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Thread: Eso Tome Cap

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  1. #1
    Player
    Craiger's Avatar
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    Oct 2013
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    747
    Character
    Atiqa Craiger
    World
    Phoenix
    Main Class
    Pugilist Lv 80
    Worst idea I've ever heard...

    Everyone already hates doing dungeons, and while getting 450 Eso every week is easy, even that is annoying IMO. Having to do several roulette's (assuming they even split that too) a day, sounds like the worst idea ever.

    Sure, you could just cap for 1 job like now, or 2 even, but lets be real here... who wouldn't be pressured to cap a lot more?

    Also, a lot of players would be complaining here come 3.1, because they already have all their jobs with full Eso gear, and the new "CT" is worthless etc...

    I think they could maybe increase the cap to 900, but only allow to spend 450 for each job every week. So you could gear 2 jobs at once, or even spread it out some. Even that might cause problems down the road though, so I'm not sure.

    This isn't how you solve the current problems though. They need more content that isn't locked by weekly timers. As much hate as the relic quests have gotten (it deserves some of it), it actually gives me a meaning to log in more often, and I can't wait for it to come out, oddly enough...

    Not saying grinding is the answer, but they need to add some more content that you can do all the time of the week, all day, and not be locked behind anything. It doesn't have to give gear (vanity is nice though), but it also can't be useless rewards.
    (4)

  2. #2
    Player
    Adire's Avatar
    Join Date
    Nov 2014
    Posts
    1,549
    Character
    Erin Grey
    World
    Mateus
    Main Class
    Monk Lv 80
    Quote Originally Posted by Craiger View Post
    Sure, you could just cap for 1 job like now, or 2 even, but lets be real here... who wouldn't be pressured to cap a lot more?
    I've leveled all pre-HW jobs to 50 (and am working on getting them to 60), and can confirm that I would prefer a 450/job cap over what we have now. Managing grind pressure is a skill every MMO player should have. No point in denying people the ability to cap as many jobs as they can for that reason at least.

    Game balance may be another issue, but denying people the ability to get more esoterics just because they can't manage their pressure and need to have it managed for them is silly.
    (3)

  3. #3
    Player
    LunnaRavenheart's Avatar
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    Jan 2014
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    146
    Character
    Lunna Ravenheart
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Adire View Post
    I've leveled all pre-HW jobs to 50 (and am working on getting them to 60), and can confirm that I would prefer a 450/job cap over what we have now. Managing grind pressure is a skill every MMO player should have. No point in denying people the ability to cap as many jobs as they can for that reason at least.

    Game balance may be another issue, but denying people the ability to get more esoterics just because they can't manage their pressure and need to have it managed for them is silly.
    Dont worry they will be uncapped in 3.2 .. according your exp gain per day, you will need 6 months, 2 days, 17 hours, 42 minutes, 40 second to get everyhing on 60(including gatherers and crafters). So Esoterics will be ready for you right in time.
    (1)

  4. #4
    Player
    Craiger's Avatar
    Join Date
    Oct 2013
    Posts
    747
    Character
    Atiqa Craiger
    World
    Phoenix
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Adire View Post
    I've leveled all pre-HW jobs to 50 (and am working on getting them to 60), and can confirm that I would prefer a 450/job cap over what we have now. Managing grind pressure is a skill every MMO player should have. No point in denying people the ability to cap as many jobs as they can for that reason at least.

    Game balance may be another issue, but denying people the ability to get more esoterics just because they can't manage their pressure and need to have it managed for them is silly.
    Still doesn't account for the other problems with this... It's good if you can handle that pressure of not at least capping 3 jobs every week, which that alone would be a big pain. The bigger problem is the one I also pointed out though, that you'll have nothing to do later on instead. So you're just delaying the problem. Only, now you're adding another problem too... What will the new "CT" give you? same ilvl as the Eso that you already have everything of?

    In a perfect world, that wouldn't be a problem, cause we would have other interesting content and gear coming out in 3.1, but that's not very realistic, and since SE are focusing both on casuals and hardcore, there will always be a patch that's for casuals, or for other players to gear up alt jobs, which they wouldn't care about if they already have them geared ofc.
    (1)