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  1. #1
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by weeble View Post
    no there is not a difference in it, u'r still repeating the quests over and over, and if your real thought process is, quests instead of grind will then equal doing 200hrs instead of 400hours then u just don't get that the leveling process in ffxi was actually important and they trying to keep it that way. yeah they already made it easier then ffxi but they not trying to get you to max level in a week.
    Quests, dungeons, leves, etc. give the devs an opportunity to throw different kinds of challenges at players, as well as actual game content and lore. Naked grinding offers nothing that can't be replicated in questing, dungeoneering, etc.

    i can get from 1-max level craft in like 3days in warhammer ...less if i find all the cheap mats i need quick enough. i can also go from rank 1-max class in few weeks easy, this i don't think is what ffxiv is looking for. also.

    grinding can be ifficult and it can be engaging, ffxi was very engaging for a long time with it, then they started making it way easier to grind threw, rather then keep it as engaging and give less of a slop or something in exp. hell every mob can be very hard if they tried to, that still ain't the point either. the point is time playing outside of endgame cause some feel it to be the most important part. and that is just some i'm talking about, not all. obviously tons of reason from everyone, we all gotta come up with excuses to not like something these days.
    Don't take FFXI's party grinding out of context. FFXI was an exceedingly difficult game all around, not just when it came to leveling. In fact, party grinding was the easiest part of FFXI, barring a few starter quests and missions. Everything else was exponentially more difficult than partying it up and knocking out a few crabs and beetles.

    also u don't understand what i'm saying cause u didn't even read the few posts above u, that is why u didn't understand also there are lots of reasons in this thread for and against ...against are all the same like 2 thoughts the hole 13pages. i want i want, don't need grind, ...then it's just a offline solo game, go play one. grind is in all mmo's it's just how long u need to do it that is the problem and like i said above i'd happily pay 60bucks a month for a mmo with no grinds and new content like a fresh vid game, but till they offer that (and u willing to pay?) then it will start to get repetitious. hell these days they making us pay for mini expansions and cosmetics and dlc's on top of it all, how much meat around the grind u think they will give u anyway?
    Why shouldn't they put meat around the grind? What kind of moron developer WANTS to separate leveling from the game's story progression if they can do both at once? What benefit does it offer?
    (1)

  2. #2
    Player

    Join Date
    Mar 2011
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    Quote Originally Posted by Wolfie View Post
    Why shouldn't they put meat around the grind? What kind of moron developer WANTS to separate leveling from the game's story progression if they can do both at once? What benefit does it offer?
    For both XI and now XIV I could never grasp this. I understand it for other MMOs but for a Final Fantasy game to revolve around grinding and have story as a small back drop is insane.

    Sure, XI rewarded the grind with fantastic stories but it still was not worth it to most FF players as was apparent by its low sub count compared with FF's normal fan base.

    And whats the deal with people saying other FF's had grind? for what, A few hours max? The comparative grind between 11 and 12 is so enormous that saying 12 had a grind at all is silly in comparison even if you maxed out 300 hour'd 12.
    (4)
    [Removed by Moderator according to the FINAL FANTASY XIV FORUM Guidelines.]

  3. #3
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    ff12 hat tons of time consuming hunts in it that were very fun, figuring them out and running all over the place doing them. it for sure didn't feel like a grind but ffxi and this game will have tons of these too. it won't be in any way the heart of moving up in levels, ff12 had max rank 99 though, if u wanted to hit rank 99 ...u would of had to grind to do so, cause going straight threw the content wouldn't of done it. also one boss took forever to kill, u had to literally grind it for hours at time and stop and come back over an over witch was insane. but lol u think they can add to a mmo a full final fantasy game every what 6months? they not putting them out that quick outside of mmo, and even then a month or 2 tops and even the most casual is done with it. mmo's are meant to keep u playing.

    it sounds like u want to remove the repetition and "beat" the game, while there might be a beginning middle and end, all the stuff around it is the grindy crap to keep u busy threw progression. no progression = the beginning middle and "The End"
    (0)
    Last edited by weeble; 09-06-2011 at 05:04 AM.