big numbers smaller, NOT to do big numbers myself. When tanks are expected to drop out of tank stance to do more damage (you know, outside of a burn phase with no incoming damage), something is very, very wrong with a games design.
    (1)

  5. #5
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Sapphidia View Post
    It's not that black and white. The problem isnt that tanks don't find it fun to max their dps - it IS fun, it's part of optimising the class. The problem is that a lot of people who play tanks play it because they love the feeling of being tough and unkillable, and they like gear upgrades to feel like they're increasing their survivability and making them easy to heal.

    The current FFXIV tanking meta has tanks tryign to get away with as little health as they possibly can, use DPS accessories rather than tank ones, and spend as much time as possible in DPS stances, forgo tanking debuffs like storms path/rage where possible, all in the name of max DPS. This is what feels UN FUN to me.

    I want to do as much DPS as possible, yes, but I hate the feeling that I'm having to make a conscious decision to make myself harder and harder and harder to heal in order to do that. I'd much rather if optimising DPS was done via mastering a complicated rotation rather than making so many tradeoffs on the "power fantasy" that a lot of tanks prefer.

    I'm sure most DPS players would hate it if they kept having to sacrifice huge amounts of crit or strength in order to stack Vitality for raiding.
    Quoting this for posterity. And I agree 100%.
    Quote Originally Posted by Iagainsti View Post
    To all you non-Warriors complaining:

    2 months ago, I received a whole new set of abilities focused around a new stance, new combos and synergy to master and explore.
    Is it really aftecting you so much that you start a whimper thread about it for me and others like minded to play our new class to its max potential?
    Under normal circumstances? You're right in that there's nothing wrong with you doing what you do if you find it fun. The problem is this:

    We (the other tanks) are now being compared to you, despite you doing something we other tanks didn't sign up for. You're also necessary for progression, in part because you do what you do. That's where the issue comes from.

    Personally, if stance-swaps are to be a warrior thing, that's fine. I have no problem with it since it is in part something that helps set the job apart from the other tanks. Now if they (the devs and the other players) insist on it being a thing for PLD and DRK and whatever other future tank joins us, then we're having a problem. And under that notion, it's easier to knock you down or rebalance you so that stance-swaps and using DPS accessories puts you in a comparable place to the other tanks over the rest of us being turned into some version of you.
    (3)
    Last edited by Duelle; 08-18-2015 at 06:11 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)