That's soooo stupid. It's not a choice then. It becomes mandatory to have this build or you're getting the boot. Why even bother having a skill tree in the first place if everyone will once again have the exact same builds.
My life while tanking is an existential hell from which there is no escape.
Excuse me, why do you play DRK when half of tank threads claims that WAR is the absolute "best" ?
On you could feed both snake to bring back their stacks...
Killing adds before they reach a death zone is a DPS check.
Not one of these things were ever "tight".
Using a limit break to kill one slug and letting the tank run around is anything but a "DPS check"
Indeed, but does that mean that the other mechanics were skipped ?
Problem is that all you HW example are only DPS check except maybe the oppressor.
Last edited by Reynhart; 08-12-2015 at 01:33 AM.
I kinda like being able to look at a persons job and know roughly what to expect. I don't want to have to ask "are you a healing WHM, a DPS WHM, or a Buffing WHM... This is what people wanted and asked for back in 1.0 I was part of that survey and I know what I selected. No one cared back then but now that its popular all the armchair devs are coming out of the wood work trying to say "what's best".
Looking forward to your game when you make it. I might have to try it out, then tell you how you could have made it better!
EDIT:
The customization you are looking for is slowly coming. Best example is the WAR. I can now switch between Tank and DPS (at 60) and its identifiable by the Defiance buff symbol.
And the "stuff is already unbalanced so its ok to make it even worse" argument rears its ugly head again...
It's a lot easier to balance jobs without having to take different specs into consideration. You know, that's the reason why only Arcanist branches into 2 jobs, the development team realized it was a pain in the ass to balance both SCH and SMN because they shared most of their abilities.
Just stop. Go do the Moonfire event and close the forums.Excuse me, why do you play DRK when half of tank threads claims that WAR is the absolute "best" ?
On you could feed both snake to bring back their stacks...
Killing adds before they reach a death zone is a DPS check.
Rafflesia's honey bees were a DPS check.
Not one of these things were ever "tight".
Using a limit break to kill one slug and letting the tank run around is anything but a "DPS check"
Indeed, but does that mean that the other mechanics were skipped ?
Problem is that all you HW example are only DPS check except maybe the oppressor.
I swap around to whichever tank my group needs for best performance per fight in Savage? It's terrible, but oh well the price you pay for raiding in an unbalanced game.
Like in WoW how talent choices/tank classes were swapped on a per fight basis because they were the best for that fight during progression.
Which was terrible, but oh well the price you pay for raiding in an unbalanced game.
Hint hint actively antagonizing this is also terrible.
My life while tanking is an existential hell from which there is no escape.
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