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  1. #311
    Player
    Delorean's Avatar
    Join Date
    Sep 2013
    Posts
    714
    Character
    Altani Dotharl
    World
    Diabolos
    Main Class
    Marauder Lv 60
    Quote Originally Posted by NFaelivrin View Post
    If tank DPS is so irrelevant it seems quite odd that both Warrior and Paladin got abilities that do absolutely nothing besides damage. The tank meta has been "as much survivability as you need, as much DPS as you can" for a long time now and this doesn't apply exclusively to Lucrezia and Elysium. If your static's DPS "can't even perform within 90% of the best players of their class" this makes tank DPS all the more important, not less.
    if your static is leaning on tanks so much for damage that they are literally demanding you do more dps or gtfo there is a pretty good chance that your raid group is having bigger issues than not meeting a dps check.

    but really? i think it's hilarious. just last month everyone was crying about how DRK was too weak, how it was just worse by comparison to both other tanks in every way and needed buffs.

    oh my el oh els.
    (0)

  2. #312
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    It's because magic damage is relevant now (DRK's specialty) + physical damage reduction isn't relevant enough to warrant PLD's mitigation.

    Once we get new fights with high physical damage, PLD will rise again and DRKs will start complaining as they were before Savage showed up.

    All tanks can complete all content and reduce relatively the same amount of damage + deal relatively the same amount of damage. This isn't a 2.0 WAR issue where the job literally required you to be carried by healers for everything you did, this is a "my job isn't optimal for everything ever pls fix".

    PLD DPS is fine. PLD mitigation is fine. You have Hallowed and a shield. Please go cry me a river kthnx
    (1)

  3. #313
    Player
    Seku's Avatar
    Join Date
    May 2015
    Posts
    583
    Character
    Seku Halvone
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Delorean View Post

    but really? i think it's hilarious. just last month everyone was crying about how DRK was too weak, how it was just worse by comparison to both other tanks in every way and needed buffs.

    .
    Actually, I was pointing out that DRK was good except the bugs that fucked over MP resources for those that wanted to red line their MP bar and was talking about using a DRK instead of a PLD to kick a MNK out of a party to fit in a Nin or Drg for extended damage, before Alexander savage came out.

    And yes....damage is a important thing when you're faced with a enraged timer and it means the win. Which is the case currently. But luckily that's slowly starting to go away. While PLD can clear content, some of it's abilities and threat modifiers needs to be reworked.

    That or settle with the mind set of PLD for physical fights and DRK for magical fights. With either being used later on after you've geared up.
    (0)
    Last edited by Seku; 08-13-2015 at 02:08 PM.

  4. #314
    Player
    Wizhard's Avatar
    Join Date
    Sep 2013
    Posts
    239
    Character
    Wizhard Felfury
    World
    Cerberus
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Seku View Post
    Actually, I was pointing out that DRK was good except the bugs that fucked over MP resources for those that wanted to red line their MP bar and was talking about using a DRK instead of a PLD to kick a MNK out of a party to fit in a Nin or Drg for extended damage, before Alexander savage came out.

    And yes....damage is a important thing when you're faced with a enraged timer and it means the win. Which is the case currently. But luckily that's slowly starting to go away. While PLD can clear content, some of it's abilities and threat modifiers needs to be reworked.

    That or settle with the mind set of PLD for physical fights and DRK for magical fights. With either being used later on after you've geared up.
    And warrior is apparently for everything. Yay. What if neither tank in a group want to be a warrior?

    Quote Originally Posted by SpookyGhost View Post
    It's because magic damage is relevant now (DRK's specialty) + physical damage reduction isn't relevant enough to warrant PLD's mitigation.

    Once we get new fights with high physical damage, PLD will rise again and DRKs will start complaining as they were before Savage showed up.

    All tanks can complete all content and reduce relatively the same amount of damage + deal relatively the same amount of damage. This isn't a 2.0 WAR issue where the job literally required you to be carried by healers for everything you did, this is a "my job isn't optimal for everything ever pls fix".

    PLD DPS is fine. PLD mitigation is fine. You have Hallowed and a shield. Please go cry me a river kthnx
    All tanks can indeed compete...but you have to take a warrior.
    (0)
    Last edited by Wizhard; 08-13-2015 at 02:26 PM.

  5. #315
    Player
    Disc's Avatar
    Join Date
    May 2012
    Location
    Ul'dah
    Posts
    179
    Character
    Kalos Ianei
    World
    Goblin
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by NFaelivrin View Post
    Complaints about PLD potency
    Some potency numbers for you. The WAR math is wrong, but not sure by how much. I did not count their crit bonuses for reasons, and forgot to include the 5% from Deliverance. The DRK & PLD numbers are more reliable & what I was more interested in comparing. PLD grows noticeably stronger with gear changing play style, there's not as big of an effect with the other two tanks. I would call this fairly balanced considering how far ahead PLD is in terms of mitigation in most fights.

    Cliff notes:

    DRKTotal Potency Per Minute
    8400 Base
    10063 w/ 5 Dark Arts + Darkside

    PLD Total Potency Per Minute
    8322 Base
    9389 w/ FoF

    WAR Total Potency Per Minute
    6150
    7380 w/ Maim
    7749 potency counting 5% from Deliverance that I forgot(possibly 8601 with Berserk if assumed 50% bonus 22% of the time)

    Also worth noting the FoF & Berserk can potentially see bigger gains as opposed to Darkside. Reason being that these numbers are averaged. So if they were to use more high potency abilities while those buffs were up they would see more potency over the course of a fight. And any phase changes while those buffs are down will result in more up time while actually engaged. Darkside is a flat 15% in all scenarios except the ones where you screw up & hit 0mp.
    (0)
    Last edited by Disc; 08-13-2015 at 02:34 PM.

  6. #316
    Player
    Seku's Avatar
    Join Date
    May 2015
    Posts
    583
    Character
    Seku Halvone
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Wizhard View Post
    And warrior is apparently for everything. Yay. What if neither tank in a group want to be a warrior?
    Content can be cleared without a WAR. But am willing to bet most groups would drop the weaker tank.


    Quote Originally Posted by Disc View Post
    I would call this fairly balanced considering how far ahead PLD is in terms of mitigation.
    Maybe when a majority of dangerous moves are physical again.
    (0)
    Last edited by Seku; 08-13-2015 at 02:57 PM.

  7. #317
    Player
    Disc's Avatar
    Join Date
    May 2012
    Location
    Ul'dah
    Posts
    179
    Character
    Kalos Ianei
    World
    Goblin
    Main Class
    Dark Knight Lv 60
    As long as the auto-attack is physical PLD will always take noticeably less damage over the course of a fight. Abilities being physical too just brings them to a near OP levels of mitigation if they know how to time Sheltron.(and have Halone up) A4 is the only fight where they really fall behind, and not by much if you have a MNK. But then you're also bringing heals and AoE shields in an AoE fight.
    (0)

  8. #318
    Player
    Faeon's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    394
    Character
    Faeon Nightwhisper
    World
    Ragnarok
    Main Class
    Gladiator Lv 70
    I don't know. I think people will always do things the way other people have done it, like the big FC's and youtubes. But back on topic, PLD dps, if it is indeed buffed what do you buff it too, do you make the dmg the same as a wars, then you are taking what the war stands for away. I am two minds on the DPS boost to PLD, like I said in the other threads, but I lean more to the fact that they should give us abilities that will actually make us useful and unique in a fight. At the moment everything is about DPS fast as possible.
    (0)

  9. #319
    Player Brian_'s Avatar
    Join Date
    Jun 2015
    Posts
    710
    Character
    Graylle Celestia
    World
    Tonberry
    Main Class
    Warrior Lv 70
    Their OT DPS is fine. It's their DPS while MTing that has always been low. It's just that until now, it hasn't knocked them out of raid comps because there was no other choice. They don't need a big boost, just something minor like increasing Shield Swipe's potency to higher than the average potency of their different combos (maybe with a portion of it scaling based on block value so that you don't mess up shield type balance) so that there is a point in using the ability outside of as a TP saver. You make an unused ability usable, give more depth to itemization, increase the interactiveness and uniqueness of PLD tanking by making it more proc based (and you already have abilities to soften the RNG element with Sheltron and Bulwark), you make a less used dCD relevant again by doubling its effect as an oCD (it feels good being excited about using Bulwark), you bring home the idea of the shield being a bigger part of PLD gameplay, and leave their OT DPS largely untouched.

    I cannot think of a more complete solution.
    (1)
    Last edited by Brian_; 08-13-2015 at 05:01 PM.

  10. #320
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Brian_ View Post
    They don't need a big boost, just something minor like increasing Shield Swipe's potency to higher than the average potency of their different combos (maybe with a portion of it scaling based on block value so that you don't mess up shield type balance) so that there is a point in using the ability outside of as a TP saver.
    Or give them back War Drum from 1.0. A conal Shield Swipe that increases enmity. (Maybe as a trait instead of Enhanced Awareness)

    AoE damage and threat is a thing where PLD is clearly far behind the other two tanks.
    Sword Oath should also increase the potency of skills and not Auto-attack, because our enmity modifiers would benefit from it, for the part where tanking in Sword Oath is doable.
    (0)

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