Results -9 to 0 of 620

Threaded View

  1. #11
    Player
    Disc's Avatar
    Join Date
    May 2012
    Location
    Ul'dah
    Posts
    179
    Character
    Kalos Ianei
    World
    Goblin
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by NFaelivrin View Post
    storm's path is also better than delirium and rage of halone combined since the latter two only decrease int/str instead of damage straight out and, to my knowledge, bosses and mobs also have a det stat that influences their damage.
    I haven't seen any test on this in a while. Last results I saw put STR/INT down at about 10%, same as Storm's path. So decided to go out and do one real quick.

    MaxHit is ignored because it is not as reliable, and STR down did drop occasionally during tests. No buffs/debuffs other than Shield Oath & Rage of Halone used in any test. Shield Oath is a constant for both tests.

    Lv 60 PLD Base(Shield Oath)
    Lv 59 Clockwork Harvestman
    558 Hits Received
    0 parry(back turned)
    0 block(no shield, back turned)
    MinHit:265
    Focused on getting more test samples from this one because any flaws in the MinHit from this one will drastically change results.

    265(MinHit)/0.80(Shield Oath) = 331.25 Damage

    Therefore presumed Base MinHit is ±331.25 Damage.

    Lv 60 PLD with Rage of Halone STR down(Shield Oath)
    Lv 59 Clockwork Harvestman
    82 Hits Received
    0 parry(back turned, used Halone combo attacks between enemy attacks)
    0 block
    MinHit: 241
    Very active testing, looking for any significant change to MinHit.

    241/331.25 = 0.728 ~= 72.8% of base damage, or 37.2% mitigation
    0.80(Shield Oath)*0.90(Storm's Path) = 0.72 = 72% or 38% mitigation
    Conclusion: Halone STR down = 9~10% mitigation, meaning STR/INT down should result in the same mitigation as Storm's path for their respective damage type. Xenosan's theory may be correct, but the difference in mitigation would be small enough that you would need extensive testing and number crunching to spot it.(talking like 250 damage on a 25,000 damage tankbuster) Note that fight times were 11minutes vs 4 minutes & average damage varied by nearly 20% with the only change being Rage of Halone.
    (0)
    Last edited by Disc; 08-12-2015 at 04:29 AM.