Generic comment just for the sake of typing something +1. Also, know of the saying: if it ain't broke, don't fix it? A handful of complains in the forums pale in comparison to the increasing number of subscriptions they are getting.
You can still play as every job, you just can't gear every job if they allowed such a thing then eventually everyone would have max gear on every job and everyone would be bored.
Thats true but atleast it will be something different. Here you have like milion dungeons. They are nice by graphic but they are same on everything. We just getting generic dungeons with different graphic. Start dungeon -> pull everything you can until some barrier -> aoe everything -> some generic bossfight with mechanic you can almost always ingore. -> Repeat whole section 2 more times -> End.It's a novelty idea, but ultimately it doesn't have longevity to it and can lead to frustrations down the road. It's fun the first time (assuming you ever got a party for sunken temple to begin with), but after that it became tedious, monotonous (especially when you didn't even have a map function for dungeons at the time,) and really...not that much fun. I think 1.0 utilized those same type of dungeon formats as well? I think it fell out for similiar reasons.
Worst idea I've ever heard...
Everyone already hates doing dungeons, and while getting 450 Eso every week is easy, even that is annoying IMO. Having to do several roulette's (assuming they even split that too) a day, sounds like the worst idea ever.
Sure, you could just cap for 1 job like now, or 2 even, but lets be real here... who wouldn't be pressured to cap a lot more?
Also, a lot of players would be complaining here come 3.1, because they already have all their jobs with full Eso gear, and the new "CT" is worthless etc...
I think they could maybe increase the cap to 900, but only allow to spend 450 for each job every week. So you could gear 2 jobs at once, or even spread it out some. Even that might cause problems down the road though, so I'm not sure.
This isn't how you solve the current problems though. They need more content that isn't locked by weekly timers. As much hate as the relic quests have gotten (it deserves some of it), it actually gives me a meaning to log in more often, and I can't wait for it to come out, oddly enough...
Not saying grinding is the answer, but they need to add some more content that you can do all the time of the week, all day, and not be locked behind anything. It doesn't have to give gear (vanity is nice though), but it also can't be useless rewards.
I've leveled all pre-HW jobs to 50 (and am working on getting them to 60), and can confirm that I would prefer a 450/job cap over what we have now. Managing grind pressure is a skill every MMO player should have. No point in denying people the ability to cap as many jobs as they can for that reason at least.
Game balance may be another issue, but denying people the ability to get more esoterics just because they can't manage their pressure and need to have it managed for them is silly.
Dont worry they will be uncapped in 3.2 .. according your exp gain per day, you will need 6 months, 2 days, 17 hours, 42 minutes, 40 second to get everyhing on 60(including gatherers and crafters). So Esoterics will be ready for you right in time.I've leveled all pre-HW jobs to 50 (and am working on getting them to 60), and can confirm that I would prefer a 450/job cap over what we have now. Managing grind pressure is a skill every MMO player should have. No point in denying people the ability to cap as many jobs as they can for that reason at least.
Game balance may be another issue, but denying people the ability to get more esoterics just because they can't manage their pressure and need to have it managed for them is silly.
All who guys? I'm personally all for an MMO free of gear progression entirely (at least in this current incarnation). I'd be much more happy with content that is enjoyable enough to want to do it just to do it, rather than feeling I need to be rewarded for it. But that isn't this game. No this game hold WoW up on a pedestal so the producer can lick upon those sweet gonads of once 11million subscriber fame. So all we're ever going to get is tired used up content scenarios that focus entirely upon acquiring gear via a token system that they will continually use to hold the majority of the player base hostage with based entirely upon the fear that they might lose a few subs.
But since it is what it is... You get the rest.
Is it? Is it REALLY the worst idea you've EVER heard?
I'm sure I've read much worse on these very forums.
Last edited by Havenae; 08-12-2015 at 10:47 PM.
Assuming they restrict you to buying gear only for the job you earned your tomes on, a paladin main (for example) can get
- left hand gear with the PLD cap
- right hand gear with DRK, WAR, DRG and MNK
Assuming they don't restrict you from buying gear for other jobs, a paladin main can get
- left and right hand gear with every job available, making it possible to gear up with esoterics in less than two weeks
Both of these options give a severe advantage in raiding for everyone who plays multiple jobs. I don't want this. Raiding should only be affected by how well you prepare, gear and play your main job, not by how many months you've spent leveling alts.
Graphics
MSQ
Viper
Not really, it would still take a good 2 months+ to gear your jobs, by that time the next major patch will be out anyway, which will mostly likely involve either better gear or current gear upgrades of some kind af2+1 maybe, it was no different with previous gear, gear was shared between jobs, so you could gear multiple classes quite quickly anyway, right now 2 months for a single job is just ridiculous, the problem right now is there using the same lockout for a different gear mechanic and it just doesn't work with this setup, at least not for me anyway, im sure some people fine with it, which is totally cool, i just personally aren't.
Still doesn't account for the other problems with this... It's good if you can handle that pressure of not at least capping 3 jobs every week, which that alone would be a big pain. The bigger problem is the one I also pointed out though, that you'll have nothing to do later on instead. So you're just delaying the problem. Only, now you're adding another problem too... What will the new "CT" give you? same ilvl as the Eso that you already have everything of?I've leveled all pre-HW jobs to 50 (and am working on getting them to 60), and can confirm that I would prefer a 450/job cap over what we have now. Managing grind pressure is a skill every MMO player should have. No point in denying people the ability to cap as many jobs as they can for that reason at least.
Game balance may be another issue, but denying people the ability to get more esoterics just because they can't manage their pressure and need to have it managed for them is silly.
In a perfect world, that wouldn't be a problem, cause we would have other interesting content and gear coming out in 3.1, but that's not very realistic, and since SE are focusing both on casuals and hardcore, there will always be a patch that's for casuals, or for other players to gear up alt jobs, which they wouldn't care about if they already have them geared ofc.
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